Let's get to why you're wrong once more.
The perception is diffrent for every driver (didn't I allready say that in my last post try to keep up).
But it's diffrent perceptions of the SAME PHYSICS.
Now no you don't start building a simulator from scratch based on feelings.
1. You start with measurements on the real life thing.
2. Then you start to build equations that fit your measured data.
3. Next you run the simulation and compare it to a benchmark real life test and tune your model until it accuratelh represents reality.
In the case of a car simulator I could see this going this way:
They measure these physical effects on the car in confined test area's to try and get these right.
Once that's done they start tweaking and debugging with MULTIPLE drivers as to get as much feelings/perceptions as when they can make the game feel real for everyone ot means they used equations that relate well enough to real life to fool everyone's perception to think this is the real world.
All this only needs one physics model.
Now if you don't want to reply to me can ypu please please explain one thing to me: if for diffrent perceptions you need diffrent physics engines in a game to feel real. Does that mean that those test drivers all driven the car in a diffrent physics model? And if not then why does the need for diffrent physics suddenly arise when someone builds a simulator?
Edit: perception of motion is a measurement of a real physical atribute you know motion every movement can be defined in a single correct way so no not feeling. It's a very baf measurement tool that's why we all perceive that one reality diffrent. And that's why people put motionsensors and accelerometers on cars as in that way we can bypass our perception and measure the real physical attribute.
Answer to your question: I hope everyones perception. Because if everyone perceives it to feel real it must be pretty ... Close to real.
You know what g-forces are and that they are just as set in stone as the width of a door?
No ones (objective), i geuss you meant to say subjective, viewpoint is ever used to set reality. That again is a misconception of mechanical/scientific development. We don't use perception to set up model of objective reality. We use measuring devices and set up tests that are repeatable again and again.
On your personal believes of afterlife and such please do not open that book and you had not need to tell me you are a believer I could see that from your opinion alone. You probably did this as you could notice I have a grounding in secular humanism and a basis of education in physics and this usually means I don't believe in (fill in your prefered story) and this cpuld easily derail the topic. I'd love to discus that topic in private if you please but the public board is not the place for that.
I am wondering what you studied as I can not believe it would be anything scientific. (You can still be very smart, this was not meant offensively! For example I love physics yet I hate languagues and am bad at them.)
Must it interest you I studied to be an electro-mechenical engineer at 'thomas more hogeschool' in belgium that has now become 'KU Leuven'. So you can check those credentials.
Sorry, it's you who just doesn't get it. Did I say that a
different physics engine would be needed for different perceptions ???
And sorry if this sounds harsh, it's meant to be matter of fact but someone's "title" or educational "qualifications" mean nothing to me. They do not sway my perspective. They don't automatically make you right.
I have already said that physics,though fixed in the real world, it's
our perceptions that shape our reality.
A machine
interprets data that
someone else has fed it. And different people will naturally provide different responses.
As far as a car's handling characteristics go we can have :
Driver A : "Man,that car is a handful, it's twitchy and the brakes feel spongy."
Driver B : " I thought it handled good, wasn't twitchy and the brakes felt great."
Here we have the
same car but different perceptions of its handling. So,
same objective reality,
same physics yet different results. Therefore a
different reality for each driver. Regardless what diagnostic machines show, it's our perceptions that ultimately matter.
As for g-forces, we all have different tolerance levels, so what may be perceived as strong for one may not be for another.
So when any car's default handling is programmed into a simulator, someone had to test drive the car & give feedback for it right?
So when us mere mortals play a simulator, who's to say that any of the cars' simulated behavior is the way it
should feel and behave?
According to
whose senses ??
Now throw in a supercharger, roll cage, anti roll bars, racing suspension -
each of those additions will alter & affect the car's performance and behaviour.
So when simulated, according to
whose feedback of said changes in behaviour is the simulation using ?
Essentially, cars handle and feel differently depending who's at the wheel so a simulator can only use someone else's input data. Which won't necessarily correspond with your own inputs.
So it still stands, a simulator can never simulate reality. There are far too many variables which are processed in infinite combinations in our own personal ways.