okay hold on a sec guys, has anyone gone to the TGTT at look at the follow through to see if the clouds are the same as the trailer still ?
I think it's about driver/avatar outfits.
Virtually every area in GT5 physics / car dynamics needs improvements, but yes it would be interesting to know what will get this treatment exactly.
Improvement on the physics could mean a lot of things. They might be improving the collision physics, maybe fix the draft, or the driving of the cars themselves, or something else...
I think it's about driver/avatar outfits.
Virtually every area in GT5 physics / car dynamics needs improvements, but yes it would be interesting to know what will get this treatment exactly.
Thanks for volunteering yourself
I think it's about driver/avatar outfits.
Virtually every area in GT5 physics / car dynamics needs improvements, but yes it would be interesting to know what will get this treatment exactly.
Improvement on the physics could mean a lot of things. They might be improving the collision physics, maybe fix the draft, or the driving of the cars themselves, or something else...
Yes, Like more improved Differential (one wheel on grass, one on pavement, handbrake and gas on a FWD car both wheels spin in GT5 but most cars in real life only the grass wheel will spin so looks like all cars have limited slip at low speeds(talking about low powered normal cars)) Slippery road when uphill, car slides downhill with brake on.. stuff like that at low speeds.
I really hope the slipstream/draft gets fixed! I have a vote up inside the feedback section... topic is below, please vote!
VOTE for a better, more Realistic Slipstream - CLICK HERE!
Spread the word through your friends!
That doesn't seem likely. From what I hear, nothing simulates this the right way.^^with the following in mind, maybe with the official support of the G25/G27 wheels, they will have made the clutch more realistic??
For ex., stalling, grinding gears, letting out the clutch too fast, etc.
That would be pretty cool.
I could'n't agree more, stalling for one would be easy to implement. The ability to ride the clutch wouldn't be overly hard to acheive either I think. These are all KEY areas of realism that really does need to be addressed.^^with the following in mind, maybe with the official support of the G25/G27 wheels, they will have made the clutch more realistic??
For ex., stalling, grinding gears, letting out the clutch too fast, etc.
That would be pretty cool.
Acually you allready can stall the engine.I could'n't agree more, stalling for one would be easy to implement. The ability to ride the clutch wouldn't be overly hard to acheive either I think. These are all KEY areas of realism that really does need to be addressed.
Why don't they bring back flatshifting??? I understand that it can damage your engine and gearbox of a car with a standard factory transmission. However full race car's can flat shift without causing damage! It would be simple to bring back as it was in GT5P.
Just make it so that if you flat shift to much with a standard car it gives you engine and/ or gearbox damage...would that not be adding realism? Obviously to make online Time Trials even it could be automatically disabled in the same way other options are disabled to maintain and even playing field.👍
R*
ummmm .... help ?
Why help?
Racing gear? what does that mean? Hmm more body kits? Or racing suit gear? Somone asks Kaz...
100% to what?Ask him if he can beg Mr Slipstream programmer to set the value" set Slipstream value" from 100% to 50%. Done. 10bytes of data.
100% to what?
I'd rather have it proportional to a base realistic value.
It's clear EnglishWhy not?
This! 👍 And if they can't do that, just shut it OFF completely. It's by far, the main reason I began to grow disenchanted with GT5. And it turns a game with semi-serious sim like aspirations into an arcade game. I really hope this has been addressed in Spec 2.0 and they just haven't specifically mentioned it by name.
In my opinion, the over-exaggerated draft completely ruins the racing in GT5.
This! 👍 And if they can't do that, just shut it OFF completely. It's by far, the main reason I began to grow disenchanted with GT5. And it turns a game with semi-serious sim like aspirations into an arcade game. I really hope this has been addressed in Spec 2.0 and they just haven't specifically mentioned it by name.
In my opinion, the over-exaggerated draft completely ruins the racing in GT5.
this thread should have " sticky thread "
Ever drafted irl? I doubt it (since many of you don't have any clue about slipstreaming).
GT5 had unrealistic drafting, GT5 has realistic.
Try and disapprove this.