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- Outspacer
As I have said my experience is at the level of DR B so I cannot comment on the penalty difference for A and S rankings.
In the races I have run since the update I have not changed my racing style at all and for me it has been positive as fewer dive bombs or being punted and I have always tried to set up my passes to be non contact to the best of my ability.
Hopefully the stiffer penalties are currently being used to purge the upper SR rankings of driving styles that have gamed the system and created the excessive contact racing that had become the norm across the board.
After the purge if they change the criteria to what constitutes admittance and retaining membership in the higher SR ranks then the current inconvenience caused by these changes will be a worthwhile investment for all.
Once the ranks are secured then the penalties can be eased to an extent but the criteria still tightened up enough that only very occasional contact would result in not losing the higher SR ranking and regaining SR points would be much harder than losing them to prevent gaming for position of the new system by being choosy in when to initiate contact which was easily accomplished under the old system.
A purge of upper SR rankings will only be acheived by having greater SR loss for hits (than pre-update). The time penalties cannot do that.
Actually that could be one way to help regulate contact for gain as any gain of position being a result of contact as part of the overtake would automatically result in a penalty.
With the person being passed not getting a penalty? Then try passing a dirty player and he'll bump you.
I think any contact should result in some -SR, regardless of passing. On the flip side, +SR for a clean sector with nobody near should be tiny, but if racing closely or passing someone cleanly it should be a bigger +SR. Something along those lines would help stop people gaming the SR. And, since everybody's closest together in the first sector, maybe that has the biggest payout - hopefully avoiding T1 chaos.
I do not care what classes I race with as long as the racing is not of a nascar rubbing is racing mentality.
Incidental contact happens at times in motorsports but the Sport races had become ridiculous with the bulldozing, punting and ramming to gain position and with no actual penalty in the standings to those causing the havoc.
This has quite simply not been my experience. I generally have the advantage of starting in the top few places, but even starting mid-pack it hasn't been the nightmare you describe. In some races, sure, there would be 1 or 2 causing an inordinate amount of damage, or passing too aggressively for my liking, but in no way would I call it endemic - most people were racing cleanly. Even in some of the streams I've watched of lower SR ranks it hasn't been that bad, and a lot of contact was simply down to lack of skill.
Just hoping for good racing, we had pretty decent racing around game launch but it was steady turning into GTA rather than competitive motorsport road racing over the last month and a half.
We both want the same good quality of racing, so there isn't much to say on that