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Personally I like the move towards stricter penalties, although the sensitivity may have been pushed slightly too high in this update. There was a problem that started coming up near of the beta period where it was too easy to gain SR and everyone started clumping in the upper S-rank, even though they weren't really qualified for it. It sounds like a similar problem was brewing in the release version, though I haven't done Sport Mode frequently as of late so I can't know for sure. What I do know is that the easier it is to lose SR the better, because it keeps the dirty drivers shoved down the ranks. I know it's frustrating to get your rank tanked by a rammer, but if you consider the fact that they'll be doing the same to other drivers and racking up penalties to their own rating they'll either A). stop getting matched with you from all the penalties they get from bumping other drivers, or B) they'll be forced to clean up their act because they keep their SR rank up.
While it is frustrating to get a drop in your rank from the extra penalties, realize during this time the system will be filtering out the bad apples and leaving the upper ranks for more clean.
The SR system was already filtering out the bad apples pretty well, apart from E and S being over-full: http://www.kudosprime.com/gts/stats.php?stat_preset=sr_distribution_sliced. Biasing that lot downwards won't help much overall - it will bunch the average with the real dirt.
So what that probably means is that SR was already going up and down more than the scale could cope with. Therefore the solution would be to make SR harder to gain and harder to lose. Imagine squashing that graph so it fills the middle half, then spreading out S and E over the top and bottom quarters.... classic bell-shaped distribution.
edit: adding a grab of the graph since it will change, with purple marks to indicate what might be a better distribution:
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