Little Things You Love about GT7?

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PD finally programming all the minor suspension details. Getting that inner wheel lift on the FF cars is easy, on the RWD cars, it’s so satisfying.
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From time of entering pits to arriving at the stand (or whatever it's called..... where the tyres get changed!) at LeMans is 32 seconds in a Gr.4 / PP700 car.
For a Gr.3 / PP800 car it's 30 seconds.

Little details like that, throughout the game, are what makes GT a stand-out series. Love it.

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EDIT - having said that, I just realised that pit entry speeds are limited, so it shouldn't make any difference to arrival time. Duh. Rather admit dumb mistake than delete post!

Regardless, love the attention to details..... 😍
 
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only little thing is a timetrial mode with favorite car for 30 min a day...
thats all.....🤣🤣🤣🤣

don't know if any game disappointed me so much...I expected too much from it...my BAD
 
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I love that you can buy actual paints from the individual car brands.
Yes agree this it's great but wishing that they had true paints from the year the cars were made, for example the '63 Corvette, the light metallic blue that came from factory is not in the Chevrolet paints, I can find something close.

I do love the details in the cars like the Ford MK IV, the knockoff hubs are color coded for left/right like original. 20220519_162114.jpg
Red on left , blue on right.
 
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Yes agree this it's great but wishing that they had true paints from the year the cars were made, for example the '63 Corvette, the light metallic blue that came from factory is not in the Chevrolet paints, I can find something close.

I do love the details in the cars like the Ford MK IV, the knockoff hubs are color coded for left/right like original. View attachment 1151683
Red on left , blue on right.
That would be actually a cool thing to put in future updates. They added new scapes, why then not also add new paints?
 
PD finally programming all the minor suspension details. Getting that inner wheel lift on the FF cars is easy, on the RWD cars, it’s so satisfying.
View attachment 1147705
I think this a point of failure. In game Lowering a cars ride hight limits the travel in terms of drop out or droop. Suspension should have static sag and I don’t think we get that with race suspension in this game. Stock suspension seams to have it. The F150 on dirt shows the very well when jumped. Lowering a ride hight shouldn’t lessen down ward stroke.

Unless you are coming off of a bump I don’t think that should happen.

I will look for a picture of this in real life. Can anyone help me find one?

As far as little things I love. Wide body and wide body animation.
 
Yes agree this it's great but wishing that they had true paints from the year the cars were made, for example the '63 Corvette, the light metallic blue that came from factory is not in the Chevrolet paints, I can find something close.

I do love the details in the cars like the Ford MK IV, the knockoff hubs are color coded for left/right like original. View attachment 1151683
Red on left , blue on right.
This is also done on the Carrera GT.
 
I think this a point of failure. In game Lowering a cars ride hight limits the travel in terms of drop out or droop. Suspension should have static sag and I don’t think we get that with race suspension in this game. Stock suspension seams to have it. The F150 on dirt shows the very well when jumped. Lowering a ride hight shouldn’t lessen down ward stroke.

Unless you are coming off of a bump I don’t think that should happen.

I will look for a picture of this in real life. Can anyone help me find one?

As far as little things I love. Wide body and wide body animation.
The car in the pic, is tuned similar(as much as we can tune springs) to Keiichi Tsuchiya's personal AE86. it's not dramatically lowered and the anti-roll bars are at 5/5. Springs are about 1.3Hz(that's converted from about 8kgfm and 9kgfm, the suspension specs on his car). Plus, at that corner, at Deep Forest, there is a lot of weight to the right front under braking and turning, before transferring weight before accelerating on the exit part of that overpass/bridge/section.

I've gotten some cars to lift their inner front tyres upon acceleration. That's been with classic race spec cars. I'm not getting the real lift on all car. This one I noticed while watching my replays. Like I mentioned, on an FF(namely, a stock '83 GTI), it's a characteristic with a stock suspension. I haven't lowered a car and softened the springs, to test this to see what you're describing.
 


Of all the songs PD would usually bring back from older titles, I definitely wasn't expecting this and I highly appreciate them for doing so.
 
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While GT7 has a lot of flaws there are also random occurrences of why I still consider the entirety of GT to be one of the best racing driving game franchises there are.

I was doing a Spa 24h in my BRZ GT300 when during my first pitstop I noticed that one of my headlights turned white.

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At first sight I thought what glitch I encountered this time, but upon inspecting the replay my second thought about the case was confirmed. Since the yellow lights are only a cause of tinted headlight glasses and not yellow bulbs it appeared that in one of my meetings with Barry R my headlight glass was shattered and thus no longer covered the bulb with it's yellowness, leading to the light now being white.

Headlight pre-crashing:
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Headlight post-crashing:
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Headlight post-crashing with damage turned off:
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Short clip of the incident:


I can't deny I'm impressed :D
 
One thing I absolutely love about Gran Turismo 7 is the ability to have a field of cars that you hand pick (custom races)

The level of imersion is greatly increased when the competition looks like actual race cars instead of a plain street cars.
The catch being you may need to buy duplicates plus parts (gets very expensive real quick spec'ing a leveled grid).

Big thank you goes to the livery artists in this community 🎮 😎 👍

Please check out some of my clips for reference:


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I love that they took the time for the details on the legendary cars like the Pininfarina Mondial in the expensive cars... if you look carefully you sr that they copied everything about this rare car including the chipped paint on the left rear of the car...
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Look at the left muffler clamp
 
I love how improvements to the lighting have made Tokyo come alive. Even in GT Sport, despite great HDR, it felt lifeless. Now I want more Tokyo tracks (and city tracks in general).

Would love to have an open world Tokyo road network. Or some means to connect all the different sections into one long circuit. Even if they need some artistic license.
 
Whilst not a little thing, I just wanted to praise the photo mode. Scapes and Race photos are incredibly fun to use, and are so easy to make look good thanks to the graphics, lighting and ray tracing. Easily the best photo mode in any racing game.
 
The game's graphics engine is insanely good, and is getting prepared for the next gen only game (GT8). This is the most dynamic GT game, with things like the weather system, tyre deformation, temperature matters, those dirt particles etc.

I found a nice little detail while hotlapping: Every tire is singular and gets dirty accordingly. Furthermore, when you get back on the track, your dirty tire tracks spill on the track and leave a gravel mark. I'll post some pics later and edit this post to show it
 
i will post picture to show the following:
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in the main map screen, look at the building for the SPORT area, doesn't it look familiar, it is / was the main building-garage? that we see in GT Sport, where our cars reside in the garage in the back (?)
 
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