Lots of Games have it Now. Should GT 5 have a Rewind Option?

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Gameplay Rewind Feature. Opinions.

  • I will only buy GT5 if it makes it into the game.

    Votes: 1 0.3%
  • Yes, it should be in GT5.

    Votes: 19 5.8%
  • I don't care if it is included, nor if it isn't.

    Votes: 71 21.8%
  • No, it shouldn't be in GT5.

    Votes: 210 64.6%
  • I won't buy GT5 if it makes it into the game.

    Votes: 9 2.8%
  • I would never use it if it's in the game.

    Votes: 74 22.8%
  • I would use it only during practice.

    Votes: 30 9.2%
  • I would use it only during races.

    Votes: 4 1.2%
  • I would use it in both modes (racing and practice).

    Votes: 12 3.7%
  • Other (explain).

    Votes: 7 2.2%

  • Total voters
    325
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If i want to learn driving .. i watch a replay of a faster
pilot and i'll try to follow him loading his ghost replay !!

I hope to have the possibility to view one Replay using another reaply as GHOst ..do you remember GT3??

I am against the option REWIND, some "status voices"
(i.e. % of victory) should be removed if PD would add the REWIND....:drool:

I-R
 
I posted two facts to your none. (1 more fact in my favor, now 3 to 0)
They're not facts. You don't have any hard core evidence that says so. You just assume what it can't do.
No, it is a fact. You obviously are not a good racer.
Still not fact.
edit- :lol: 10 minutes and no takers. Thats all it took to shut you two up. Show and prove boys.
Excuse me for having a life, and having to actually get sleep.
Almighty factual information reigns from my finger tips. Anyways, rewind feature will not teach either of these 2 important aspects of racing. (More facts)
Nothing you've posted is fact about rewind. Again, you have no actual evidence that supports it won't teach anyone to be a good racer. None.
edit- I respect Suinit a lot more now, the rest of you are just wrong.(still)
C you guys later, it is sleepy time on the east coast.
Says the guy who posts assumptions. Seriously, read back at what you said.
If any of you guys were good sim racers, or real life racers, you might undrestand the importance of rhythm. Rewind will never teach the most important thing in racing that is rhythm.

You cant use it online.

Two reasons that render this feature useless. I dont care if its in or not. Those that use it will have no advantage, but they will be at a disadvantage when they choose to race live people.
You believe this is a fact.

How? You have no evidence the people you race use the feature. The person who beats you may use it.
I GAVE PROOF.

Here is more proof- You mess up and cant recover quickly.
Plus you will never have rhythm? You will never do 20 fast laps.

Since you depend on rewind, you dont have rhythm to keep you going fast, and you dont know how to recover quickly. You will have no chance at being good.
Again, where's your proof that rewind causes this? How do you know someone who uses rewind doesn't know how to recover? Maybe they only use it for when they get punted off by the AI. How do you know people online are no good because of rewind? You don't.
You took my words out of context...

I wont know if you use rewind online, but I know you wont be as good as me with the same amount of play time.
Once more, you posted opinion as fact.
But it isn't. You don't know that.

I'm not going to race you either, because that also doesn't prove your point about rewind, racing 2 folks who haven't actually used the feature in Forza 3.
 
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I think the consensus is that rewind will be an awesome practise tool, to get your lines right, gear changes right, braking zones right etc.

But GT fans just do not want it to be a part of the racing, so it should only be in practices, and if used in a time trial it should invalidate the lap.

Practice being usable during important races is just not good, end of.

If you cannot win a race because its too hard, practice laps are there to be used. If you make a mistake, don't cry, just accept that you're going to come 2nd/3rd/4th place. You lose a bit of prize money, so what.

With damage in GT5 (whether full or cosmetic), it will teach you to be more careful with your driving. If rewind is included in races, then having damage is pointless, you could race as wrecklessly as you want and just rewind everytime you go wrong. Damage will be in GT5. In my opinion, damage and rewind do not work together.
 
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But GT fans just do not want to be a part of the racing, so it should only be in practices, and if used in a time trial it should invalidate the lap.

i agree ...but it MUST invalidate the lap .. :mischievous:
(... i was wondering about a lap of the RING .. 2 rewinds every turn ... Hours for one lap!! and after ..post a BIIIIG RECORD on a Board :lol::lol::lol::lol:)


If you cannot win a race because its too hard, practice laps are there to be used. If you make a mistake, don't cry, just accept that you're going to come 2nd/3rd/4th place. You lose a bit of prize money, so what.

With damage in GT5 (whether full or cosmetic), it will teach you to be more careful with your driving. If rewind is included in races, then having damage is pointless, you could race as wrecklessly as you want and just rewind everytime you go wrong. Damage will be in GT5. In my opinion, damage and rewind do not work together.

👍👍👍👍

It's my opinion too !!



I-R
 
You needed to have a post approved first. Patience is a virtue.
 
Seismica

I think the consensus is that rewind will be an awesome practise tool, to get your lines right, gear changes right, braking zones right etc.

But GT fans just do not want it to be a part of the racing, so it should only be in practices, and if used in a time trial it should invalidate the lap.

Practice being usable during important races is just not good, end of.

If you cannot win a race because its too hard, practice laps are there to be used. If you make a mistake, don't cry, just accept that you're going to come 2nd/3rd/4th place. You lose a bit of prize money, so what.

With damage in GT5 (whether full or cosmetic), it will teach you to be more careful with your driving. If rewind is included in races, then having damage is pointless, you could race as wrecklessly as you want and just rewind everytime you go wrong. Damage will be in GT5. In my opinion, damage and rewind do not work together.

Niiiice 👍 This is the synthesis model!
 
I think a misunderstanding is being made here.

ISmokeGT is correct that rythm and recovery are the main things required to be a good racer, however, knowing the track and knowing the fastest way around it is as important.

There is no law that says you can't just use Rewind when you want to try a different line with different braking/traction strategies..

At the end of the day, Racing is about your ability to know the fastest way around a track, and how you deal with other cars.. you won't be winning unless you have both skills.

Is this not correct?


With damage in GT5 (whether full or cosmetic), it will teach you to be more careful with your driving. If rewind is included in races, then having damage is pointless, you could race as wrecklessly as you want and just rewind everytime you go wrong. Damage will be in GT5. In my opinion, damage and rewind do not work together.
I don't agree for one very simple reason,

Being wreckless and using rewind is much more inconvenient that not hitting another car in the first place..

I really am struggling to why anyone would worry about the minority of people that apparantly play the game so nonchalantly that they just hit anything and everything and just keep re-winding to un do all their mistakes..

Think about yourself, not what other people do..
 
Anyways, rewind feature will not teach either of these 2 important aspects of racing. (More facts)

A fact it certainly is not, there nothing that is more clearly an opinion. I don't see a response to my first post against this opinion, but I'll look again.
 
A fact it certainly is not, there nothing that is more clearly an opinion. I don't see a response to my first post against this opinion, but I'll look again.

It is a fact.

How can stopping, and rewinding, improve rhythm?

How can rewinding before your mistake improve your ability to recover from mistakes?

the definition of a Fact- 3 : the quality of being actual. Actually stopping will kill your rhythm. Actually never having to recover from mistakes will impede you ability to do so.

Two factual statement that prove a rewind feature will not make you into a good racer.

I did respond to your first response. I told you that you took my words out of context. Not only that, you only quoted half of my sentence. I will not respond any further than I did with such injustice served to my statement of factual information.
 
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Although this is a very valid discussion, the whole yes/no aspect of it is getting a bit old. Maybe we can end the discussion by looking at a different aspect of it all.

The only reason to include rewind (and the reason why it is in forza or so it seems) is to make the game more accessible to the low profile gamers who'd like to enjoy a (near) sim racing game without making a religion of it. These are the gamers that don't care for rythm or any other aspect of 'real' racing but just want to have some fun driving around a course in their favourite cars. Since GT and forza are as far as I know the only console games that offer a substantial amount of cars it is only logical that a lot of gamers would want to play it. These players should be allowed to have rewind, even if it doesn't make them great racers.
It is a form of arrogance to say that the GT series should only be for the real racing fans that switch of all aids and use professional physics only.

As I said before, the drivers who don't use rewind could be rewarded in the same way as other games reward dedicated fans (an extra unlockable car at 25, 50, 100, 200, 400 etc races won without rewind?).

This way everyone wins. The hardcore GT fans can brag with their exclusive cars and the low profile gamers have a great game they can enjoy without having to spend too much time learning it.

Hope my point is clear.
 
Actually stopping will kill your rhythm.
Not a fact. I can pause a game and come back to it hours later and instantly continue without missing a beat.

Actually never having to recover from mistakes will impede you ability to do so.
Not a fact. It may very well help people recover from the mistakes, so you can't blanket that it won't.
 
Although this is a very valid discussion, the whole yes/no aspect of it is getting a bit old. Maybe we can end the discussion by looking at a different aspect of it all.

The only reason to include rewind (and the reason why it is in forza or so it seems) is to make the game more accessible to the low profile gamers who'd like to enjoy a (near) sim racing game without making a religion of it. These are the gamers that don't care for rythm or any other aspect of 'real' racing but just want to have some fun driving around a course in their favourite cars. Since GT and forza are as far as I know the only console games that offer a substantial amount of cars it is only logical that a lot of gamers would want to play it. These players should be allowed to have rewind, even if it doesn't make them great racers.
It is a form of arrogance to say that the GT series should only be for the real racing fans that switch of all aids and use professional physics only.

As I said before, the drivers who don't use rewind could be rewarded in the same way as other games reward dedicated fans (an extra unlockable car at 25, 50, 100, 200, 400 etc races won without rewind?).

This way everyone wins. The hardcore GT fans can brag with their exclusive cars and the low profile gamers have a great game they can enjoy without having to spend too much time learning it.

Hope my point is clear.

This man speaks the truth! 👍

I'm all for all kinds of aids, rewinds etc., as long as they make the game easier, not barely possible to beat. In the end I want to have fun slowly earning those credits for another one of my favorite cars, not curse the hell out of every turn, frustrated by the ludicrous level of difficulty, so I will probably use standard physics while playing through the hardest ones. But I also want to be able to turn everything off and have great time while blasting in some highly powered, low-grip cars playing split screen with my friends.

Bottom line: just because you don't need it doesn't mean nobody needs it.
 
It is a fact.

How can stopping, and rewinding, improve rhythm?

How can rewinding before your mistake improve your ability to recover from mistakes?

the definition of a Fact- 3 : the quality of being actual. Actually stopping will kill your rhythm. Actually never having to recover from mistakes will impede you ability to do so.

Two factual statement that prove a rewind feature will not make you into a good racer.

I did respond to your first response. I told you that you took my words out of context. Not only that, you only quoted half of my sentence. I will not respond any further than I did with such injustice served to my statement of factual information.


OK, let's go back to the beginning:

You say rewind would prevent people from learning rhythm.

I said no because rewind does not have to be used all the time, if rewind is in the game, there is nothing stopping people from doing laps to learn rhythm or anything. This is true.

There was a second part of my post where I tried to point out that you had no grounds to judge the skill of anyone in the thread. There is no evidence supporting

If any of you guys were good sim racers, or real life racers, you might undrestand the importance of rhythm.

Which implies that the people you're talking to are not skilled, and don't understand rhythm. And also implies that any good driver would be against rewind.

There is also no evidence supporting
If you were a good sim racer, you'd like rewind.

You replied only to the second half of my post, completely ignoring the 1st half.

As for your current post,

You're very wrong in assuming rewind equates to never having to recover from mistakes. Logic plainly states that it wrong, and it's exactly like I originally said:

Tell me why is it that if rewind is added, one must use it for every single second he is training? You're not going to buy the game, decide to practice and take one corner at a time. You'll crawl around the track without rewind because the entire track is your trouble spot. There would be very little point to rewind.

Now after some racing and what not, you find you know the tracks and can handle most cars, but there's that one corner on track Z you just can't get. Rewind saves the day and lets you focus on it all you want. You've already got your rhythm from earlier developing your skill, and you can continue developing your rhythm at any point while rewinding too.

On top of that rewind can easily be used as a recovery training tool. Get yourself in a nasty spin or something and try to recover. Rewind as many times as necessary. You'll get good very fast.


The only reason to include rewind (and the reason why it is in forza or so it seems) is to make the game more accessible to the low profile gamers who'd like to enjoy a (near) sim racing game without making a religion of it.

Well, there's no reason for a professional not to use on occasion (or even often) either. Its purpose is not limited to new players.
 
Why do people continue to argue this when an overwhelming majority of us do not want it in the game or wouldn't use it if it were in the game? Seems like the poll(s) have spoken for themselves.
 
Why do people continue to argue this when an overwhelming majority of us do not want it in the game or wouldn't use it if it were in the game? Seems like the poll(s) have spoken for themselves.

Exactly, my advice is to just let them have the last word and move on.
 
Although this is a very valid discussion, the whole yes/no aspect of it is getting a bit old. Maybe we can end the discussion by looking at a different aspect of it all.

The only reason to include rewind (and the reason why it is in forza or so it seems) is to make the game more accessible to the low profile gamers who'd like to enjoy a (near) sim racing game without making a religion of it. These are the gamers that don't care for rythm or any other aspect of 'real' racing but just want to have some fun driving around a course in their favourite cars. Since GT and forza are as far as I know the only console games that offer a substantial amount of cars it is only logical that a lot of gamers would want to play it. These players should be allowed to have rewind, even if it doesn't make them great racers.
It is a form of arrogance to say that the GT series should only be for the real racing fans that switch of all aids and use professional physics only.

As I said before, the drivers who don't use rewind could be rewarded in the same way as other games reward dedicated fans (an extra unlockable car at 25, 50, 100, 200, 400 etc races won without rewind?).

This way everyone wins. The hardcore GT fans can brag with their exclusive cars and the low profile gamers have a great game they can enjoy without having to spend too much time learning it.

Hope my point is clear.

This man speaks so much truth it hurts. I couldn't agree more and that sounds like a very good compromise to the situation. +invisi rep for sure!
 
No. Adding a rewind feature is only going to turn GT5 into another Need for Speed game. They call it the real driving simulator for a reason.
 
Why do people continue to argue this when an overwhelming majority of us do not want it in the game or wouldn't use it if it were in the game? Seems like the poll(s) have spoken for themselves.

[sarcasm]You mean you dont care about the 15% of people who want it and it would use it? How selfish of you.[/sarcasm]
 
You say rewind would prevent people from learning rhythm.

You are saying I said stuff that I NEVER said. Quote me...
I said it wont teach you rhythm, but that is far from preventing you from learning rhythm.

Here is a quick lesson- When your first statement is wrong, everything after that statement is wrong. Nobody is going to believe anything you say if the first thing is a lie.

edit- This is unbelievable!!!!
 
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If that's the case what's the point of the following quote?

If any of you guys were good sim racers, or real life racers, you might undrestand the importance of rhythm. Rewind will never teach the most important thing in racing that is rhythm.

You cant use it online.

Two reasons that render this feature useless. I dont care if its in or not. Those that use it will have no advantage, but they will be at a disadvantage when they choose to race live people.

It would seem that you think people would be at a disadvantage for using rewind because they won't learn rhythm, but you just said rewind would not prevent them from learning rhythm.
 
READ!!!! Come on, man. Point out where I say prevent!

"Rewind will never teach the most important thing in racing that is rhythm."

They can not use it!!!!!! Thats how they will learn :dunce:

"disadvantage when they choose to race live people." Why would I say that??? Maybe because they will be dependent on the rewind feature and they wont be able to recover quickly??? hmmm, I may have meant that. again :dunce:
 
Then again, I think the use of this feature should be penalised so there is an incentive for clean driving (e.g. the use of rewind will not give you a prize car). In that case rewind could be used to learn tracks, redo some takeovers etc. but if you want to go for the real prices you'd have to do some 'real' driving.

...the fact that you did it yourself in one go? What more incentive for clean driving you want? It's your obligation to drive clean, or at least it's expected if you are playing a simulator. :dunce: Do I have to get no prize car because some smart guy needed an incentive to drive clean? That's 🤬 at its best.

I'm sorry, but I can't be bothered to go over 100 posts in this thread to see if anyone has covered this.
 
READ!!!! Come on, man. Point out where I say prevent!

"Rewind will never teach the most important thing in racing that is rhythm."

They can not use it!!!!!! Thats how they will learn :dunce:

"disadvantage when they choose to race live people." Why would I say that??? Maybe because they will be dependent on the rewind feature and they wont be able to recover quickly??? hmmm, I may have meant that. again :dunce:
Except you can't prove that, yet you continue to believe so.

Please, get through your head that what you're saying isn't fact. There are now 2 other folks telling you that what you posted isn't fact. But, of course, now you claim we're all just re-arranging your quotes & miswording you.
 
now you claim we're all just re-arranging your quotes & miswording you.

Never said that. You are wrong, again.

I never said anything about rearranging quotes, nor miswording me. He said I said something I didnt say. Now, you did the same thing he did.

And what you are saying I said is a fact... I didnt!! :lol: You guys suck at this. I said rhythm and ability to recover quickly are needed to be good racers. That is a fact.
 
Never said that. You are wrong, again.

I never said anything about rearranging quotes, nor miswording me. He said I said something I didnt say. Now, you did the same thing he did.
You have. You complained Exorcet only quoted half your post & took your words out of context. That me sounds like you're blaming him for miswording you.
And what you are saying I said is a fact... I didnt!! :lol: You guys suck at this. I said rhythm and ability to recover quickly are needed to be good racers. That is a fact.
Except before, you claimed rewind would affect that & leave people at a disadvantage. Now, you're dropping rewind & just leaving us with a captain obvious statement.

A simple case of word twisting to get yourself out.
 
I said
If any of you guys were good sim racers, or real life racers, you might undrestand the importance of rhythm.
and he quoted

"If any of you guys were good sim racers"

That is taking my words out of context.

Quote where I said the affect of rewind was a fact.

I said rhythm and ability to recover were facts of being a good racer. Nothing more.
 
READ!!!! Come on, man. Point out where I say prevent!

"Rewind will never teach the most important thing in racing that is rhythm."

They can not use it!!!!!! Thats how they will learn :dunce:

"disadvantage when they choose to race live people." Why would I say that??? Maybe because they will be dependent on the rewind feature and they wont be able to recover quickly??? hmmm, I may have meant that. again :dunce:

I didn't say you said prevent in that entire post. Not once in that post did I claim or insinuate that you said rewind would prevent the learning of rhythm.

But the fact that you say

"Rewind will never teach the most important thing in racing that is rhythm."
and
I said it wont teach you rhythm, but that is far from preventing you from learning rhythm.

Is a clear contradiction.

Rewind won't prevent people from learning rhythm (you said this). So rewind does not have to teach rhythm if you know it already. You just nullified your point.

You also have yet to reply to this:

Tell me why is it that if rewind is added, one must use it for every single second he is training? You're not going to buy the game, decide to practice and take one corner at a time. You'll crawl around the track without rewind because the entire track is your trouble spot. There would be very little point to rewind.

Now after some racing and what not, you find you know the tracks and can handle most cars, but there's that one corner on track Z you just can't get. Rewind saves the day and lets you focus on it all you want. You've already got your rhythm from earlier developing your skill, and you can continue developing your rhythm at any point while rewinding too.

...

And you also said rewind eliminates recovery training. I can force myself to spin and rewind to my heart's content.

So I'll try again
--------------------------------------------------------------------------

"disadvantage when they choose to race live people." Why would I say that??? Maybe because they will be dependent on the rewind feature and they wont be able to recover quickly??? hmmm, I may have meant that. again

If so then:

Tell me why is it that if rewind is added, one must use it for every single second he is training? You're not going to buy the game, decide to practice and take one corner at a time. You'll crawl around the track without rewind because the entire track is your trouble spot. There would be very little point to rewind.

Now after some racing and what not, you find you know the tracks and can handle most cars, but there's that one corner on track Z you just can't get. Rewind saves the day and lets you focus on it all you want. You've already got your rhythm from earlier developing your skill, and you can continue developing your rhythm at any point while rewinding too.

...

And you also said rewind eliminates recovery training. I can force myself to spin and rewind to my heart's content. [Added for clarity, one can practice spin recovery indefinately, much more than if he were to wait until randomly spin out during a lap/lap seesion. Note that anyone could also drive around and wait to spin out if rewind is in the game. There is no way to accuse rewind of limiting one's options in this case.]
 
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