LOL, really? I always wondered why I don't remember some parts. It was so weird.That the reversed Tokyo Expressway layouts aren't just going the opposite direction on exactly the same road.
LOL, really? I always wondered why I don't remember some parts. It was so weird.That the reversed Tokyo Expressway layouts aren't just going the opposite direction on exactly the same road.
.....and, the fact that the time is in real time (X1) during time trial too, and the environment stays persistent.Being able to turn on fuel use and tyre wear in time trial.
The track details are unbelievable. It's very funny we got trash game with completely out of world details. Like some children park on Daytona with very real palm trees. Every day I am amazed how many details are on the tracks. Maybe they used all time there and for modeling light covers on cars.
Yes agree this it's great but wishing that they had true paints from the year the cars were made, for example the '63 Corvette, the light metallic blue that came from factory is not in the Chevrolet paints, I can find something close.I love that you can buy actual paints from the individual car brands.
That would be actually a cool thing to put in future updates. They added new scapes, why then not also add new paints?Yes agree this it's great but wishing that they had true paints from the year the cars were made, for example the '63 Corvette, the light metallic blue that came from factory is not in the Chevrolet paints, I can find something close.
I do love the details in the cars like the Ford MK IV, the knockoff hubs are color coded for left/right like original. View attachment 1151683
Red on left , blue on right.
I think this a point of failure. In game Lowering a cars ride hight limits the travel in terms of drop out or droop. Suspension should have static sag and I don’t think we get that with race suspension in this game. Stock suspension seams to have it. The F150 on dirt shows the very well when jumped. Lowering a ride hight shouldn’t lessen down ward stroke.PD finally programming all the minor suspension details. Getting that inner wheel lift on the FF cars is easy, on the RWD cars, it’s so satisfying.
View attachment 1147705
This is also done on the Carrera GT.Yes agree this it's great but wishing that they had true paints from the year the cars were made, for example the '63 Corvette, the light metallic blue that came from factory is not in the Chevrolet paints, I can find something close.
I do love the details in the cars like the Ford MK IV, the knockoff hubs are color coded for left/right like original. View attachment 1151683
Red on left , blue on right.
The car in the pic, is tuned similar(as much as we can tune springs) to Keiichi Tsuchiya's personal AE86. it's not dramatically lowered and the anti-roll bars are at 5/5. Springs are about 1.3Hz(that's converted from about 8kgfm and 9kgfm, the suspension specs on his car). Plus, at that corner, at Deep Forest, there is a lot of weight to the right front under braking and turning, before transferring weight before accelerating on the exit part of that overpass/bridge/section.I think this a point of failure. In game Lowering a cars ride hight limits the travel in terms of drop out or droop. Suspension should have static sag and I don’t think we get that with race suspension in this game. Stock suspension seams to have it. The F150 on dirt shows the very well when jumped. Lowering a ride hight shouldn’t lessen down ward stroke.
Unless you are coming off of a bump I don’t think that should happen.
I will look for a picture of this in real life. Can anyone help me find one?
As far as little things I love. Wide body and wide body animation.