I am not even sure Pcars has established it self in PC or console. It has got mixed reaction from both communities.
So has GT6 (and GT5 at release), if we're being perfectly honest.
Of course pCARS hasn't established itself. It's a new game. But it's got itself a niche. On PC there are almost no sim-type games with a serious single player mode. On PS4 it's the only game that can call itself a sim with a straight face. On X1 it's going against FM5/6 and FH2, but it's got enough of it's own personality that it's a valid option, and serious racers will just buy all of them.
First SMS needs to prove that they can support their game and update, fix the issues people are facing. I have a feeling in few months they will move on to their next game
Of course they do, just like every other company. We can't do anything but wait and see. You make whatever assumptions you want, and if you think that they're gonna ditch the game then don't buy it.
But if we're making comparisons:
On one hand, we have SMS who have a pretty good game with some pretty serious bugs. We're yet to see how they deal with that, but there is at least communication from the developer that the issues are being addressed internally, and we'll see when they actually release a patch how effective those fixes are.
On the other hand, we have PD who released a game without major features, presumably to try and avoid the sort of cluster:censored: that pCARS is seeing now. It's a different approach, and probably the better one, however PD tried to have their cake and eat it too by advertising a few killer features as coming later. Near 18 months later we're still waiting on their headlining feature, and Vision GT was nothing like what they advertised it to be.
I imagine it's a tough call as a developer. Do you just jump in with both feet and weather the storm, hoping that people will stick with you through the tough times? Or do you hold back everything and promise your customers that it's coming, it's coming, no really it's coming, honest, and hope that people don't leave in disgust while they're waiting?
Neither approach is a good one. I happen not to be having showstopper bugs on PC with pCARS, but I can sympathise that it's a lot harder for those on console to feel like they're getting value at the moment. I remember what buying Shift 2 was like, and it was a bad time. On the other hand, I don't feel like I've gotten value out of GT6 at all, and I've already put more hours into pCARS than I have into GT6.
I have a lot of racing games, and I play those that offer something that is the best of all the ones I own. pCARS has the best single player gameplay, which actually turns out to be something I like to play a lot. It also has one of the better tyre models, and I'm still trying to figure out whether I like pCARS, AC or iRacing better in that regard. GT6 has a lot of cars, which turns out to be something I don't care that much about, particularly when the driving experience in a lot of them is far from authentic. Once upon a time I used to be able to tell myself that GT was really what driving these cars is like, but now I know that it just isn't so.
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Personally, I'm taking it as read that SMS fixes all the major bugs, just like PD did with GT5. If they don't, it's all over and there's no point even talking about this stuff because it'll be an awful game, on console anyway. If they do fix it, then and only then is it worth comparing to other games. I'm happy comparing now, because I'm on PC with a wheel and can play just fine.
If I'm given the choice of playing a racing game for the next two hours, and my choices are pCARS or GT6, then 95% of the time it's going to be pCARS. I enjoy it more.