Looks like we have some new people towards the top.

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^^^ There is another guy with disgusting speed. ^^^

If 3Wide is #1 in the US (in FM3), then TRC Scooty is tied for 2nd with TRC Wildchild. Its disappointing that Im the top TRC representative in this competition when Im only the 6th or 7th quickest within my car club!
 
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There's still some sand bagging going on, round 2 should be really interesting even if only for the fact that it will only be a week long, its gonna be hard to stay at the top if you're not constantly putting in work.
 
Great stuff from 3wide 👍 No question this guy has some world class speed, up there with the very best.

After seeing how competitive things have gotten, I'm tempted to possibly (doesn't mean too much) have another go @ Tsukuba before the Round 1 deadline :lol:
 
^^^ There is another guy with disgusting speed. ^^^

If 3Wide is #1 in the US (in FM3), then TRC Scooty is tied for 2nd with TRC Wildchild. Its disappointing that Im the top TRC representative in this competition when Im only the 6th or 7th quickest within my car club!

I find it rather interesting that some of the top Forza racers are top on GT5 because of course the likes of Daveyskills etc have also been top of the seasonal time trials. I say interesting because you would assume those forza players haven't properly adjusted to the physics engine on GT5 yet because there is a massive difference in the Forza/GT5 physics engines.
 
I find it rather interesting that some of the top Forza racers are top on GT5 because of course the likes of Daveyskills etc have also been top of the seasonal time trials. I say interesting because you would assume those forza players haven't properly adjusted to the physics engine on GT5 yet because there is a massive difference in the Forza/GT5 physics engines.

I'm not that surprised.

Its still feel, read, and react.

I disagree on the physics asessment. IMO the physics are not that much different. Besides if he played FM2 which is probably the case, GT5 with some tire/car combos is very close to some in FM2.

I only wish I could use the 360 controller for GT5.
 
I find it rather interesting that some of the top Forza racers are top on GT5 because of course the likes of Daveyskills etc have also been top of the seasonal time trials. I say interesting because you would assume those forza players haven't properly adjusted to the physics engine on GT5 yet because there is a massive difference in the Forza/GT5 physics engines.

I know I'm having trouble adapting. If this competition was on Forza I feel like I'd be a shoe in for atleast the first two rounds. On GT5 I'm hopeless. Of course I have the added challenge of learning new physics and how to drive with a wheel at the same time. Which has had me wanting to throw the wheel out the nearest window more than once. Oh how I miss being able to kick back with my feet up in my recliner and be fast with my controller.:ouch:

I think what's going on are the people who were Forza fast like me are struggling while those who easily adapted and rose quickly to the top of other games like RacePro, or Shift or even PGR are just as easily adapting to the GT5 physics. So beasts like Davey, 3wide and AJ among others are where they always are on any racing game. While people like me are going to have to toil in mediocrity for a while until we really learn the physics and tracks and then might be able to put up some decent speed.

And AJ, just shut up, 6th or 7th fastest in TRC...please. That's just silly talk.
 
I find it rather interesting that some of the top Forza racers are top on GT5 because of course the likes of Daveyskills etc have also been top of the seasonal time trials. I say interesting because you would assume those forza players haven't properly adjusted to the physics engine on GT5 yet because there is a massive difference in the Forza/GT5 physics engines.

It makes perfect sense. A sim racer is a sim racer. There's also a lot of overlap with iRacing (e.g. Fix).

GT5 JUST came out - no one has adjusted to the physics. GT5P didn't have a huge community outside forums like this (and the physics are a bit different than GT5), and GT4 didn't even have online play.

The Forza players have been staying sharp with competition as new iterations of the game have kept coming out. The 2 new courses in this time trial are new for everyone, and Tsukuba is in Forza as well as GT.
 
I know I'm having trouble adapting. If this competition was on Forza I feel like I'd be a shoe in for atleast the first two rounds. On GT5 I'm hopeless. Of course I have the added challenge of learning new physics and how to drive with a wheel at the same time. Which has had me wanting to throw the wheel out the nearest window more than once. Oh how I miss being able to kick back with my feet up in my recliner and be fast with my controller.:ouch:

I think what's going on are the people who were Forza fast like me are struggling while those who easily adapted and rose quickly to the top of other games like RacePro, or Shift or even PGR are just as easily adapting to the GT5 physics. So beasts like Davey, 3wide and AJ among others are where they always are on any racing game. While people like me are going to have to toil in mediocrity for a while until we really learn the physics and tracks and then might be able to put up some decent speed.

And AJ, just shut up, 6th or 7th fastest in TRC...please. That's just silly talk.

I would guess your struggles are more related to adapting to a wheel more than the actual physics of GT5. It is literally an entirely new set of muscle memories that you need to "program" in yourself...and a new driving style to go along with it.
 
Great times guys! Looks like it will be a fun competition for the rest of the event.
I've got some bad news (for me at least) Just tried Cape for the first time last night and the game freezes pretty much everylap (it won't even get half a lap if there is a ghost on) This happened with Tsukuba and Rome sometimes if I cross the line with a faster time than before (I think its freezing trying to upload the time I posted maybe?) But now at Cape it Freezes everytime I post a faster time. so only my very first lap of the track is posted (wish I would have practiced the track a bit b4 hand now and had a better first lap)

Also, sometimes (especially in hairpins) i notice fuzzy lines across the screen, as if the PS3 is gaving trouble rendering the game or something? does anyone else see this w/ their setup?

I was going to fight for the Playseat but now I'm worried that I won't pass round 1. Anyone in the Tampa area want to loan me their ps3 for a day?

Anyway, Best of Luck to the rest of you.
 
Great times guys! Looks like it will be a fun competition for the rest of the event.
I've got some bad news (for me at least) Just tried Cape for the first time last night and the game freezes pretty much everylap (it won't even get half a lap if there is a ghost on) This happened with Tsukuba and Rome sometimes if I cross the line with a faster time than before (I think its freezing trying to upload the time I posted maybe?) But now at Cape it Freezes everytime I post a faster time. so only my very first lap of the track is posted (wish I would have practiced the track a bit b4 hand now and had a better first lap)

Also, sometimes (especially in hairpins) i notice fuzzy lines across the screen, as if the PS3 is gaving trouble rendering the game or something? does anyone else see this w/ their setup?

I was going to fight for the Playseat but now I'm worried that I won't pass round 1. Anyone in the Tampa area want to loan me their ps3 for a day?

Anyway, Best of Luck to the rest of you.

It may not be your PS3. I havn't had any trouble until today.
No fuzzy lines but mines frozen 3 times at the Cape this morning, between the last corner and the start/finish line.
Naturally.

BTW best of luck to you too.


EDIT: Make that 5 times.
EDIT: Make that 8 times.
EDIT: I'm unable to cross the start/finish line now. Freezes everytime.
 
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Spent some quality time at the Cape last night. Not entirely proud of my line in a couple corners as I got a couple wheels off trying so hard to go as fast as I could. In the corner where people are jumping over to the pit lane I was pushing the boundaries for way too many laps. Out of about 40 laps, only a handful of them were not "red". :lol:

Finally nailed it without sliding off the right side of the track, nailed the spiral and had a decent last corner to bring myself back up to 14th in the West, and slide back into the top 10 overall in the West as well. Glad this round is over on Monday. :D
 
I know I'm having trouble adapting. If this competition was on Forza I feel like I'd be a shoe in for atleast the first two rounds. On GT5 I'm hopeless. Of course I have the added challenge of learning new physics and how to drive with a wheel at the same time. Which has had me wanting to throw the wheel out the nearest window more than once. Oh how I miss being able to kick back with my feet up in my recliner and be fast with my controller.:ouch:

I think what's going on are the people who were Forza fast like me are struggling while those who easily adapted and rose quickly to the top of other games like RacePro, or Shift or even PGR are just as easily adapting to the GT5 physics. So beasts like Davey, 3wide and AJ among others are where they always are on any racing game. While people like me are going to have to toil in mediocrity for a while until we really learn the physics and tracks and then might be able to put up some decent speed.

And AJ, just shut up, 6th or 7th fastest in TRC...please. That's just silly talk.

The reason I said interesting is because I believe one of the reasons is because to forza players hotlapping is something they have been doing for many years. A typical hardcore forza hotlapper would spend 2hrs just trying to shave two tenths off their laptime.

If we use this forum as an example have a look and see how nobody really discusses the seasonal time trial leaderboards or lack of leaderboards in GT5. Now if FM4 was released with only 4 time trial leaderboards there would be absolute bedlum on forza.net. Thats the problem with GT5, not only are PD stuck in the past so are many members on this forum.
 
The reason I said interesting is because I believe one of the reasons is because to forza players hotlapping is something they have been doing for many years. A typical hardcore forza hotlapper would spend 2hrs just trying to shave two tenths off their laptime.

That's also been the case for GT Hotlappers and Gold Junkies for the last 10 years.
 
It may not be your PS3. I havn't had any trouble until today.
No fuzzy lines but mines frozen 3 times at the Cape this morning, between the last corner and the start/finish line.
Naturally.

BTW best of luck to you too.


EDIT: Make that 5 times.
EDIT: Make that 8 times.
EDIT: I'm unable to cross the start/finish line now. Freezes everytime.

Try resetting your internet connection. The same thing was happening to me at Rome a few weeks ago.
 
It makes perfect sense. A sim racer is a sim racer. There's also a lot of overlap with iRacing (e.g. Fix).

+1 and I'm sure some others like me from rFactor/Simraceway. And I agree, If you are fast in one game, you shouldn't have much trouble getting up to speed in another.
 
+1 and I'm sure some others like me from rFactor/Simraceway. And I agree, If you are fast in one game, you shouldn't have much trouble getting up to speed in another.

Like going from GT5p to GT5, or going from GT5 offline to GT5online. :lol:
But not everyone can adjust as fast, even the fastest guys take different time spans to get as good as they are. Don't sell the guy who works hard to be fast short.
 
Try resetting your internet connection. The same thing was happening to me at Rome a few weeks ago.

Reset twice. No dice.
Thanks for the tip anyway.
Looks like I'm done, unless they get it ironed out before it ends tommorrow.



EDIT: Found that it freezes everytime I run my fastest ghost. Can run without it, though it may still freeze if I beat it.
I'm going to be very upset if it does.
 
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That's also been the case for GT Hotlappers and Gold Junkies for the last 10 years.

Whilst I don't doubt that what I mean is with the exception of GT5P none of the other GT games had online leaderboards. The same cannot be said for Forza because this franchise has always had an abundance of leaderboards. They even had leaderboards for racing teams on Forza 1.

Sorry if im taking this off topic but I still cannot believe GT5P has more leaderboards than GT5. This has led to some of my friends even trading GT5 in. I don't blame them either because after they played GT5P they expected GT5 to have even more leaderboards not less. This is fair enough because a prologue is supposed to be a teaser of whats to come. Trouble is PD removed some of the excellent features on GT5P i.e leaderboards, matchmaking online servers, standard/pro physics, performance points.
 
Like going from GT5p to GT5, or going from GT5 offline to GT5online. :lol:
But not everyone can adjust as fast, even the fastest guys take different time spans to get as good as they are. Don't sell the guy who works hard to be fast short.


This is true as well, and to risk contradicting my previous post, it took me countless hours to achieve the times Fix achieved in a couple of hours.
 
it took me countless hours to achieve the times Fix achieved in a couple of hours.

So true...

I just hope that now I'm actually a better driver overall than when this started.

Hypothetical question - if you were to start round 1 over with the skills you have now, but still relatively unfamiliar with the car/track, would you put up better times more quickly?

I would hope so, but who knows...
 
So true...

I just hope that now I'm actually a better driver overall than when this started.

Hypothetical question - if you were to start round 1 over with the skills you have now, but still relatively unfamiliar with the car/track, would you put up better times more quickly?

I would hope so, but who knows...

That hypothetical question is my only hope for round 2 :)
 
thanks for everyone's help and suggestions. Nothing seemed to fix it yet. The fuzzy lines across the screen when driving suggest to me that the GPU is having trouble processing the game and sense noone else seems to have this problem perhaps I just got a PS3 w/ a slight flaw in it?

I ran a little today and it keep denying most my laps, but luckly it accepted a decent time, really sloppy though. I should be safe for round 1??? I may try some more tomorrow but its really draining to put down flying laps only to get denied all the time.
 
thanks for everyone's help and suggestions. Nothing seemed to fix it yet. The fuzzy lines across the screen when driving suggest to me that the GPU is having trouble processing the game and sense noone else seems to have this problem perhaps I just got a PS3 w/ a slight flaw in it?

I ran a little today and it keep denying most my laps, but luckly it accepted a decent time, really sloppy though. I should be safe for round 1??? I may try some more tomorrow but its really draining to put down flying laps only to get denied all the time.

If you look at the NA GTAcademy facebook, it recently had something asking people if they were having trouble loading laptimes. You might want to check that out.
 
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