Yes mate, love the way grass kicks up, carries over the track after a spin and sticks to the tires.I love the way the grass moves when a car goes past, and the way little bits of grass and dust kick up and bounce on the track in replays
Appreciate this is replying to a post which is now nearly a month old, but I was slightly disappointed that projector cut-off wasn't properly modelled by PD. Appreciate it is a somewhat stupid detail and the rest of their headlight modelling is great, but it did surprise me that it was overlooked.The headlights, this game has to have the best low light headlight visuals of any game ever. Instead of what other games do which is just light up an area in front of the car that follows the track around and is completely even and bright, GT7 seems to actually model the projection and light dissipation correctly, very very convincing. The fact it also casts shadows off other cars also looks amazing and is something I don't think I've seen other games do this well if at all.
Yes mate, love the way grass kicks up, carries over the track after a spin and sticks to the tires.
And then you enter the race again on IM tires and this time it's not raining...When you enter a race and have to quit and buy wet tyres because you cant see in advance if its wet or dry.(sarcasm)
Wet races are still cool though.
YES. Def one of these.And then you enter the race again on IM tires and this time it's not raining...
It's frustrating but brings a smile to your face when you think about it.
Someone really enjoyed that day at work, I love when you can tell.spotted at Fiji, turn 8