Yep, I'm all for racing contact not receiving a time penalty, I would like only corner cutting to receive time penalties - and penalties carried to the finish line/pitstop. SR drops not to be regained in the current race.
I would like the game to remove people that cause deliberate contact, or that are too distracted to brake for a corner, or at least recognise them and give them penalties.
However, I know there will be GTA V gamers out there with GTS who will be very adept at knocking someone into a corner cut penalty. I think someone said the current system recognises this currently and doesn't penalise the corner cut?
There are only a very few cases where I think it could identify fault, but those are the most serious ones - when flying toward a corner at some point the overspeed is so great, that it should ghost them (and penalise).
Time penalties for off-track really need some work as well though. Going off through a mistake shouldn't also get a time penalty when time is lost - I'm talking about cases where it should be clear that at least some tenths have been lost.
SR drops have to be balanced in some way with SR gain, so that a neutral change is the most expected outcome for most people, on average, once they've found their level. The current fast dropping SR may not help that, at least it makes it hard for us to see yet how it will be, maybe it will settle down.
Maybe players that rack up a certain amount of -SR should be disqualified. It might take one big hit or a dozen small taps. But to be clear, for one big hit to cause DQ the sytem has to be 100% sure of fault, so it wouldn't apply to many cases.
The problem with the old system for me was people would "save up" SR during a race then strategically pit/nudge/bump or outright ram you while maintaining blue SR by the end of the race.
If it was to remain just SR and no time penalty, the SR drop for contact should be considerable, and the loss of SR in that instance not being able to be recouped in that race (like stopping you earning SR & maybe even DR because of the contact).
This was the same for "minimal" "clean" contact which in reality was a nudge that was enough to disrupt your line and be overtaken. I felt like that was abused time and time again.
My sport mode experiences have been hugely positive since launch, but the last few weeks of the old system felt like people understood it very well, and manipulated it massively.
Yes, the old system got gamed. Whatever new system will too. No, the SR drop for contact shouldn't be considerable, but it should be significant compared to how much you can gain from a race - which has been approx halved, don't forget. It clearly can't be as much as the +SR from a whole race which is the level that would satisfy your demand, since both players get the -SR.
How do time penalties help fight those last corner dirty moves? Last corner, you're in the lead, the dirty pushes past you, you both get 2 sec penalties and cross the line... with him ahead. All he has to worry about is the gap to third, not the penalty itself. And if he can slow you enough, maybe he slows third as well.
Sorry, there's nothing reasonable the system can do to prevent gaming the system, nothing that won't adversly affect everyone else too much. Most of the small taps that occur are not malevolent in any way.
time penalties, and, their growth when not served...
I understand why folks don't like it... I'm not big on it myself, but, lets look at this... devils advocate if you will.
If I'm running P3, P1 is driving off, and, I just cannot find a "clean" way past P2, but am much faster... hmm... maybe it's worth a nudge to push him off line, or a sided to side "tap"... I can easily make up those 2seconds and more, and try and reel in P1.
The way it stands now, it's not worth the nudge, as, I'll have to serve the penalty, or watch it grow, thus giving the spot back...
If the penalty does not grow, well... 2 seconds might just be worth it... so, what happened to P2 in his trust the system is working to create clean racing?
That kind of puts us back to where we were prior P1.13...
Hah, tree'd me
A 2 sec penalty didn't grow for me, at high DR A and SR S. I just carried it to the end. It didn't shrink hardly at all either, all the way round the ring including the karussel. Even if it did grow, if it was the last corner it wouldn't hinder someone.