LeMONS to LeMANS Wednesday Series

  • Thread starter chuyler1
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You only gave me 4 points for 11th this past week. Rules state 10-16 get 5 points.
My bad. I just fixed it, but I can't republish the spreadsheet until after Wednesdays race because I've already started adding driver's mods for this week.
 
My bad. I just fixed it, but I can't republish the spreadsheet until after Wednesdays race because I've already started adding driver's mods for this week.

Dammit Huyler this is UNACCEPTABLE! I'll see you and you piece of S&%T car on the track chief! Have a nice evening. :lol:

-DW
 
Don't forget to send me your upgrades list for Trial Mountain. I need your submission by 12:00 Eastern tomorrow.
 
My best time so far is a 1:37.8xx, and that isn't a flawless lap. This car feels great now that it has shed some weight.
 
Just want too wish everyone good luck tonight,

Sleight, Diabolic, let's all not crash into each other like last night. :lol:
 
chuyler1
Missing parts from the following drivers...unless they don't plan on installing anything.

diabolic
snoopy
Twichie

Send you the part almost 2 weeks ago since I missed last week. I'll forward the message again.
 
Send you the part almost 2 weeks ago since I missed last week. I'll forward the message again.
Sorry, I had them...but I accidentally added another round 3 winnings line afterward.

I'm working on parts now that I'm home for lunch
Hurry Up! or suffer the wrath of everyone calling you a cheater for getting an extra 3 hours to pick parts!
 
Sorry, I had them...but I accidentally added another round 3 winnings line afterward.


Hurry Up! or suffer the wrath of everyone calling you a cheater for getting an extra 3 hours to pick parts!

Parts sent. Remember folks, Cheaters still care, otherwise they wouldnt cheat :D
 
The Tuesday series thread started discussing next season and the current reward system, so I thought I'd crosspost this here.

I know most people support the current rewards system, but I'm really on the fence about it.

I'd be in favor of a weight based penalty system similar to whats used in FIA GT1 and a similar points system. I'm not sure how much ballast GT5 allows you to add so that could be a difficulty.

Heres how it works in FIA GT1. Our cars are much slower than GT1s so we could use less weight.

  1. +30kg
  2. +20kg
  3. +10kg
  4. +5kg
  5. 0kg
  6. -5kg
  7. -10kg
  8. -20kg
  9. -30kg

To keep the speed of the cars progressing we could have a central PP mandated for each race. Each car would start with the median amount of ballast added that GT5 allows and then be tuned to that PP level. After hitting that PP level you would add or remove ballat based on your position in the previous race. Of course, ballast would be added centrally to negate any possible advantage.

Just an idea.

I also support the "at least a decade old" rule (2002 was a decade ago WTF!?) and a slightly higher starting PP. I think a problem we have this season is that a good number of cars in the starting PP range don't allow for forced induction.

Addition regarding non PP based upgrades:

We could mandate Sports Fixed or Height Adjustable suspension and the 5 or 6 speed Close Ratio Gearbox (drivers choice, can be changed per race). Gearbox homolgation would even out the racing. Stock gear ratios in this game tend to make or break a car, and in a series like this where power matters a lot it's hard to justify spending the 6k, 8k, or 20k on a gearbox upgrade that may not have instant effects on performance. We could also mandate OR prohibit Drivetrain upgrades.

I know not everyone would be up for such drastic rule changes, but I think it retains the core of the series (old cheap cars for not-quite-serious racers) and would improve racing.
 
The kg limit just isn't going too work. Adding kg makes your car better.
 
BTK
The kg limit just isn't going too work. Adding kg makes your car better.

Got an example?

Adding ballast in the correct location can make a car handle better, but it will always hurt it in acceleration, tire wear, braking, and overall grip levels. That's why the ballast would be required to stay in a central position.
 
My MG would benefit from adding ballast no matter if it was in the center, because it would still bring my ratio closer and closer too 50/50, not too mention if we could squeeze an RR car in.

Even FF car's would benefit. Especially tires on them.

FR car's seem too be the only ones at an disadvantage with this.
 
Adding ballast while mandating a specific pp limit will make cars with ballast faster. I think that is what he meant. However if we forced everyone to be at say 400pp for a race, then added ballast on after that so that some drivers were running at say 390pp...it might work...but i doubt the ballast would slow down drivers enough. You can negate stage 2 weight reduction with around 200kgs. Most of us are learning that trick for same-make night.
 
Ballast will not always hurt tire wear. Without 100KG+ in my 206 last night, I would have needed to put every 13-14 laps rather than 18-20
 
Adding ballast while mandating a specific pp limit will make cars with ballast faster. I think that is what he meant. However if we forced everyone to be at say 400pp for a race, then added ballast on after that so that some drivers were running at say 390pp...it might work...but i doubt the ballast would slow down drivers enough. You can negate stage 2 weight reduction with around 200kgs. Most of us are learning that trick for same-make night.

That was my intention. Mandating the PP then making the ballast adjustments. It would rely on the cars being very close at the start of the season.
 
Getting cars close is very difficult...more importantly...getting them close with their owners behind the wheel is even more difficult. the series, so far, does a good job of trying to balance driver ability.

We could always just put boost on...but then drivers start making pass attempts in the wrong spots.
 
Getting cars close is very difficult...more importantly...getting them close with their owners behind the wheel is even more difficult. the series, so far, does a good job of trying to balance driver ability.

We could always just put boost on...but then drivers start making pass attempts in the wrong spots.

IMO boost would be a horrible idea. We already have some overly optimistic passing attempts.

Looking at how GT5 handles ballast, I don't think it would work for this league as you simply cant add enough for it to make a noticeable difference.
 
yeah, i don't want to use boost...but it would be a way to keep the driving "close". I'm completely against it because there is simply no reward for clean driving lines.
 
I might start testing out cars at certain PP levels. There may be a sweet spot where everything sort of levels out performance wise.

wishful thinking...
 
Doubtful. It isn't even at 450...and it only gets worse as you increase it.

Since we did 375 this season, 385 sounds about right for next season. Some of the previous cars can be used, and it will introduce many others that barely made the cut.
 
well that sucked :mad:
I was looking forward to actually seeing everyone
Two bad starts for me
Start one count down 3..2..1.. Disconnected :banghead:
Start two black screen I hear over mic the Vette isn't moving :banghead:
Well got to get up for work in 7 hours :dopey:
 
Updated standings... WiiFreak is pulling away with the points. I gave Grenade 5th place which is right behind Bowtie, the car he was running with for the first leg of the race. I might have been able to pass grenade on tire strategy, but not after my unscheduled pit stop.
https://spreadsheets.google.com/spr...5udHVSa3lKeldYQ2tyZFlVVDRtX1VXTHc&output=html



My Race Report:

I started 6th and after a few turns it looked like MadMax, WiiFreak, and I were going to have quite the battle. Max was a little careful braking into the hairpin at the end of the straight so I ducked inside and went around him to see whether I could run faster laps. I held him off for a while but when Grenade lost his connection I slowed down to avoid and Max went right by me. I followed him for a few laps with WiiFreak right on my tail. I think I made another hairpin move to get around once I noticed our lap times dropping off. I pulled away and left WiiFreak with MadMax.

At Lap 18, I was about 10 seconds ahead of WiiFreak. I went for my first pit stop and came out at best 3 seconds ahead. Not sure how that happened. He caught me very quickly and we raced nose to tail for about 9 laps. I didn't get gas and my pit stop didn't seem slow. Diabolic mentioned something about pit road position affecting pit times Tuesday night. I wonder if its true now. I'll have to go back and time it. Man I wish there was FF/RWD in replays.

Coming off the tricky final ess turn I think Dabney was on the left side going very slowly. It looked like I might be able to squeeze to his left along the wall. I knew if I cranked the wheel right I would likely spin out. I probably could have slammed on the brakes too...but I had such little time to react (driving at 100+ mph) I just tried to squeeze my car in the hole. Bad choice. I clipped Dabney and gave myself massive engine and front right suspension damage. Limping to pit road for my unscheduled pit stop put me about 50 seconds behind WiiFreak. The only good news was that MadMax was only a few seconds ahead of me when I came out.

I pushed hard to get around Max then spent the remainder of the race nursing my tires to avoid making another pit stop. Without a pit stop, I could shave off 30 seconds of the gap between WiiFreak and I. There was no hope of getting an additional 15 seconds unless WiiFreak got stuck in traffic or something.

I'm pissed because I would have enjoyed racing along side WiiFreak the remainder of the race. I think our cars were closely matched. I had the straight line speed and he had more corner velocity with his wing and probably a little lighter curb weight.

Oh well. I've still got 2nd place in the points, and some much needed credits to spend improving my ride. 2 laps at Suzuka on semi-wet tarmac was pretty scary last night...I've got some work to do on my car!

Here's a video of some of the battling between wiifreak, madmax, and I. I also switched to some other cars later to see what battles I could catch.

 
I gave myself engine damage. Which caused me to pit, and that let Chuyler and Wii past. I knew I would have too use Pit strategy too gain any position so I pit again on lap 40. Wii past me after this, and was about 12-13 seconds ahead. And unfortunately (for me) his tires held, and he stayed there the whole race. Nice job WiiFreak. :tup;
 
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