shirakawaa
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I found these wireframe representations of SSR11 and SSR5 from GT3:
Yes, that's what I think too!^ WTH!? So somehow they are destined to be connected!!!! OMG!!
^ I will edit my points later when I get the chance.
SSR11 '00 - There some reminants of the SSR11 '90s!
-> So it come to debat on where should we place the Pit Lane?
- SSR11?
- SSR5?
EDIT-> Here it is:
Without thinking too much, the originally proposed layout where both tracks connect in a way that one of the two is always reversed would still be ok and also easier to implement
(With added SSR11 '90s layout)
^ Hmm, if they could make a way to over-lap the proposed S-Corner (maybe installing a temporary ramp for endurance races), that would solve the "bridge problem".Without thinking too much, the originally proposed layout where both tracks connect in a way that one of the two is always reversed would still be ok and also easier to implement
(With added SSR11 '90s layout)
That sounds good.akiraacecombatPS: (sorry about the quality of edition I did it in a rush)
My idea is to put the pit area into the the original SSR5,since is possibly already design they could just simply add some elements from both tracks.
PS:we should make a request to PD to include this as a DLC track for Gran Turismo, everyone will love it and is not that difficult to make,maybe the Rome long will be hard to recreate but this one seems to be possible.
That would be hard to do in my opinion. There's not much place around the hairpins. There's also a bridge above which limits vertical elevation.-> ...
^ Hmm, if they could make a way to over-lap the proposed S-Corner (maybe installing a temporary ramp for endurance races), that would solve the "bridge problem".
^ Wrong thread buddy.
BT-> I hope I will discover the relationship between SSR11 and SSR5 on GT1 and in GT3.
On the day GT5 is released, if SSR11 isn't in, We must start a petition to get this track as DLC (Or just, you know, use the track editor if the game has one like there is rumoured to be - Both SSR11 and 'SSR16')
^ I'm all for the crusade!!! SSR11 ('90s & '00) and Special Track City MUST BE IN GT5!!!
It is SSR5. You can't see the pit stright, cause the pit entry road dips down.i know someone mentioned it was after the last corner going onto the main straight of SSR5 but i dont think it is... those high barriers stop almost as soon as the corner ends.
I will join this petition if SSR11 isn't in the basic game, and if they have no info on it on lauch day.On the day GT5 is released, if SSR11 isn't in, We must start a petition to get this track as DLC (Or just, you know, use the track editor if the game has one like there is rumoured to be - Both SSR11 and 'SSR16')
Just to add to more of the confusion, this screen shot is from the E3 trailer. Firstly, there seems to be no doubt that SSR5 is returning & is revised somewhat, but that somewhat shouldn't be associated with all screen shots.
This tunnel if associated with SSR5 first turn, would be greatly lengthened from what currently is with the GT4 version, which has a quick turn to the right, then a long sweeping turn to the left.
Also notice things such as the guardrail missing on the first shot & other differences. I don't think it can be associated with the tunnel at the short dip under the main straightaway.
New tunnel, possibly not SSR5. Another Track
These two shots from the Night Trailer that shows the SSR5 entrance to be very similar the previous versions
It is SSR5. You can't see the pit stright, cause the pit entry road dips down.