Lots of Games have it Now. Should GT 5 have a Rewind Option?

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Gameplay Rewind Feature. Opinions.

  • I will only buy GT5 if it makes it into the game.

    Votes: 1 0.3%
  • Yes, it should be in GT5.

    Votes: 19 5.8%
  • I don't care if it is included, nor if it isn't.

    Votes: 71 21.8%
  • No, it shouldn't be in GT5.

    Votes: 210 64.6%
  • I won't buy GT5 if it makes it into the game.

    Votes: 9 2.8%
  • I would never use it if it's in the game.

    Votes: 74 22.8%
  • I would use it only during practice.

    Votes: 30 9.2%
  • I would use it only during races.

    Votes: 4 1.2%
  • I would use it in both modes (racing and practice).

    Votes: 12 3.7%
  • Other (explain).

    Votes: 7 2.2%

  • Total voters
    325
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If GT5 comes with rewind, so be it. My personal oppinion is that the biggest heresy ever commited to a racing game was the inclusion a B-Spec in GT4, in such a way that instead of a new and refreshing "manager mode" (completely separated from your career as a racing driver), you basically had the console doing the driving, getting your cars and prizes, completing your championships, etc.

Thank God the License Tests and the Missions were "B-Spec Free" ...

Damn, I hate it when people are right :grumpy:
:)
 
If no somehow wins this poll...then an era is over for sure.

When Halo introduced the automatic health regeneration feature and it caught on to almost every FPS I knew my era was coming to an end. Alone in the dark allowing you to skip levels if you got stuck was a sign of the times. A rewind button invading racing titles would certainly close the doors on my era for good.

Do I like the dumbing down and "casuals first" electronic entertainment has become? No. Will I use electronic gaming less and less? Yes.
 
If no somehow wins this poll...then an era is over for sure.

When Halo introduced the automatic health regeneration feature and it caught on to almost every FPS I knew my era was coming to an end. Alone in the dark allowing you to skip levels if you got stuck was a sign of the times. A rewind button invading racing titles would certainly close the doors on my era for good.

Do I like the dumbing down and "casuals first" electronic entertainment has become? No. Will I use electronic gaming less and less? Yes.

Get with the times old timer!

Ive been playing Grid2 for while now and havent used the feature yet since I mostly play online and hasnt been an issue. Its cool that its there though. Im sure it has its benifits. Especially if it helps people learn the tracks more and become better online
 
If no somehow wins this poll...then an era is over for sure.

When Halo introduced the automatic health regeneration feature and it caught on to almost every FPS I knew my era was coming to an end. Alone in the dark allowing you to skip levels if you got stuck was a sign of the times. A rewind button invading racing titles would certainly close the doors on my era for good.

Do I like the dumbing down and "casuals first" electronic entertainment has become? No. Will I use electronic gaming less and less? Yes.

I don't mean to start a new thread, but how is regenerating health cheating/negative? I see it exactly the same as "regular" health.

And casuals first? Where? That's only the case if whatever was added for casual players took away something from hardcore players.

Your era seems to be the era of selfishness, no offense.
 
So making the game fun for more people is a bad thing?

If they want to play a fun game they can go play Burnout, DiRT, Forza, or Juice.

If they want to enjoy a serious simulation then they can purchase Gran Turismo.

Just because they like GT5 as it is prettier and has more cars then those games does not mean it needs to free fall down to the level of their "fun" games.

When I want fun I put in Need for Speed II

When I want a serious simulation I put in Gran Turismo

The two should never attempt to cross into eachother
 
So making the game fun for more people is a bad thing?

GT is sopposed to be a racing simulator, not an arcade game. Car powerup pickups like shooting lasers and spikes that come out to pop opponents tires could make the game more fun, but should that be in a simulator? Leave rewind to F3, just my opinion. :crazy:
 
The two should never attempt to cross into eachother

Unless it makes huge $ for PD to spend on making the game better for everyone.

I hate stnd physics, but I don't have to care, because I don't have to use it. I am a little annoyed that it probably took some development time though, I will give you that.
 
I suppose if you asked if GT should start you off with 10,000,000 credits you would get a percentage to agree. If you asked if GT should turn off all aids for online racing you would get a percentage to agree.
For the 4th time, you bring it something irrelevant.

25% people want this feature. Does their opinion suddenly not matter because you don't want it? No.
 
Being able to screw up numerous times and just have a 'do over' isnt cheating? If you messed up its for a reason and you should have to pay the concequences for it. So if the same rewind feature was on Madden Football and you always go for it on 4th down and dont succeed, so you just rewind until you do get the 1st down, that is playing 'legit'? Rewind might add more fun to the game for some people, but it defienitely adds an arcade feeling to the game.
 
Well, this is a totally different issue. I vote no because someone using rewind gains no advantage over me, nor does he cause my experience to suffer in any form.
Well, no, it doesn't cause your experience to suffer, but it could give them an advantage of sorts over you. Or rather, not so much of an advantage as an unwarranted leveling of the playing field.

I often see people arguing that rewinding is fundamentally no different from simply restarting a race if you make a major mistake, but that's not exactly true. Under the current system, one needs to be skilled enough to make it through X laps of a race at top speed with no major shunts. With rewind, one only needs to be "skilled" enough to make it through a single corner once, given an unlimited number of attempts, and then it's on to the next corner, where they keep trying and trying until they finally make it through that one.

So it's not cheating in the sense that it's giving them access to rewards I don't have access to, but it is cheating in the sense that they're getting those same rewards without building up the skills I've spent so much time honing.

My advice to those lobbying for a "Rewind" button: save yourself unneeded frustration and instead lobby for a "Just Give Me the Damned Prize Car, You Stingy Bastards" button instead. Of course, cars awarded thusly will be missing their top gear, and have a big, red "L" spray-painted on each side. If this seems unfair, you can alternatively learn to drive and earn the good car yourself.
 
1 The following is beside the point because of point 2.

Well, serversurfer, they're playing single player, so I don't see how they have an advantage over me:

If one refuses to use rewind and wants to earn everything "correctly" they can do that with or without rewind. Let's look at the current situation, there is no rewind, so everyone has to bother with/enjoy progressing through to game to unlock stuff, etc. The "purists" are happy, the "cheaters" aren't. Add in rewind, now those who want to trudge through boring/exciting single player can still very freely do so. Those who don't want to waste their time and wish to play online can earn everything and go online. So the "purist" never loses, he gets his way no matter what.

But you're right, it is besides the point. If the pro rewind argument was "we want all cars ASAP" then it would be a worthless addition, because the get all cars button would be better. But if you think rewind is primarily for unlocks, you missed the point, see below.



2 Rewind is for training/practice first and foremost. I don't see how helping someone improve is cheating.
 
If they want to play a fun game they can go play Burnout, DiRT, Forza, or Juice.

If they want to enjoy a serious simulation then they can purchase Gran Turismo.
If Forza isn't, Gran Turismo sure as hell isn't a serious simulation.

Which, neither actually are....
 
With rewind, one only needs to be "skilled" enough to make it through a single corner once, given an unlimited number of attempts, and then it's on to the next corner, where they keep trying and trying until they finally make it through that one.

Thats basically how I learned how to drift tracks... Kept trying and trying corner1 *pause* *restart race* untill I got it down then moved on to the next corner.. I really dont see a fundamental difference.. The use of rewind wont turn a bad player into a good one, cause either way the player will have to put in the time to learn how to drive
 
Being able to screw up numerous times and just have a 'do over' isnt cheating? If you messed up its for a reason and you should have to pay the concequences for it.

That's what restart race is. It just takes more time. In single player, the only thing a game can take from you is time. Restarting a race because you messed up the last corner takes from you the time you spent playing it for no reward. Rewinding a corner does the same thing, it just takes less time from you. I believe the real competition is online, where your ranking is always on the line.

Single player is about me enjoying myself, and the less time I feel is completely wasted the better. Those of you that simply love to be punished by a $500 chunk of silicon under your tv may feel differently. If that's the case, maybe GT needs a "hardcore" mode like Diablo 2 had. A serious enough crash would kill you and wipe all your progress.

Finally, I find the argument "you should have to accept the consequences of your mistakes" hilarious after the vitriolic posts (not from you Donor) about damage that along the lines of "It's a driving simulator not a crashing simulator."
 
If any of you guys were good sim racers, or real life racers, you might undrestand the importance of rhythm. Rewind will never teach the most important thing in racing that is rhythm.

You cant use it online.

Two reasons that render this feature useless. I dont care if its in or not. Those that use it will have no advantage, but they will be at a disadvantage when they choose to race live people.
 
If any of you guys were good sim racers, or real life racers, you might undrstand the importance of rhythm. Rewind will never teach the most important thing in racing that is rhythm.

You cant use it online.

Two reasons that render this feature useless. I dont care if its in or not. Those that use it will have no advantage, but they will be at a disadvantage when they choose to race live people.
Another person, who attempts to tie skill into a feature.

I'm sorry, but where is your proof that this feature will leave people disadvantaged in an online race? I'm betting none because we haven't seen its effects yet. Besides that, you'll never know if someone you raced online used rewind or not, so your argument is pretty much based upon assumption.
 
If Forza isn't, Gran Turismo sure as hell isn't a serious simulation.

Which, neither actually are....

That depends on your definition of serious. If you mean realistic damage, authentic sound, and the like, then no neither are.

However, if you mean serious as in they simulate handling characteristics of a car, then both are pretty good "serious simulations".

My view is the second. 👍

Another person, who attempts to tie skill into a feature.

I'm sorry, but where is your proof that this feature will leave people disadvantaged in an online race? I'm betting none because we haven't seen its effects yet. Besides that, you'll never know if someone you raced online used rewind or not, so your argument is pretty much based upon assumption.

Are they planning on using rewind online?!?!?! How will that work????!!!
 
That depends on your definition of serious. If you mean realistic damage, authentic sound, and the like, then no neither are.

However, if you mean serious as in they simulate handling characteristics of a car, then both are pretty good "serious simulations".

My view is the second. 👍
When I hear the word "Serious" to describe a sim, I think of a sim. that doesn't cut corners, a sim that teaches you that race cars can't be jumped in & driven blitzening fast.

There is only 1 console sim I call a serious sim., and that's the ol' F355 Challenge game. There's a simulator that flat out told, "Hey, you're not going to have even a remotely fast lap by your 5th attempt". Unless you have the unnatural ability to race cars very, very fast.
Are they planning on using rewind online?!?!?! How will that work????!!!
No, no.

He claims people will become disadvantaged online by using rewind offline. Except, he has no way to tell to begin with. When you go online, you aren't going to be told who uses rewind & who doesn't offline. He can only assume a poor online racer used it just like I can assume a poor online racer is just new to the game and hasn't touched the feature at all.
 
Another person, who attempts to tie skill into a feature.

I'm sorry, but where is your proof that this feature will leave people disadvantaged in an online race? I'm betting none because we haven't seen its effects yet. Besides that, you'll never know if someone you raced online used rewind or not, so your argument is pretty much based upon assumption.

I GAVE PROOF.

Here is more proof- You mess up and cant recover quickly.
Plus you will never have rhythm? You will never do 20 fast laps.

Since you depend on rewind, you dont have rhythm to keep you going fast, and you dont know how to recover quickly. You will have no chance at being good.
 
I GAVE PROOF.

Here is more proof- You mess up and cant recover quickly.
Plus you will never have rhythm? You will never do 20 fast laps.

Since you depend on rewind, you dont have rhythm to keep you going fast, and you dont know how to recover quickly. You will have no chance at being good.
Nope, that's not proof, that's just more assumptions.

You CAN NOT, and WILL NOT ever know if someone online used rewind or not. That's a fact.
 
If any of you guys were good sim racers, or real life racers, you might undrestand the importance of rhythm. Rewind will never teach the most important thing in racing that is rhythm.

You cant use it online.

Two reasons that render this feature useless. I dont care if its in or not. Those that use it will have no advantage, but they will be at a disadvantage when they choose to race live people.

Tell me why is it that if rewind is added, one must use it for every single second he is training? You're not going to buy the game, decide to practice and take one corner at a time. You'll crawl around the track without rewind because the entire track is your trouble spot. There would be very little point to rewind.

Now after some racing and what not, you find you know the tracks and can handle most cars, but there's that one corner on track Z you just can't get. Rewind saves the day and lets you focus on it all you want. You've already got your rhythm from earlier developing your skill, and you can continue developing your rhythm at any point while rewinding too.

If any of you guys were good sim racers

If you were a good sim racer, you'd like rewind. These two statements contradict, who is correct?

And you also said rewind eliminates recovery training. I can force myself to spin and rewind to my heart's content.
 
When I hear the word "Serious" to describe a sim, I think of a sim. that doesn't cut corners, a sim that teaches you that race cars can't be jumped in & driven blitzening fast.

There is only 1 console sim I call a serious sim., and that's the ol' F355 Challenge game. There's a simulator that flat out told, "Hey, you're not going to have even a remotely fast lap by your 5th attempt". Unless you have the unnatural ability to race cars very, very fast.

No, no.

He claims people will become disadvantaged online by using rewind offline. Except, he has no way to tell to begin with. When you go online, you aren't going to be told who uses rewind & who doesn't offline. He can only assume a poor online racer used it just like I can assume a poor online racer is just new to the game and hasn't touched the feature at all.

Oh, ok.

I kind of agree with the first part of your post. But I can't tell you how many times I tried and failed to get a "fast" lap on GT4, or even GT5:P, I will get that one magic "fast lap" otherwise I am, semi-quick... Plus with GT Academy, I think it has been shown that a guy who had NO racing experience at all outside of GT is now competing (and winning) in real life... Just some food for thought. :) With the auto-crossing I do, personally I think driving a real car is "sort-of" easier than GT because of the ability to actually feel the weight transfer happening.
 
You took my words out of context...

I wont know if you use rewind online, but I know you wont be as good as me with the same amount of play time.
 
You took my words out of context...

I wont know if you use rewind online, but I know you wont be as good as me with the same amount of play time.

That is an arrogant statement. There is no way you could know that, and you are stating opinions as if they are facts... 👎 Be more objective.
 
You took my words out of context...

I wont know if you use rewind online, but I know you wont be as good as me with the same amount of play time.
You won't know squat. Just like rewind, you have no way to tell what the other person has done in his game.

A completely new player could be beat you by seconds, and you'd never know it.
Oh, ok.

I kind of agree with the first part of your post. But I can't tell you how many times I tried and failed to get a "fast" lap on GT4, or even GT5:P, I will get that one magic "fast lap" otherwise I am, semi-quick... Plus with GT Academy, I think it has been shown that a guy who had NO racing experience at all outside of GT is now competing (and winning) in real life... Just some food for thought. :) With the auto-crossing I do, personally I think driving a real car is "sort-of" easier than GT because of the ability to actually feel the weight transfer happening.
Well, even though I don't consider GT a serious sim, I do still consider it a great learning tool. Thus, I can easily see how it could be used to get a grasp on how a car works.

I just wouldn't go into it believing it's going to teach me each & every point about car control when driving around a course.
 
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There is no way you could know that, and you are stating opinions as if they are facts... 👎 Be more objective.

I gave two examples of why it is true. Both examples are true, not only to GT/sims but to real life also.

I will be arrogant now- I guarantee I am better than any one of you, or all of you combined.
 
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