Care to elaborate?Just done a race, what an absolute joke.
That’s tough. I haven’t been able to race the last few days, as I have the Flu, and was really excited about the new Penalty System but from what I read until here i‘m pretty undecided. But if the Penalty Algorithm now starts to punish me for getting rear ended, well, that also can’t be the right way.This needs serious tweaking. Just did race b, room mainly S DR with a few A's. Not the greatest quali time at 1.07.3xx but mid pack. Lap 1 the guy behind broke slightly late and tapped me marginally, giving me a 5 sec penalty. Another non fault graze later and I'm up to 8 seconds. I slow down to clear the time and start afresh towards the back. Reach the group in front, make the faintest of contacts through the final turn, no disruption to the guy in front, 5 second penalty. End result for what was a mildly boisterous race was a loss of 1000 DR and a downgrade to SR A from 99! What a joke. Great job PD
The difference is that by forcing players to start slow and build speed, they learn lines and braking points. I have maintained since launch that most "dirty" drivers are not actually dirty. They are simply lacking skill.
It's a moot point for me in particular. In a room full of A's and S's everyone knows what they are supposed to do, but this is racing and in racing, stuff happens that you can't control. Instead of embracing that, PD has taken the philosophy that every race will be a perfect ballet of cars with no incidents what so ever, therefore all penalties are deserved.
The important take away is that all the poor elements of the system are still in place with none of the saving grace. I don't see how this is an improvement in any way, shape, or form. They addressed the yellow flag penalty because now it's 2 seconds instead of 5. Obviously they know the bug exists but are incapable or unwilling to fix it. The correct choice would have been to remove the penalty altogether.
This change will serve to reduce participation in the dailies and that's the last thing the dailies needed.
I am going to go with the latter.
The new system seems to be the worst we had, EVER!
I first didn't want to believe what I read in here, but oh god, it is awful!
I get penalties for missing the turn and go wide, for getting dive-bombed and any other scenario you could think of. Its like Oprah stands next to the track and throws penalties to all of us. Or is Oprah the new marshal? You get a penalty, and you get one, everyone gets one
In the last race, there were 7 S/S drivers and the rest were A/S. EVERY SINGLE ONE got a red dot for some penalty, even though the race was as fair as it can get.
Great job PD! Great ****** job
Guess from the 6% who play online, 3% will leave the sport mode soon and only do Lobby racing. IF the system won't get a quick rework...
Starts to? That's what was happening before for me and didn't happen in a race last nightThat’s tough. I haven’t been able to race the last few days, as I have the Flu, and was really excited about the new Penalty System but from what I read until here i‘m pretty undecided. But if the Penalty Algorithm now starts to punish me for getting rear ended, well, that also can’t be the right way.
Now there is another problem to add to these.Its not in direct link with them but it does affect them:skills.I've did read another member pointing out racing craft (skills) -I dont recall who,sorry mate-.But he is right.
PD logic was "We are offering an e-sport competitive title that is for everyone.Sim racing does not equal hard racing game.Everyone can be part of it.This is what we think".
By promoting this idea or concept they created the wrong belief (especially to casual players) that anyone can be part of a competitive e-sport game.That simply is not true.A lot of people want to be part of the "elite" or "the best" but they lack the skills to do so.Many do not even understand the basics of sim online racing and/or lack the skills (racing craft,ability to race clean and fast at the same time) to make it happen.Others are willing to do anything (race dirty/exploit bugs/exploit the system for example) in order to do so.
I disagree. It has been noted that some people use the 99 SR cushion in order to make dirty moves and win races and gain DR. The threat of DR loss for doing this means they will at least think twice.2.There's no reason for DR points penalties of any kind, and every reason not to have them. SR and DR should be completely separate (apart from #1).
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I disagree. It has been noted that some people use the 99 SR cushion in order to make dirty moves and win races and gain DR. The threat of DR loss for doing this means they will at least think twice.
Penalties exist in motorsport when they are deemed necessary, penalties exist in GT Sport it seems to pander to a ridiculous ideal that, for some reason, the game needs to deal with all players as if they were children.
Totally agree. If 1 second penalties were handed out to every driver whenever they touched each other, motorsport would be dead. There has to be some leeway and the previous system, while imperfect, didn't punish good racing. This one does.
I'd also add that in real racing, you don't serve penalties on the damn track! Now they're so much more frequent and harder to run down, you're constantly having to dodge cars slowing down in front you taking penalties. This only causes more accidents and more unfair penalties!
At the very least, cars serving penalties should be ghosted.
A little rub when you pass someone should be ok especially if they don't have the sense to share the road with you. The trouble is if you rub someone that often makes them think they have the right to knock you off the track at the next turn. It should be based on the force of impact. And then the brake checkers I think are really difficult to deal with. Will people be slamming on their brakes to run down their penalty in the racing line as your trying to draft them on the straight?I can see a big fall in players in the Daily Races with penalties as harsh as that, thus making the matchmaking even more likely to put you in races with players with lower SR.
No race series in the world hands out a 2 second penalty for the tiniest of contact.
Likewise. Very confused reading this negativity today after getting a clean race bonus despite being bumped from behind twice last night.My experience was apparently better last night than some of you. I had gotten used to getting an SR penalty for getting hit from behind, but last night, I did not get the penalty for it. I got pushed off the track twice, no penalties for me - don't know about the other guy(s). I did get a time penalty when a lagger appeared in front of me - but overall, my SR rating went up, and my DR points increased. Perhaps one night is not enough of a sample size (I only raced in two races).
Actually, I think it's the other way aroundOne streamer that I've watched a few races of is not greatly skilled, but not terrible either. Gets into quite a few bumps purely due to lack of skill rather than intent. He's failed by the ratings system - mainly the resets on DR points caused by SR falling. So not only does his SR go wildly up and down, so does his DR points. That means he's rarely going to get matched with people like him, where he'd probably have more enjoyable races.
Re. ratings etc, I'm thinking the simpler the better:
If PD did that, and focused solely on balancing SR gains / losses before dicking around with anything else, we'd be in a much better place. We'd know quite clearly what is expected of us. And more people would be finding their level of racing.
- There's no reason for the DR letter to be anything other than simply limited to not being higher than SR letter (and that is purely cosmetic, since the matchmaking could treat it as that regardless).
- There's no reason for DR points penalties of any kind, and every reason not to have them. SR and DR should be completely separate (apart from #1).
- Attempting to apportion blame is futile, so SR should return to a no-fault system.
- SR loss should be proportionate to the collision strength, e.g. a little for a nudge, more for a collision that causes a wobble in either car, and a lot for a big hit. (Nudges that might have gone unpunished before should be punished, but only a little. Then it's up to the player whether those mount up).
- SR gain should probably be less frequent, maybe per-lap rather than per-sector.
- Time penalties make no sense for collisions in a no-fault system, so keep them only for time-gaining behaviour, e.g. track cutting.
Just as a side note, and respectfully to those who keep mentioning it, but why do people assimilate this game to F1 all the time. It's not an F1 game and as a benchmark for what GT Sport should operate like, its a bad one. F1 is largely non-contact for very real and very serious reasons (yet rarely a race goes by without contact and these are at the pinnacle of motorsport drivers) But GT Sport covers disciplines where close, frantic and sometimes rubbing, racing is far more commonplace. Absolutely drivers will learn the simple truth that the cleaner you are, the faster you can be but I don't see the need to smash them over the head with a piano because they traded paint with an opponent.
Just a small point but let's compare apples with apples here.
I had gotten used to getting an SR penalty for getting hit from behind, but last night, I did not get the penalty for it. I got pushed off the track twice, no penalties for me - don't know about the other guy(s).
Excellent point about the ghosting penalty cars, I do wonder how it would work if the penalties you accumulated during a race were added to your time at the end, I think that would make idiot drivers think twice about how they drive.
I think part of the problem is that PD leaves it to us to "discover" the rules and figure out how to work within them. When they change the rules, it becomes frustrating to the people that had learned to work within the old rules. Looks like PD has decided to de-emphasize SR gains/losses, and focus on time penalties instead. Again, this observation just from one night of experience.Likewise. Very confused reading this negativity today after getting a clean race bonus despite being bumped from behind twice last night.
I disagree. It has been noted that some people use the 99 SR cushion in order to make dirty moves and win races and gain DR. The threat of DR loss for doing this means they will at least think twice.
Edit: It will be interesting to discover how these lost DR points are dealt with though... IMO they should be evenly distributed amongst the other competitors in the race, or added to the race pool.
I get your point mate but since the SR rating is connected to the penalty system (that is not "working") it will never be balanced if the penalty system stay the same.
The only thing PD did with the update was to make the penalty system more harsh or strict.And because of that,the problems that the penalty system has from the beginning are just getting more clear.
The talk about SR and penalty system is not something new.From closed beta till now there are many topics about those.
Problem is that many people did not realise that the penalty system is creating more problems than it solves.
I would be a really rich man if I had one $ every time someone posted here "Time will make the rating system sort itself out" or that "Penalty system is as good as it can be".
I keep mentioning iRacing because PD tried to copy their system.Difference is that in iRacing people dont get time penalties if someone hits them from behind.They simply get x (incident points).They'll get a stop and go penalty or -slow down- warning in case of going off track/jumping the start/passing under yellow -examples-.The total of incident points then auto calculate if you get a +/- SR rating in that race.
PD made it simple:anything will result to a time penalty :going off track,hitting another car,hitting a wall.That time penalty must be served on track during the race.
Now that system just became more strict and its easier to see why its not good.Some of us were saying that from the closed beta,others see it more clearly now.
With that being a problem there is no way to make the rating system work as it should.Why?Because SR and DR are connected to race results and the penalty system.If one part is not working then everything else has a problem too (chain reaction/effect).
So PD had the intention to create an "e-sport racing title" with simple-basic rules/penalties/rating system/physics and great graphics.
The truth is that the penalty system is not good enough and must be re-worked somehow.