Is GT6's engine sounds a dealbreaker?

  • Thread starter TomBrady
  • 182 comments
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Is it a dealbreaker if GT6 doesn't improve upon GT5's engine sounds?

  • No, GT6 will be the an awesome game despite the lack of improvement of engine sounds

    Votes: 147 65.0%
  • Yes, the lack of improvement in the sound department ruins the game

    Votes: 79 35.0%

  • Total voters
    226
I really don't get why they can't get sounds right.

Everyone else has.
Not really.

GT5's sounds are great actually. They do not have the same sound coming from the distance towards, passing the camera, and moving away. Yes, during gameplay in chase cam they're not great. But stock production cars don't ALL sound like the exhaust is amplified x200 like everyone else. Yes, for example the Nissan Leaf is amplified. If they turn that down it'd be realistic, i'll say. They however flow well with the atmosphere. In other games, they're wrong. A stock car sounds the same no matter the case of distance in replays.

It's the tone however the exhaust note replication of a car actually sounds at certain rpm's. I can agree with, it's not a deal burner though. They're doing it on their own, where-as other folk is outsourcing the material. I admire in-house work.
 
Squach240
Not really.

GT5's sounds are great actually. They do not have the same sound coming from the distance towards, passing the camera, and moving away. Yes, during gameplay in chase cam they're not great. But stock production cars don't ALL sound like the exhaust is amplified x200 like everyone else. Yes, for example the Nissan Leaf is amplified. If they turn that down it'd be realistic, i'll say. They however flow well with the atmosphere. In other games, they're wrong. A stock car sounds the same no matter the case of distance in replays.

It's the tone however the exhaust note replication of a car actually sounds at certain rpm's. I can agree with, it's not a deal burner though. They're doing it on their own, where-as other folk is outsourcing the material. I admire in-house work.

They said that, if you played Forza, you can actually see the difference between the 2 in terms of engine sounds and GT's is no better than Forza's.
 
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:lol: wait i could've sworn a year or two ago when people were complaining about GT5 that the new sounds were coming in GT6? i guess for every new title in the GT series the better sounds will surely be in the NEXT game right?

Well, once I figured out for myself, by playing GT5:P, what I thought PD were up to in the background (completely new way of generating sounds), I reasoned that it would only be possible on PS4. Imagine my surprise when Kaz said that's precisely what they're doing; it's Kaz that's said it might be in GT6, I've only ever told people to expect more of the same on PS3.

I had no idea what improvements would come for GT5 (Prologue) over GT4, but what did come were very interesting - hence my conclusions.

...

As opposed to the "circle jerking" occurring on the other side of the aisle, I'm sure.

So that's as complex as it gets for you: "them and us"?
 
Perhaps. But rather than bury the quote under some condescending "rebuttal," let's all see it.

Will there be “Standard Cars” in GT6?

We won’t be making all the Standard cars from GT5 into Premium models, and we won’t make all of the GT5′s Standard cars fully “Premiumized”.

Up until now, we used to categorize them as Standard and Premium because there were functional differences between them: some of the Standard models might not have tuning parts, or couldn’t be used in Photo Mode. That will all be cleared so every model can be used in Photo Mode, and every car can have parts fitted for it.

In terms of graphics quality, the bad quality Standard models we’ve updated so they look better.

Will all of the cars have interior views?

No.

(Editor’s note: This apparently does not apply to all of the cars which were listed as “Standard” in GT5. For example, two cars which were prominently featured in the GT6 trailer and its first official batch of screenshots, the Lamborghini Countach LP400 and Alpine A110 1600S, both appeared as Standard cars in GT5 but have apparently been converted to “full” Premium models – with interiors – in GT6.)
So interior wise, you'll most likely have to rely on "Premium" cars for a driver view. No, the "un-Premium" cars won't be identical, but no one has said they would be. You may be critical all you want, but I'll happily modify and race them. Which reminds me, another '88th Anniversary Countach in the OCD...

I really don't get why they can't get sounds right.

Everyone else has.
No one has, some might have the closest to the real car sound sample, but the reproduction while in game, none of them gets it right, most of them are dramatized/loud and lack proper sound simulation
Honestly, all car sounds are wimpy to me after listening to the Race Room videos. And look, I know sounds are top shelf requirements for many of you, but this is my math in comparing all the other racers on the market, and soon to come.
  • Far fewer cars (ALL games, even with a bazillion Skylines, Miatas...)
  • Insanely expensive (iRenting: for all content and a year of play, Forza 5: a price tag of more than $700 for all gear (wheel is a must) and a year of Live, not including future DLC)
  • A driving model that doesn't suit me as much (Forza, GRID, PGR...)
  • Limited to race cars solely (all sims, other than patched games which is its own minefield)
Forza 5 and one solid sim (Race Room, Asseto Corsa, Project CARS) would be an admirable combo and keep me occupied for long long time, but cost more than $800, and with DLC, would rise even more over time. If that sim was iRacing, I could be looking at more than a grand to "jump in."

GT6 will have more cars, a lot of content, and will work with my existing gear. I have a G25 and DFGT which both work fine. Price tag, $60.

Car sounds may figure in prominently with your equations, but... well, that's you guys.
 
[*]Far fewer cars (ALL games, even with a bazillion Skylines, Miatas...)
[*]Insanely expensive (iRenting: for all content and a year of play, Forza 5: a price tag of more than $700 for all gear (wheel is a must) and a year of Live, not including future DLC)
[*]A driving model that doesn't suit me as much (Forza, GRID, PGR...)
[*]Limited to race cars solely (all sims, other than patched games which is its own minefield) [/LIST]
Forza 5 and one solid sim (Race Room, Asseto Corsa, Project CARS) would be an admirable combo and keep me occupied for long long time, but cost more than $800, and with DLC, would rise even more over time. If that sim was iRacing, I could be looking at more than a grand to "jump in."

GT6 will have more cars, a lot of content, and will work with my existing gear. I have a G25 and DFGT which both work fine. Price tag, $60.

Car sounds may figure in prominently with your equations, but... well, that's you guys.

Is race room sound at least close to this in terms of the sound simulated - in cockpit, rear view and replay ( passing by ) :

Listen to the end, tell me if any game or sim manage to produce sound with similar details and sound simulated like in real life based on camera point of view.



I don't really mind at all if the sample is not quite accurate or lower quality, but the rest of sound simulation and details could be realistic like the video above. If it's good enough, there's no wimpy or dramatic sounds like in Forza or NFS, there's only realistic or life like.
 
Is race room sound at least close to this in terms of the sound simulated - in cockpit, rear view and replay ( passing by ) :

Listen to the end, tell me if any game or sim manage to produce sound with similar details and sound simulated like in real life based on camera point of view.



I don't really mind at all if the sample is not quite accurate or lower quality, but the rest of sound simulation and details could be realistic like the video above. If it's good enough, there's no wimpy or dramatic sounds like in Forza or NFS, there's only realistic or life like.


You be the judge of it.



Not as real as it is in your video but the best sound I've heard in any game or sim.
 
They said that, if you played Forza, you can actually see the difference between the 2 in terms of engine sounds and GT's is no better than Forza's.
I've played Forza 4 heavily in the last year. I know the difference. I know between the two very well.

However - You don't have to whip that card out, because frankly, I don't want this thread to be ruined by another Forza vs GT thread. So let's keep that to the side. I also refuse to compare the two.
 
For me the real dealbreaker is that this game is on PS3. After GT5 being limited by the PS3, I see no reason for another GT on PS3. The sound is definitely a huge issue though. I think by now just about everyone knows it needs to be fixed, but PD still doesn't fix it. This will probably be the first GT game I don't buy.

i won't be buying it, GTA V will be the swan song of the PS3 for me, not another stale recycled GT game.
 
You be the judge of it.



Not as real as it is in your video but the best sound I've heard in any game or sim.


Still missing those little details, the dominant sound in track cam is engine, exhaust and drive train effects on downshift, I can't describe the technical terms for it, but the sound field/sonic simulation and effect is still lacking ( wind noise and how the car interact with air that affects how sound is produced for example ).

Personally, I don't really like loud sound because it's cool or beastly and make the car seems like angry mutt :) The inboard cam sounds okay, again not much details and volume mixing still felt it can be improved a lot, feels like the balance of loudness is moved to dramatic level to impress.

I prefer something life like, for instance that R33 GTR video, it doesn't have sudden loudness when passing the camera, don't know how to say it :lol:

I would be interested to hear a stock road car like a small hatch in race room :D
 
Both are different cars, road car > race car. The BMW engine will sound angry because it's tuned that way and especially with an exhaust it has. Not to mention inside the cockpit the sound will be loud as there are no materials just bare bones :D so everything to do with sound will be amplified.
 
Both are different cars, road car > race car. The BMW engine will sound angry because it's tuned that way and especially with an exhaust it has. Not to mention inside the cockpit the sound will be loud as there are no materials just bare bones :D so everything to do with sound will be amplified.

Yeah, I know how loud it can be, I have driven old car without sound insulation, the road noise, tire noise and small rocks hitting the underside is very loud, that is one part of the details that most game never has for racing cars, then the interior noise - the squeaky body flexing :)

Would a stock street car sound realistic in race room, that has me curious. Inboard cam, engine and exhaust would have to be muffled, and most other ambient noise are lessened a lot.
 
Would a stock street car sound realistic in race room, that has me curious. Inboard cam, engine and exhaust would have to be muffled, and most other ambient noise are lessened a lot.
Just a quick note on this, because I have to play landlord shortly - for the first time ever, zomg - and I'm running a bit behind. But this is a great point to argue from.

My real life stock Mk III Supra doesn't sound like it does in certain racing games, like a certain competitor. Not even close. A near relative owned two of them. All three sound like little school buses when you rev them. Or sewing machines, or pencil sharpeners, or whatever the current derogatory meme is this week. ;)
 
Sounds don't really bother me. I notice at times how off the sounds are but it is a very minor aspect of the game way behind looks and driving for me. I do want the sounds to be improved and accurate though. I've also found noise from my butt kicker + Turtle Beaches actually improved my perception of the game sounds though. Something about the rumble noise makes it more than tactile for me.
 
I totally get why people don't like GT's engine sounds, and they certainly aren't great compared to Forza, but for me they're far from a dealbreaker. They sound okay as is, and I fail to see how they can being so bad you find it necessary to not buy the game and enjoy the tons of other features and improvements being made. What matters more to me is the physics and the car/track selection, and so far GT6 is looking better than 5 in those categories.
 
I'm not sure if the lack of improvement in sounds would be a deal breaker for me. I think that i will buy the game anyway, probably. I don't know yet.

But i will be pissed off if PD gives us the same old crappy engine sounds. I mean, every time when I get the F2007 in the GT5 I think to myself: "really? nobody, in whole develpment process, listen to this and said 'you know what? this is ridiculous'". The way that particular car sounds in game is an outrage to all motorsport enthusiast. I won't say GT fans because, well, they live in a world of perfeccion that i can only imagine.

I can understand people saying that, to them, sounds isn't so important. Ok. I don't give a crap to 90% of online demands here, I simply don't care with lobbies full of alfa-males trying to prove how awesome they are in pushing buttons. The same goes to the requests to PD bring back some silly tracks.

Mind you that I don't go to those threads talking nonsense about what other people want.

But my mind crashes every single time that I read some dude saying that "hey, stop! don't complain! sounds are great". No, they are not. Admit that you don't care for sounds, or that you'll buy a GT6 with BIP-BIP-BIP for engine sounds, but don't say such stupid thing.

Sounds in GT5 are ludicrously inaccurate, and there is demand, need and technical resources to do, in GT6, cars that sound better. Not perfect, but better.
 
Squach240
I've played Forza 4 heavily in the last year. I know the difference. I know between the two very well.

However - You don't have to whip that card out, because frankly, I don't want this thread to be ruined by another Forza vs GT thread. So let's keep that to the side. I also refuse to compare the two.

Okay then, if that's what you're going to say. Btw, I have never played that game though (FM4), so I can't compare.

BTT, we just hope that those engine sounds will improve in the next game.
 
There's only been 1 other game ever to have more than 400 cars with cockpit views
Fixed that for ya. 👍
Ahem...

There's only been 1 other game ever to have more than 400 cars with cockpit views, except the cars look half submerged in the road...
Fixed that for you. ;)

And I'm serious. That certain competitor has the worst driver view I ever saw. When I'm racing in a rather high viewpoint race car like a BMW M3 in cockpit view, I'll be staring straight into the rear ends of very low profile racers like Vipers and McLarens. And yes, it looks like my car is half submerged in the asphalt because of it. It's just weird, driving in cockpit cam.

Is GT5 any better. No, I've groused long and loud of how it's too low and too far back in the driver's position. It's like driving from the back seat, and reclined.

This is why I lobby every chance I get that we be given the options to set up ALL the driver views as we see fit. Even save them per car if we want. In every game, because I want to adjust ALL of them, especially cockpit cam.
 
The sounds aren't really a deal breaker for me. However, it is extremely irritating to not have ones that at least go with the car.
 
No it's definitely a different sound sample. It's inaccurate though. Sounds off at high rev's, good at low rev's.

The veyron is another engine sound they have to fix. The veyron in GT PSP and GT5 sounds absolutely nothing like the real thing

Yes and no. It is the same sample used in the BMW M5, Veyron and Citroen GT Road Car at high revs. It's just that it's looped with some other sample since at low revs it sounds different.

See, I love Gran Turismo, but when PD does things like this It's VERY disappointing. It's definitely not a deal breaker, but most likely it means I will never use the car due to that reason.

These are the kind of things we need to bring to attention so PD can improve. There is still time, but honestly, three months doesn't seem like much to something about it.
 
Yes and no. It is the same sample used in the BMW M5, Veyron and Citroen GT Road Car at high revs. It's just that it's looped with some other sample since at low revs it sounds different.

See, I love Gran Turismo, but when PD does things like this It's VERY disappointing. It's definitely not a deal breaker, but most likely it means I will never use the car due to that reason.
I will never understand this kind of thinking.

Like refusing to drive the Standards. There are a LOT of cars that don't look as good as the Premiums, but are sheer joy to drive. Oh well...
 
I will never understand this kind of thinking.

Like refusing to drive the Standards. There are a LOT of cars that don't look as good as the Premiums, but are sheer joy to drive. Oh well...

I drive Standards... Probably more than Premiums lately.

Regarding the sounds; it's complicated... I can understand why you have a hard time grasping this opinion. I know it sounds ridiculous, but it kind of breaks the joy of driving these cars for me. It breaks the simulation that I'm actually in that specific car.

Sound is one of the things I enjoy about cars the most, and when a car is given a wrong sample, it just destroys the experience for me.

I'm not asking for ultra realistic sounds; sounds are already great as they are. I just ask that at least they give each car a sound that goes with the engine it has.
 
I drive Standards... Probably more than Premiums lately.

Regarding the sounds; it's complicated... I can understand why you have a hard time grasping this opinion. I know it sounds ridiculous, but it kind of breaks the joy of driving these cars for me. It breaks the simulation that I'm actually in that specific car.

Sound is one of the things I enjoy about cars the most, and when a car is given a wrong sample, it just destroys the experience for me.

I'm not asking for ultra realistic sounds; sounds are already great as they are. I just ask that at least they give each car a sound that goes with the engine it has.

Yep.

I do know one thing, if the 330 P4 sounded like one, it would be the only car in the game I would drive most of time. As it is now, I have no reason to drive it. So it is a deal beaker for driving particular cars at least.
 
I will never understand this kind of thinking.

If you take it to extremes, would you drive the car if it squealed in your ear like a 14 year old girl going on a date with Justin Beiber? Probably not. It'd just be unpleasant.

Somewhere between that and the car sounding perfect is where people say "this is just not doing it for me". For you, obviously sounding right isn't a big part of that decision. For others, sound is a big deal.

Perhaps a big deal isn't the right way to put it. For me, it's like having the sun in my eyes. I can deal with it if I have to, but given the choice I'd really rather not.

Maybe some people would be happy to drive a white cube if it handled exactly like a Ferrari 458. But you have to draw the line somewhere. Some people don't find standards acceptable, some people don't find the current GT sounds (which are mostly the equivalent of standard sounds, outdated and poor quality) acceptable either.
 
So far the engine sounds in the demo's have been the same sounds from GT5.

If the sounds remain the same for the initial release of GT6, is it a big enough reason to not buy GT6?

I'm not making this to argue whether they will change the sounds, I personally think they will fix the sounds because of the outrageous amount of complaints about it but who knows when.

In my opinion, the sound isn't a deal breaker because the sound is still better than all the past GT's, and with all the improvements GT6 already has, it will be the best GT ever whether the sounds are good or not.

It's easier to list the ways GT6 isn't improving upon past GT's because it's improved in so many ways other than AI, sound, and visual damage.


Also, I did search to see if a thread or poll like this had been made before and it turned up no search results.

Ok first of all, PD don't care, 't all, what we think, most of us will buy the game anyway, so they'll always do whatever they want.

Secondly, no, it won't ruin the game, it'll take away from what could've been slightly better, but ultimately this game is about first and foremost about feel, then looks (of the cars), leaving sound to play third fiddle at best, I'm sure general game content is up there too, but honestly, if the sound is your main issue with the game, then you're not getting the point of the game, which I doubt, but I don't see how anyone will go 'you know what, not enough improvement, I'll wait til GT7, and I think those that do are crazy.
 
Oh, and let me make it clear regarding my post above:

Sounds being wrong will be a huge disappointment for me, yes, but it will NOT stop me from buying or enjoying the game. I've been playing GT since -read user title- and I've learned to overlook this problem. I'll just buy that car, test how it drives once, and leave it in my garage hoping that an update will fix it, or wait until the next GT.
 
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