@ Toronado
I have to echo what cuco33 asked me. Are you paid to defend MS? Do you own stock in the company? Who cares what anyone thinks of Microsoft, or McDonalds, or any company? Considering the truly hateful, spite filled vitriol levied at Polyphony, Kaz and Gran Turismo around here, you might think that the only dissing allowed is towards them. But that's really not the case, and no one retired and made you Jordan. At least as far as I know. And somehow, whatever you think about anything, whatever I think about anything, whatever anyone thinks about anything here, the world will keep turning and no one will die over it. Unless they're very, very strange.
Now I suggest you do what I do. This is the intranet and all, so you are going to read some things from time to time that won't agree with you all that much. To put it mildly, considering what a condescending crank you can be on occasion. If you really don't like something you read here, just skim right on past it. I promise not to cry if you don't read my posts, it's no skin off my nose.
Anyhow, on the topic at hand, I wouldn't say anything definite on what system GT6 appears on. Someone in SCE Europe I believe has already hinted that releasing the PS4 sometime after the NextBox hits the market won't happen this time, and indications are popping up that development of games on both new systems from SONY and MS are underway. As some adroit poster has pointed out a few pages ago, if PS4 ships in 2013 or so, releasing GT6 on PS3 would be downright suicidal. The sighs of relief from perhaps a million or two fans who won't have to buy a new Playstation to play it will be drowned out by the rest of the world, who will be screaming for an updated game on the much more powerful PS4 immediately, if not sooner. And consider that powerful system = more features.
If you think that PS3 is powerful enough, remember how ugly the shadows still are, and the particle effects still are. How people still periodically complain about the framerate slowdowns and screen tearing. Think of how very small the improvements were in the Spec II update. And also think of what dramatic improvements we got in Gran Turismo on PS3 vs Gran Turismo on PS2.
- Up to 16 cars on track at once vs 6.
- Almost photo-real cars and tracks, and movie quality replays.
- Weather and time of day transitions.
- Online racing, and on overseas hosts often with very little lag.
- The Course Maker.
And these are just a few of the goodies we got, off the top of my sleepy head. I don't know about you, but the thought of what could be possible on PS4 is exciting to me, and I can hardly wait for them.
Now as I said before, SONY and Kaz are going to do whatever they will do. The PS4 is going to release whenever they decide to release it, and GT6 is going to be on whatever system they put it on. It can be on PS3. It can have a few improvements and more features. But it won't be that easy to pull off, and will require more work, compared to what they can accomplish on a system with much more power and ram.
Regardless, it will be a slightly better game if they put it on PS3, at least, and most of us will gladly buy it. It'll most likely have all cars to Premium level, and even with Standard tracks, they'll look very good. It's possible we'll have Race Mod for a good deal of the cars if not all of them, and the Livery Editor many have been wanting. We could have a Course Maker on the scale of the powerful one in ModNation Racers. More tracks and a better online structure, many more single player races this time, silly things like the XP and paint chip systems removed and a few other gripes will make this a much better game for most of us.
But, if PS4 is releasing in two years, this all goes out the window. Now for me and many of us, this is a good thing. I know you guys in Europe are groaning over the inevitable delays you'll be facing over something like this. But keep in mind that SONY is trying like crazy to make those as short as possible, considering the number of cultures, languages and various governments they have to deal with. They are getting much better at it. Remember, GT5 was released generally in Europe on Nov 24, the same day as in North America, and was actually out
a day later in Japan and Australia. This was about as worldwide a release as it gets.
I know some of you still cling to the idea that PS4 is going to cost a small fortune, but I've spelled out why this is highly unlikely. True, a game and a new system is a lot more expensive than just a game. But considering the rich features the PS3 made possible, I'm practically squirming with anticipation of what we'll see on PS4. But, either is possible, whatever happens, happens, so we'll see in a few years.
And I have to touch on this:
Sorry Tenacious i always agree with you but Forza is no competition to GT.
I agree. People should not compare them and I do not think they like it one bit to be compared to Forza. PD wants to compare it self with real thing not others games. Havng said that PD should not ignore Forza or other games. Like the autolog feature and see what others are doing and try to do it better.
I certainly agree with these sentiments, and I keep coming back to remarks Kaz made years ago, back in the GT2 days, when he stated that his competition was with the real world of cars and motorsports. PD doesn't have to look at what other games are doing to be popular. They don't have to look at what other games are doing to consider additional gameplay. In fact, if every other racer ends up with some stupid soccer, bowling or cat & mouse stuff, I pray that Gran Turismo will remain a haven of racing sanity. Even though drifting will probably always be a part of it.
The team does have to regroup and get their heads on straight though. GT5 was a mess of odd inclusions. Forget Standard cars and tracks, things like the paint chip deal and the XP system were mostly a source of irritation for us. They need to get back to the core of what makes a good racing game, and a good Gran Turismo game, and build on it in the way the sensible things were added to GT5. Things like the Course Maker, and Race Mod which unfortunately looks a bit tacked on right now. Weather and time of day transition worked fairly well, and did add greatly to the experience. Damage, not so much, and most of what they worked on for a year ended up being removed. The one livery you get with each car in Race Mod is pretty weaksauce, and I hope this gets improved. Both that and damage would benefit greatly from a much more potent PS4.
The Livery Editor in particular is quite a point of contention when it comes to Forza, one of the few things that sets it apart from Gran Turismo. PD doesn't have to consider Forza for the livery painter per se, but what T10 came up with is a pretty darn clever solution. Even then, Eutechnyx has supposedly taken this a big step further in their own system, which has no "sides" to the cars, treating the whole surface as one with no breaks from top, front, back or sides. But the solution both came up with is very elegant and powerful. With just a few colored vinyl shapes, gradients, decals, text fonts and numbers, racing number plates, flags and such, you can create a great looking, and best of all,
unique livery which identifies you and you alone as owner of that car.
For everything else though, the damage, the racing types and so on, just let the world of motorsports be your model and inspiration. I'm with the sim guys in wanting a proper simulation mode covering a number of racing disciplines, from hobbyist and semi-pro organizations like our own SCCA, through the serious leagues like WRC, BTCC, WTCC, ALMS, DTM, Super GT, etc. Whole seasons with calendars, rules, points standings, stat tracking... the whole enchilada, for those who love serious racing. And the same thing online. GT Mode can still be there for those who want to sandbox and collect cars by the thousands.
Anyhow, gotta get back to it. I still have hundreds of cars to mod up and race, and just one lifetime to do it in.
