Mar 24 is probably the last day you could buy the McLaren F1. After the 1.08 patch, they started to rotate a bit faster.So for how long will the mclaren f1 stay? I might save up for it if it stays for 7 days
Mar 24 is probably the last day you could buy the McLaren F1. After the 1.08 patch, they started to rotate a bit faster.So for how long will the mclaren f1 stay? I might save up for it if it stays for 7 days
They considered them carefully, that they get cheaper the more you buy is evidence of that.I believe Sony priced the MTX bundles without considering their viability.
It does but you shouldn't mistake incompetence for malice.Two 18m cars back to back right after halving payouts feels straight up malicious.
I didn’t say the pricing structure isn’t viable I’m saying the price point isn’t viable.The best “value” bundle at £16.99 is equivalent to around %25 the cost of the entire game but only %10 the cost of a single car from the game.The relative value between bundles is irrelevant compared to the overall outlay which is so extortionate it’s a disincentive to all but the most profligate of playersThey considered them carefully, that they get cheaper the more you buy is evidence of that.
This is a point that too many overlook, these cost Sony/PD nothing to create, they literally have a production cost of zero. Yet the more credits you buy, the cheaper you can buy them in per credit terms.
Cr. 100,000 = £1.99
Cr. 250,000 = £3.99
Cr. 750,000 = £7.99
Cr. 2,000,000 = £16.99
Per Cr.100,000 that's £1.99, £1.596, £1.065, or £0.85. Which pushes people towards spending more by offering 'better value', value that is false as these are digital items - no cost of scale for production exists.
So it costs less than half the amount of real money, per Cr100,000 when you buy the more expensive pack vs. the cheaper pack. Sony and PD could have attached any cost they like to these, the fact that they are scaled in this way indicates they most certainly considered the viability of them. How accurate that viability will be is a different matter, but it most certainly was considered.
In terms of microtransactions they are not that expensive, and given how MXTs work they don't need or expect everyone to buy them.I didn’t say the pricing structure isn’t viable I’m saying the price point isn’t viable.The best “value” bundle at £16.99 is equivalent to around %25 the cost of the entire game but only %10 the cost of a single car from the game. The relative value between bundles is irrelevant compared to the overall outlay which is so extortionate it’s a disincentive to all but the most profligate of players
0.15% of players paying £159 vs 70% of players paying £2.49 which is more lucrative for Sony?In terms of microtransactions they are not that expensive, and given how MXTs work they don't need or expect everyone to buy them.
Studies have shown that 50% of all MTX revenue comes from just 0.15% of players, but these players are not normally wealthy people, but rather people with addictive personalities that spend far more than they should.
What Are Online “Whales?”
A whale isn’t only the largest animal in the ocean. We’ll explain what online whales are and why they spend so much money on the internet.www.howtogeek.com
Why It's Scary When 0.15% Mobile Gamers Bring In 50% Of The Revenue
There's a new report out from Swrve which says 0.15% of mobile players account for 50% of mobile games revenue. The general idea isn't exactly groundbreaking news, but those specific numbers seem even more imbalanced than previously thought. The existence of "whales" in mobile gaming has been a...www.forbes.com
It's almost inconceivable that Sony and/or PD are not aware of this, and also that they have not looked in detail around the revenue forecasts for them. Particularly when they brought in over $2billion for Sony in the holiday 2021 period alone, more than physical and digital sales of games combined.
Sony made over $2 billion from microtransactions in Holiday 2021
PlayStation made over $2.1 billion from add-ons (microtransactions, DLC) in 2021, more than physical and digital games combined.www.tweaktown.com
GTA Online's shark cards make the GT7 ones look cheap and they bring in half a billion a year.
Sony made over $2 billion from microtransactions in Holiday 2021
PlayStation made over $2.1 billion from add-ons (microtransactions, DLC) in 2021, more than physical and digital games combined.www.tweaktown.com
You've made an inaccurate assumption in that the 0.15% isn't spending 'x' amount, but that the 0.15% makes up 50% of all revenue for MTX for each title (on average).0.15% of players paying £159 vs 70% of players paying £2.49 which is more lucrative for Sony?
I’m against MTX but given the choice between grinding for 18.5 million credits for a McLaren f1 or paying £2.49 I know which I would choose.
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But this is where addictive personalities develop when games don't reward properly for the time spent on the game in order to obtain items in game which are most desired. It is almost like they shaping their ways around another prestigious title insert sarcasm called 'FIFA Ultimate Team' which is EA's biggest cash cow. Whom a person will buy a pack costing £2-5 to gain coins to get a card and then as more items are released throughout the games cycle, by the end of the cycle the game is costing them over £100+. The way Hagerty is structured does not help this at all where most casual players will see that these cars are on a limited timer.I’m against MTX but given the choice between grinding for 18.5 million credits for a McLaren f1 or paying £2.49 I know which I would choose.
Seems both can be true at the same time. They maliciously broke the economy, and due to their incompetence in spreading out the extremely expensive cars the optics of the maliciously broken economy became even worse.It does but you shouldn't mistake incompetence for malice.
Yes, the economy is terrible in GT7, but it makes zero difference that two extremely expensive cars are being sold simultaneously. Unless you want to buy every car at the first opportunity you get, but I fail to see why that would be important when they all come back around eventually in what looks like an infinite loop.Seems both can be true at the same time. They maliciously broke the economy, and due to their incompetence in spreading out the extremely expensive cars the optics of the maliciously broken economy became even worse.
Having 2 of the most expensive cars on at the same time makes a big difference. Think of it from a casual gamer perspective, they don't know the time frame for when these cars will be back but when you have 2 of the most desirable at the same time with the economy stricken... you essentially create a FOMO effect and this is a tactic to entice microtransactions.Yes, the economy is terrible in GT7, but it makes zero difference that two extremely expensive cars are being sold simultaneously. Unless you want to buy every car at the first opportunity you get, but I fail to see why that would be important when they all come back around eventually in what looks like an infinite loop.
Exactly. 99% of the player base aren't on these forums, Reddit, etc. They don't dedicate years to the game like many on here do and to turn them away with the terrible optics of having 36mil for two cars IMMEDIATELY after nerfing credits is a bad omen for the game's future.Having 2 of the most expensive cars on at the same time makes a big difference. Think of it from a casual gamer perspective, they don't know the time frame for when these cars will be back but when you have 2 of the most desirable at the same time with the economy stricken... you essentially create a FOMO effect and this is a tactic to entice microtransactions.
It was in the state of play at 8.000.000 credits.Anyone got appeared the CLK-LM already? My most whished car.
The cars shown are the same for everyone. I'm waiting for that one as well. Maybe it will come tonight? Fingers crossed.Anyone got appeared the CLK-LM already? My most whished car.
Color?Ford GT40 Mark I - 5,600,000
Ford GT40 Mark I - 5,600,000
Thanks, I miss the Forest Green color, gt2 vibes.
Maybe what they really meant was ''legendarily expensive''.I just realised something in retrospect, but why wasn't the Honda S800 in the Legends dealership?
Like what criteria is PD using for what qualifies for the Legends dealer? I'd think one of Honda's most iconic and important sports car deserves a spot.
Unless
It's too cheap for PD's "agenda."
I think it’s intended for cars that are either totally iconic, classics in limited numbers or with rare quirks as well as historic entries from motorsports.I just realised something in retrospect, but why wasn't the Honda S800 in the Legends dealership?
Like what criteria is PD using for what qualifies for the Legends dealer? I'd think one of Honda's most iconic and important sports car deserves a spot.
Unless
It's too cheap for PD's "agenda."
They were 2.8mill in GTS, they were my bank cars, as a bit of a prolific grinder in GTS i once had 22 of them at one time, worth 840k each,probably bought and sold aleast 50 of them.Ford GT40 Mark I.
5.6 million everyone. It used to be about 2.2 or 2.4 million before. And yet again, another car that is a favourite (at least of mine) that I won't get for a while.
Again... GG.