Demo's amazing. A little too short but amazing... Anyone know if the demo will be available in the US or just UK?
Just make an EU account, it takes two seconds.
I already did. I was just wondering if it was going to be released on the US store. That way I can delete my UK account.
I already did. I was just wondering if it was going to be released on the US store. That way I can delete my UK account.
It will take my a while to get used to the weighty controls and I'm not used to holding down a button to stay in cover. I do prefer it though, makes it easier to pull away when I need to.
Control settings: Argh! Is all I can say. Have Guerilla intentionally gone for all the awkward variations intentionally? I couldn't find one that I liked at all (COD4 had it right!). I can understand that they want to differentiate their game from COD4, but why not have the option? FIFA and PRO EVO have identical button mappings, why can't Killzone? At least give me the option for a custom configuration!
Reloading: You can't reload whilst you are zoomed. This seems a little silly if you ask me. Again, I can see the understanding behind this, but it makes the game a little less fluid. Besides, in COD4, I assume it is implied that you will unzoom your gun to reload, in Killzone it is not.
Edit: Upon further investigation you can reload whilst zoomed, but ONLY if you choose to have zoom toggled, ie, press it once to stay zoomed. If you have zoom untoggled, and your holding zoom (ala COD4), you cannot reload. This seems a little odd to me.
I must say I like the running as it is. The player feels like he has real weight by not being able to turn corners sharply. I guess we (as players) will have to decide when to use it.
playing the game some more, i found my biggest gripe.
IMO the guns dont have any feel to them. As in, i dont feel the power or kick from it. not in terms of Dualshock or anything, more so it feels like im shooting some laser gun with no recoil, the crosshair just gets wider.
In short really what i'm trying to say is, the gun does NOT feel lethal to me. any of them.
I just want to be sure you checked the settings for controls. They had numerous options.Controls are good, but I need to get use to them. However, the controls aren't great no matter how much I get use to them.
Thsi can be said of nearly every game in my opinion.At least give me the option for a custom configuration!
I agree completely. Can someone from the beta confirm the ability to carry more than a pistol+gun?Guns: This is really annoying. Why can't I have two powerful guns at the same time? For instance, a rocket launcher and an assault rifle? It was frustrating to pick up a rocket launcher and walk around firing it, only to run out of ammo and be left with only a pistol (which then resulted in me running around to find a replacement assault rifle).
I did notice that if they had a helmet many times the helmet would come off, and if they took cover again their helmet would be back on when they came back out, thus resetting my headshot ability.Headshots: This was my biggest bugbear. Any shot to the head should be one shot, one kill period. I don't know how easy it is with a sniper, but I hope to god it is one shot one kill!
Agreed, and I hope that they become even more intelligent in harder difficulties.AI: I like the AI, it is tough, but not too tough to be unrealistic. I also like how the bad guys use tactics to defeat you. I noticed that they like to sneak around a bit too, not necessarily going straight for the kill, but instead getting themselves into a good firing position.
I really liked the comments they make, like, "Don't drop me this time" and yelling "Teammate!" or "Shoot them not me!" if you accidentally shoot them.After that guy, who gave me a leg up, I was messing around with the knife, and I accidentally thew a frag. I had to hot foot it from the lift, and found myself back on the floor below the lift. One of my squad mates managed to dodge the frag and stay up on the lift platform. He then graciously outstretched his had to pull me back up (muttering something about his dieting habits!). Nice feature. 👍
I can confirm that in the MP (form both beta's) that its strictly pistol and gun.I agree completely. Can someone from the beta confirm the ability to carry more than a pistol+gun?
Its also to a degree range dependent (again from the beta as well), the closer you are the more likely it is to be a one shot kill from a headshot.I did notice that if they had a helmet many times the helmet would come off, and if they took cover again their helmet would be back on when they came back out, thus resetting my headshot ability.
That said, I did notice that not every headshot, sans helmet, seemed to be a one hit kill.
The developers Q&A seem to indicate that AI does ramp up as difficulty increases.Agreed, and I hope that they become even more intelligent in harder difficulties.
I just wish they could assume that a rifle would have a shoulder strap. I could understand dropping the rocket launcher the moment you re-equip the rifle, but dropping an assault rifle to pick up a rocket launcher just seems like a recipe for disaster when things get busy.I can confirm that in the MP (form both beta's) that its strictly pistol and gun.
To be honest from a good few months on the beta I never had an issue with it at all, as the rocket launcher and grenade launcher both have quite hefty splash damage and as such it does help balance to weapons out a lot.
I assumed this was the case, although sans helmet I think a headshot should be a kill as long as you are within an effective range.Its also to a degree range dependent (again from the beta as well), the closer you are the more likely it is to be a one shot kill from a headshot.
I was afraid it would just be more AI, instead of more difficult AI.The developers Q&A seem to indicate that AI does ramp up as difficulty increases.
While I fully understand the concept behind this and actually find it cool that they included this effect, good luck expecting Joe Gamer to understand that fact.One thing I would add in regard to the feeling of weight and movement in KZ2, the world the game is set on is supposed to be greater than 1G, and as such the characters should find it more difficult to move around than normal.
Simply put no other shooter I have played has had me looking forward to its release as much.
Regards
Scaff
Second and third plays were much better for me. This is definitely a "buy" game for me now. But I'll hold for the big price reductions.
If your interested Giles, Play.com are already down to £30 for it on pre-order, which for a new title is a bargain.
Regards
Scaff
You guys should rent it first in my opinion. Personally I think it´s a great game, but it has some flaws that earned the game some bad scores.
The main problem is its framerate, which sometimes it´s pretty low. But the game is pretty much what this video shows, only with less action going on and PS2 graphics.![]()
The demo is that old....ok this is going to be stupendous....is that a word?.....well It fits so I'm using it LOL
I did notice not frame rate issues but a slight "loading" hangup, in the coridor after the lift if you run to the stairs you'll see it with the loading text apear for a split second, saying this though this is the demo and running off the HDD entirely plus it's an old build.