Your whole interpretation is misinterpreted lol As I explained previously, you select the section of track on a map interface (using your controller or G25) before you click "Start Practice".
My point was, how do you know what corner you have problems with if you never raced the track before? You don't... so you have to race it to find out where the problem is... so at that point why quit out and go do somethign else when you could just hit rewind right now?
To me having rewind is like bringing the tool with you to do the job, your method is going to the jobsite, surveying it, then going bakc home and plugging all the measurements in to then do the job.
Again, misinterpreted. I'm not talking about saving time for sections, I'm talking about reducing "time-to-proficiency" for sections. If I can have the game record my times for me, then i dont have to do that. If I can repeat the same section of track and have the game save my times for me, then 1) I dont have to record anything by hand, and 2) I can repeat that sector of track more times in say 3 months than you can using rewind in the same period of time (assuming playing hrs are identical). Compare "rewinding" on a CD versus the skip function. Skip is instant, rewind takes time.. It might not be much time when comparing a single run, but add it up over 6 months. Time is money.
No I know what you mean and that's why I think your tool is best suited towards good drivers who want to perfect their skills rather than drivers who just need to get over the frustrating hump of going off the road all the time.
Basically rewind means if you go flying wildly into a wall, you can go back and brake a little earlier then make the curve. You found your braking point and you can now race that curve and continue. You get good enough to have fun and then better yourself. When you get good enough you need to start shaving tenths off, then your idea might be better suited.
Like I said, your idea offers a solution but to a different issue.
As Ive said, it's less cumbersome for the reasons above. Namely, 1) I dont have to record times, and 2) i can repeat that sector quicker than a person using rewind could, because "skip" is faster than "rewind".
1: It's only good if you want to record times. As I said, rewind lets you get the basics down and learn the corners. Recording times is solving an issues I don't think most have. I mean realistically by the time you are shaving tenths off as I said above your idea might be better but also by then you are probably racing the whole track shaving tenths.
2: If you need to repeat it a lot then yes, but I really think rewind is good for those one off situations where two or three passes and you have found your braking marker and know what to do to have fun and not be frustrated. The skip back thing is ok if you really want to hit it a lot over and over, but again, you have to isolate your problem areas (while racing) then go mark them all down and then translate that into sections you have preselected along with launch speed, track location, how far across the track, angle etc.
It's not cumbersome, because you actually set all the parameters before you click "Start Practice". Then you dont need to re-enter any parameters. But if i have to hold a button just to go back, to me, that's a waste of time. Id rather be back to where i want to be instantly. Anyone who does the math will hav to agree with this.
The whole point is you actually have to go into practice... with rewind, you can just do it any old time while you are racing. Hop in, start drivihg, have a problem, rewind and continue. Seemless.
And remember, what about accounting for handling real race scenarios with other cars? Your solutino is ok for perfecting your skill at every corner for your hot lap times, but what about racing? This is where most drivers could use some forgiveness in their learning. You can't well go setup a corner on a track with all the oponent cars doing exactly what they would do in a real race... I mean I guess you could but talk about cumbersome.
Basically you have envisioned a scenario and a set of issues to address and then you are applying rewind to that scenario... problem is you have isolated the scenario to one that works well for your solution but are failing to see that there are other, probably more common scenarios that rewind applies better to.
Remember when looking at rewind as an educational tool, it's more about learnin the basics for less skilled drivers. Finding braking locations, learning about how to handle packs of cars around you in tight corners, basically keeping it from being a frustrating learning process to being as quick and seemeless a process as it can be. Blending the racing fun with the learning tool.
When you are good enough that you want to track how many tenths you can shave of half a mile at the nurb... you are probably whipping around the whole tarck already doing pretty well... you don't need rewind or any kind of help anymore, you are now just honing your skill.