Well, many people have announced "no DLC" in the past only to really mean no "PDLC" (paid)
So it's hard to know what he means exactly without knowing what he considered DLC... To Kaz DLC may mean "add-ons" like separate retail product updates... But DLC has traditionally been simpler than add-ons in recent years.
Additionally, the volume of cut content also makes it hard to really know... add the fact that the Red Bull site still has the Pikes Peak blog up, the mention of more standard cars getting the premium treatment, "GT Anywhere" though it was/is a back of the box feature could be argued as an update but not being considered DLC in Kaz's eyes, Kaz has (should be a corporate mandate) to do something when the other main products come out like Forza did... This is a new/er strategy, again with the focus on retention.
Maybe if GT 5 met the majority of peoples expectations and sold 5 million day one copies they could just go dark until GT 6 but as it stands now GT is loosing loyal fans... Yeah we'll all still buy the next one assuming we aren't in a retirement home by then but how much trust was lost? And though we will probably buy the next one... thats it if its not in line with our expectation... Franchises die, and the beginning of those declines starts a lot like this release... As big a Forza fan as I am GT 5 was suppose to thrash it to pieces... But right now they are pretty much on par.
The GT fan base isn't all that young either, we sorta started playing GT1 as young adults... We don't have the same die hard NEED we did when we were younger... but there is a way to create that need by appealing to your core audience, and core audience here is the fans of yesterday, Sony is firmly counting on GT's legacy to sell the game first, then everyone else. "word of mouth" is still the most powerful sales tool...
Think back as a kid, your dad bring home a game like GT... Your a new fan... Not something that happened in my generation but is happening with my kids now.
An assumption; I think the point of "GT Anywhere" is suppose to appeal to the older audience, the people that have real jobs and careers... not the kids that can sit at home for hours on end playing...
The good news? Competition is STIFF!!! And if you stop thinking of just GT and think more as a console racing gamer, we have never been so lucky in the past with all the racing games lately and others coming... You could say that GT laid the foundation that everyone else is trying to build the best game on... but it's an old foundation so there is still a lot of trial and error going on before the industry has solid demographics for "Casual, hard core, driving vs. racing, sim vs. immersion, etc." But it appears there is enough of each to keep investing in this "retail R&D".
10 years ago having the most cars or most tracks was enough... now we need more, we want the feeling, all the licenses, and all the complex structure we find in other products...
Needless to say, as a console racer, the future looks GREAT!!!
Hey, sorry for taking this thread so far off topic... :/ And for the "Stream of conscience" writing...