Logitech G Pro Racing Wheel

We're going to be releasing an update that allows you to reset the centre position of the wheel. I'll let you all know when that's going to be available.
Anyway to do this for the g923 also? Mine is off center, every time to the right.
 
Never seen that before with the G series wheels. Do you mean that when the wheel is physically centred it’s reading something other than zero degrees in G HUB or a game? Or is it that it doesn’t return to exact physical centre after startup calibration? If the latter that’s completely normal.
 
Last edited:
Hi everyone, I've recently got back into sim racing after a disappointing stint with Fanatec ecosystem. This time took a gamble with Logitech G Pro gear, oh boi what an impressive surprise!. The features are awesome; quick OLED profile settings, there is so much more details / nuances in the response with TF, the immersive experience is addictive and impossible to go back to anything else.

Can't wait for more hardware & software upgrades.

On the hardware side it would be wonderful to have gated as well as seq shifter(s) and loadcell hand-brakes, these alone will make G Pro so much more attractive to other form of racing (drift, rally) on multiple other platforms. Extra wheels are always welcomed, perhaps even an option for BYO wheel.

Software wise, perhaps allow user add more profiles in G-Hub; I have one for each of the games, but I'm sharing the rig with others in the family so 7 profiles isn't quite enough by the time you factor in the combinations of games + users + platforms.

Awesome work so far with supporting the Logitech G Pro sim community @LOGI_Rich 👏.
 
Seems like the issue when you had to increase and decrease STRENGTH by 1 (or any other value) when using the wheel after starting GT7 has been fixed in the last GT7 update. Can anyone confirm?

On another matter, I got the playseat Trophy Logitech edition and it's perfect. Although building it requires some dedication. The seat itself is surprisingly comfortable and strong.
It's been said in reviews that it's one of the cockpits where changing size for another driver is difficult but I measured it and takes 2 minutes. But you need one of those allen keys to modify the length of the structure itself. The pedals can be changed by hand. Overall feels like a pit stop🚗
 
Last edited:
We tend to err on the side of not adding complexity as well has having settings that always have an effect. We don't include settings like Spring and Damper, for example, because those are actually adjusting legacy DirectInput effects that a lot of titles no longer use. Also remember that a key difference between this and other brands is Trueforce, which is a completely different API to DirectInput or the legacy interfaces on console. There's key functions in there that other APIs don't have which, as developers learn more and adapt, should help eliminate the issue that things like friction and inertia are mainly there to solve: oscillation.

The Dampener setting on the wheel covers a lot of what the inertia or friction functions would achieve and remember that all of these extra layers of settings ultimately take away from the rotation speed of the wheel, which is reducing the responsiveness. There's a good reason you'll see many people just turning the Dampener off and setting the FFB Filter down to 1: because they just want the maximum amount of feel and responsiveness that they can get from the wheel.
 
When I'm taking sharp right corner and turn immediately to sharp left corner I feel in the middle of the turn, when wheel is straight, an FFB kick. It happens for example on last two corners of SPA.

Is this normal?
 
When I'm taking sharp right corner and turn immediately to sharp left corner I feel in the middle of the turn, when wheel is straight, an FFB kick. It happens for example on last two corners of SPA.

Is this normal?
Hard to say but the obvious thing this could be is weight shift in the car. Does it do it in multiple sims?
 
Hard to say but the obvious thing this could be is weight shift in the car. Does it do it in multiple sims?
Yes, in GT7 and in Assetto Corsa. It's not an FFB click, it's like a click from gear driven wheel like G923 (as if there was some obstruction) but it feels a bit like FFB click. This click is present in the center of the wheel when turning from right to left.

Here is the link:



Today for the first time middle of the race the wheel lost TRUEFORCE, so that I was driving 30 minutes without it. After reseting the PS5 the TRUEFORCE was back.

Could you please hint us if there will be a PRO Shifter? I'm not sure if I should invest in G Hub and the cheap shifter or should I wait. I don't want to thow away the cheap one after a month or two after release of some kind PRO one :P
 
Last edited:
Try taking the wheel off and rotating the QR collar slightly before attaching it to the wheel. Keep doing that and see if you find a point where it doesn’t happen.

As for a Pro Shifter, I’m afraid I can’t comment. You can only make decisions based on what is available today so go with what’s available - they can always be sold on if something new from us does appear.
 
@LOGI_Rich do you ever wish Logitech had given a separate name to the vibro-tactile potion of the feedback engine instead of labeling it all as Trueforce?
You could have had Trueforce as the name for the new improved force feedback system that games can make use of, and then something like 'Vibrotec' (insert a catchy name of choice) for the additional tactile effects.

It would have split the two up in peoples minds, because at the moment many think Trueforce is "just rumbles", when it's much more than that, the full FFB data package in fact.
It would also have made your life much easier by not having to explain this regularly. 😉
 
You could have had Trueforce as the name for the new improved force feedback system that games can make use of, and then something like 'Vibrotec' (insert a catchy name of choice) for the additional tactile effects.

It would have split the two up in peoples minds, because at the moment many think Trueforce is "just rumbles", when it's much more than that, the full FFB data package in fact.
IMHO "Vibrotec" sounds more like a rumble generator (that's vibrations, just low-frequency ones) than "TrueForce".

It's a good name IMHO.

The Dampener setting on the wheel covers a lot of what the inertia or friction functions would achieve...
I was going to say exactly this yesterday but ran out of time Rich.

Popped in to say it now but you beat me to it. Bugger. :D
 
Trueforce... It's a good name IMHO.
Oh yes, I agree. But like I said, in many people's eyes they think it's just "rumble generator" type effects. A separate moniker for the tactile element might have helped in marketing. Perhaps not Vibrotech though. 😄

Anyway it is what it is. I'm really enjoying the added extra tactile portion of Trueforce, all done without a hint of a rumble motor. 😉
 
Yes, in GT7 and in Assetto Corsa. It's not an FFB click, it's like a click from gear driven wheel like G923 (as if there was some obstruction) but it feels a bit like FFB click. This click is present in the center of the wheel when turning from right to left.

Here is the link:



Today for the first time middle of the race the wheel lost TRUEFORCE, so that I was driving 30 minutes without it. After reseting the PS5 the TRUEFORCE was back.

Could you please hint us if there will be a PRO Shifter? I'm not sure if I should invest in G Hub and the cheap shifter or should I wait. I don't want to thow away the cheap one after a month or two after release of some kind PRO one :P


Was it in ACC on PS5?
 
We tend to err on the side of not adding complexity as well has having settings that always have an effect. We don't include settings like Spring and Damper, for example, because those are actually adjusting legacy DirectInput effects that a lot of titles no longer use. Also remember that a key difference between this and other brands is Trueforce, which is a completely different API to DirectInput or the legacy interfaces on console. There's key functions in there that other APIs don't have which, as developers learn more and adapt, should help eliminate the issue that things like friction and inertia are mainly there to solve: oscillation.

The Dampener setting on the wheel covers a lot of what the inertia or friction functions would achieve and remember that all of these extra layers of settings ultimately take away from the rotation speed of the wheel, which is reducing the responsiveness. There's a good reason you'll see many people just turning the Dampener off and setting the FFB Filter down to 1: because they just want the maximum amount of feel and responsiveness that they can get from the wheel.

I've heard that a while ago from a YT simracer not playing with G Pro. After you post that, I also tried decided to try to experience the pure FFB he was talking about.

So, I put FFB filter to 1, I put the dampener to Off, then in ACC I lower the Dynamic damping to 0, as everything else except gain which is at 50%.

To be honest, I didn't noticed any big / LOL difference. Maybe the Porsche GT3 in corners, when you are at about to lose the rear of the Porsche you feel the wheel more strong so it's easier to counter steer and save the car from slide or spin, which is very important. I'll keep it that way so be able to test it on more tracks around.

Haven't tested it in GT7 so far.
 
Last edited:
This is the price without the pedals.

View attachment 1194387

From what I understand looking at Logi’s website, their H shifter doesn’t work with this wheel - so why does the pedal set that goes with it have the clutch? They don’t seem to do a pedal set that doesn’t have a clutch, and I don’t see any options where it says it’s all fully customisable - so what does fully customisable mean in this context?
 
Last edited:
From what I understand looking at Logi’s website, their H shifter doesn’t work with this wheel
It doesn't work directly, you have to buy the separate G Hub. That works as an interface between the shifter and the base. And also the G series pedals if you didn't want the new Pro set immediately.

The "fully customisable" is probably referring to fact that the pedal set can be configured in multiple ways to suit the user. Which could include removing the clutch if required. You can't purchase a set without the clutch though.

The base has spare USB slots so you'd think there'd be accessories to plug in there at some point.
 
Last edited:
I’m also hoping for a Logitech pro shifter one day that can be used as both H pattern and sequential. Other than a realistic feel the trick will be getting the up/down to be recognised to be the same as using the paddles and not having to manually switch modes or change plates to stop left/right movements which is a pain.
 
Try taking the wheel off and rotating the QR collar slightly before attaching it to the wheel. Keep doing that and see if you find a point where it doesn’t happen.
As for a Pro Shifter, I’m afraid I can’t comment. You can only make decisions based on what is available today so go with what’s available - they can always be sold on if something new from us does appear.
Try taking the wheel off and rotating the QR collar slightly before attaching it to the wheel. Keep doing that and see if you find a point where it doesn’t happen.

As for a Pro Shifter, I’m afraid I can’t comment. You can only make decisions based on what is available today so go with what’s available - they can always be sold on if something new from us does appear.
@LOGI_Rich i know you can’t comment on things to come, but why is that? It puts a lot of buyers off that there is no eco system and not even knowning if it’s comming. It’s understandable that you can’t give any releasedate’s or even details, but why aren’t you allowed or is Logitech saying we are working on shifter,handbrake, rims etc.
From a buisness standpoint it doesn’t make sense, all simracers that decided to go with Fanatec or Moza or any other brand will not come back to Logitech?
 
I assume we will get something in the future. We have 3 usb ports in the base, so one for pedals, one for shifter and one for handbreake. Otherweis it wouldn't make any sense to put them there.

I don't know if this is technically possible, but could you imagine, if we could change the tension of manual shifts using a switch? For example there would be a mechanical switch on one side of the shifter where we could choose "road car" or "race car". The experience would be different.

Thank you @LOGI_Rich , your solution has helped a bit, this click is still present sometimes, but I don't care as much, knowing that ptobably the spring under the QR collar is causing this feel. It is present on only these two curves on SPA. I coudn't recreate this click on any other track in the game.

@morfei1 it was the first AC. I don't have ACC yet.

I enjoy my setup. If someone still has doubts I can highly recommend it.
 
Last edited:
Another patiently waiting for a Pro shifter. I really hope it's pitched at the same level as the wheel and pedals, you'd think given the budget end is covered by the existing shifter with the G Hub adapter then the intention would be to make a more up-market H-pattern quality shifter.

To be honest, my TH8A was perfectly adequate so it's a real shame it doesn't work. It would be nice to see the return of the mechanical dial from the G25 to quickly switch between H pattern and sequential, but I'd personally happily take better shift feel over ease of swapping between the two styles if a compromise had to be made.

Price wise I'm hoping it will end up in the £150 - £250 mark, which is a lot, but feels like that would be an appropriate level to sit alongside the quality of the wheel etc. I'd rather pay more for the quality than for it to come out at £50 and be another plastic toy that looks like a joystick from the 90s or something.
 
Seems like the issue when you had to increase and decrease STRENGTH by 1 (or any other value) when using the wheel after starting GT7 has been fixed in the last GT7 update. Can anyone confirm?
This has definitely been fixed, didn't need to adjust strength since the update. <--- sorry no, it was my settings that had been changed by accident. Seems this has not been fixed yet.

On a side note, also waiting for the shifter!

And a classic wheel hehe.
 
Last edited:
Try taking the wheel off and rotating the QR collar slightly before attaching it to the wheel. Keep doing that and see if you find a point where it doesn’t happen.


@LOGI_Rich i know you can’t comment on things to come, but why is that? It puts a lot of buyers off that there is no eco system and not even knowning if it’s comming. It’s understandable that you can’t give any releasedate’s or even details, but why aren’t you allowed or is Logitech saying we are working on shifter,handbrake, rims etc.
From a buisness standpoint it doesn’t make sense, all simracers that decided to go with Fanatec or Moza or any other brand will not come back to Logitech?
Probably because they're too far from release.
 
I assume we will get something in the future. We have 3 usb ports in the base, so one for pedals, one for shifter and one for handbreake. Otherweis it wouldn't make any sense to put them there.

I don't know if this is technically possible, but could you imagine, if we could change the tension of manual shifts using a switch? For example there would be a mechanical switch on one side of the shifter where we could choose "road car" or "race car". The experience would be different.

Thank you @LOGI_Rich , your solution has helped a bit, this click is still present sometimes, but I don't care as much, knowing that ptobably the spring under the QR collar is causing this feel. It is present on only these two curves on SPA. I coudn't recreate this click on any other track in the game.

@morfei1 it was the first AC. I don't have ACC yet.

I enjoy my setup. If someone still has doubts I can highly recommend it.
Is the minimum force in game set to zero?
 
I've heard that a while ago from a YT simracer not playing with G Pro. After you post that, I also tried decided to try to experience the pure FFB he was talking about.

So, I put FFB filter to 1, I put the dampener to Off, then in ACC I lower the Dynamic damping to 0, as everything else except gain which is at 50%.

To be honest, I didn't noticed any big / LOL difference. Maybe the Porsche GT3 in corners, when you are at about to lose the rear of the Porsche you feel the wheel more strong so it's easier to counter steer and save the car from slide or spin, which is very important. I'll keep it that way so be able to test it on more tracks around.

Haven't tested it in GT7 so far.
Dynamic damping shouldn’t be zero as it simulates gyro effects.
 
Probably because they're too far from release.

Logitech just doesn't announce things beforehand. Much like with the shocking announcement of the direct drive base and pedals...when/if a new rim, shifter, or handbrake are announced, they'll be in stock and ready to order that same day. There's no announcement and preorder period like Fanatec. I got tired of that practice with them. It basically became crowdfunding something that wouldn't ship for 8 months or more.
 
... and that company's announcements can sometimes be years ahead of availability.

On top of that, even after official availability is announced, it can be a game of patience to actually procure a piece of hardware.
 
Hi Rich, I have been away for a while, I decided to look at the store today to see if any new wheels have been released and noticed the new PC wheel and base. I have the playstation base and wheel but have been hoping to get an xbox wheel to use with forza motorsport on pc to have proper compatible buttons. I notice the PC wheel has a GT button instead of the xbox button but otherwise seems to be basically the xbox wheel. besides xbox console compatibility, will this PC wheel effectively function as the xbox wheel would on PC? can the GT button be mapped to work as the xbox button on a controller does on PC? thanks.
 
Last edited:
Hi Rich, I have been away for a while, I decided to look at the store today to see if any new wheels have been released and noticed the new PC wheel and base. I have the playstation base and wheel but have been hoping to get an xbox wheel to use with forza motorsport on pc to have proper compatible buttons. I notice the PC wheel has a GT button instead of the xbox button but otherwise seems to be basically the xbox wheel. besides xbox console compatibility, will this PC wheel effectively function as the xbox wheel would on PC? can the GT button be mapped to work as the xbox button on a controller does on PC? thanks.

I can’t speak for the new motorsport, but previous Forza titles have not performed the translation of directinput button numbers to how the buttons are labelled for onscreen prompts (like, say, how Codemasters titles always do for known wheels). Therefore without knowing how the new title will handle this, it’s hard to recommend getting the PC wheel.

If they are planning to offer accurate button prompts then they would probably do so for the PS version of the wheel anyway.
 
Back