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- ice_queen_evlnx
Omg 🤦♀️🤦♀️ i kinda thought so, but since i've only explored about half of what gt7 has to offer, i may have easily overlooked it.It doesn't. That was a joke about the script to farm credits.
Good one 😅🙃
Omg 🤦♀️🤦♀️ i kinda thought so, but since i've only explored about half of what gt7 has to offer, i may have easily overlooked it.It doesn't. That was a joke about the script to farm credits.
Lol I think this is probably the first positive review I've seen of the new track layouts.I've got to say, after running a decent number of offline and online races there including yesterday's Manufacturers Cup round, I'm taken by GT7's take on Deep Forest. It preserves the lovely flow and variety of elements that made the first two sectors so distinct in the first place, while the reworked final corners are a blast to hurl a Gr.3 or Gr.4 car through at full throttle. I used to struggle quite a bit in the infield sections, and at times I still do, but the newer physics have helped make it much easier to learn from my mistakes and improve my lines and inputs through those areas.
Polyphony have nailed this reimagining and it has quickly become one of my favourite circuits to drive so far along with Brands GP and Mount Panorama.
I've got to say, after running a decent number of offline and online races there including yesterday's Manufacturers Cup round, I'm taken by GT7's take on Deep Forest. It preserves the lovely flow and variety of elements that made the first two sectors so distinct in the first place, while the reworked final corners are a blast to hurl a Gr.3 or Gr.4 car through at full throttle. I used to struggle quite a bit in the infield sections, and at times I still do, but the newer physics have helped make it much easier to learn from my mistakes and improve my lines and inputs through those areas.
Polyphony have nailed this reimagining and it has quickly become one of my favourite circuits to drive so far along with Brands GP and Mount Panorama.
I used to do that a lot in the earlier PS2-PS3 games, but quickly learnt that that'll leave you with a track limits penalty in Sport Mode.Once you have your first dance with the rumble strips on turn 4 you fall in love. 😍
You can and still keep a wheel on the track.I used to do that a lot in the earlier PS2-PS3 games, but quickly learnt that that'll leave you with a track limits penalty in Sport Mode.
Preach!!Hey! Wrong thread, bro. Also, proper punctuation and capitalization goes a long way towards people not ignoring your run-on wall of text. I also haven't experienced what you're talking about so... git gud, I guess?
The E46 M3 also has a functioning onboard computer too! (start from 1:56)Even the Genesis G70 3.3T has a functional range predictor in the game.
All facts. Whenever I see some stuff that's been fixed from the GT5 days, I wonder why there's no praise for it - when the noise before it was fixed was unbearable - like the sounds...So this will probably get lost in these pages, but if you're reading then you'll probably have seen some of these things mentioned:
1. The 'core' part of the game:
a. Graphics. Yes, better than ever and in some replay shots almost harks back to watching a live event of Best Motoring or something. Its the little details as mentioned such as the dashboard shining on the windscreen, the different exhaust parts depending on what you install and the heat haze can be seen even at speed on a 1080p tv. the detail of writing on the sidewall of tyres. (123/45/R67 89Y sizes it seems ) The grass at the side of the track will be blown about in the wake of a fast car as well, as seen in the replay angles at Tsukuba on the back straight. Not to mention in the home garage, when viewing the inside dashboard of a car, the clock matches the time of the system,and (unless I'm mistaken) the 'outside temp' gauge matches real world temps? (I don't think it actually does but it wouldn't surprise me if they went this far!)
b. Physics. Good on gamepad, but nothing gives you that satisfaction than navigating around consecutive corners with a wheel in a nicely tuned car, simple enough that anyone can pick it up but hard to master. You learn that balance is ABSOLUTELY KING in this game. Not BHP, not weight, but balance. When braking hard on the Tokyo expressway in a 97 Supra with 600bhp but stock suspension, you'll have to take extra care not to just outright lose control like its an Ash song and you mimic the opening into 'le barriare'. It helps you to learn and drive smoothly and to tune your cars to do such. Also, Noob 'schlammed' setup on your car? Yea, that doesn't work here kid! Off to the shadow realm you go...
c. Sound. Bloody hell, absolutely NO ONE, in any reviews at the start of march, has even bothered to hint that the sound is a complete Uno reverse card to the meme that is the vacuum cleaner meta that plagued the old games. For instance, not only the different exhausts give a different sound like the big selling point in FH5, but the pops and bangs in a tuned car don't start to happen till the exhaust/engine is warm after a lap or so. Not to mention that if you de-tune or restrict the engine then the exhaust note changes to match, even just doing turbo mods rather than internal work gives a different sound I'm pretty sure! Another part to the sound complement is that sound TRAVELS in this game, watching a replay at Tsukuba, I heard my tuned R33 bouncing off the rev limiter with the camera being shot from the first corner, the lights go out, the cars race away but i still hear my car at full revs for a moment before it dips down from driving away.
So with these three points above it actually shows what they've been working on - things that no one actually appreciates that some say, was a 'plague' on older games in the series. But as usual, once something is fixed and works as intended, it gets ignored and flies right under the radar of the gamers to be distracted by other 'faults' in the game. (Just to get it out of the way with its the MTX price per credit and no decent events that would give a good pay-out)
2. More customisation:
The way you can now have different wheel offsets and aero parts along side the livery editor means you can get a car to look unique in every scenario. The fact that you can pick up any real manufacturer colour and put it on any car is great! I'm actually using it to see what my car would look like in different colours as it's due a respray at some point. Sure it's not got every option in the book, but they have to make this work with every car and with that, it has to work out on the track without glitching so yea, could be even better in the future!
Where was I? oh yea 'little details' ...
The driver in game looks where you look. Or at least looks in a sensible direction to where you'd actually be looking like checking the rear view mirror when you look behind in game, or check other cars when battling side by side into a corner. old headlights actually simulate depth of the bulb to the outer lens, (noticable upon the start of a race with the old BMW 3.0 csl when flashing those 'yellow' bulb lights and the camera is going around the car before the green light).
I'll leave it at that for now.