There was a game a while ago that had bonuses if you turned driving aids off (was it GRID?). Maybe something like that would work? Like, bonus credits if you don't use it?
Ironically, Forza did this.
Maybe not no prize car but how about changing the amount of prize money. Disabling rewind altogether gives you the most money then having rewind but not using it, then using rewind once and so on.
I wouldn't be surprised if Turn10 thought of that. Sounds like another good thought.
For every time you use it, you lose possible money.
None of you know what you're talking about. NONE of you can say, it's not realistic, or that Rfactor is MORE realistic and all of this other BS... NONE OF YOU KNOW. How many of you have take ANY car for a drive on Suzuka? Or any other course for that matter? As a matter of fact how many of you have tried to take the kinds of corners that are in this game at the same speeds?
I autocross regularly, and I can tell you, that from my experience as an autocrosser that GT4's physics model is pretty damn good... I learned how to autocross by playing that game, and I have pulled some pretty GD fast times... My first time out they made me remove my N (for novice) after my first 2 runs because I was doing so well...
Oh, and I autocross a 1991 Toyota MR2 Turbo with Koni yellow adjustable struts, and suspension technique linear springs. Makin around 210 RWHP on ~14-15 lb of boost. Stock CT26 turbo on the Gen2 3sgte engine. Tires are 195's on the front and 205's on the rear, Falken Zekes.... I can't wait till I can afford some Hoosier A6's!
Normally mate, I like your posts.
But, c'mon. I really can not stand it when someone comes in and tells everybody they're wrong & he's right and then posts his car to back up his claim.
Red, a lot of people on this forum have had time on the track, including myself. I do know.
Finishing a game like Gran Turismo is an achievement. It takes a certain level of skill to complete, if somebody else can complete the game with half the skill by using the rewind button then the reward is devalued. So those who are hardcore and puts thier game completion stats in their signature, the value of these stats plummets.
Ok, you've been against rewind, saying it will make 100% completion less rewarding. That doesn't hold any water.
Because even if rewind isn't in, I can still get to 100% completion just as easily by a simple exploit GT & Forza leave open. Both games have careers that only have may 10-15% challenging races. The rest, can exploited & beaten easily by just using a powerful car. Plenty of times in GT4 & FM2, you could use a race car against stock cars & win the race super easily.
So, how is it you that feel rewinding makes achieving 100% less rewarding when I don't even have to use rewind to get to that point just easily? How is it not less rewarding if I tell you, "Yeah, I just punted the AI or beat them with a race car"?
Because no one tells you these things, just like no one will tell you if they rewinded.
Now if someone else told me they finished Forza 3, i'd be less inclined to race them as for all i know they could have used rewind to complete the game, and therefore if i was to go to race them, odds are i would just be wasteing my time.
And what makes you think an exploiter is any more of challenge? He can say he beat all the races, but there's still the possibility of him just using a fast car to achieve an easy win.
See, that's really just it. You're against the rewind because it's advertised, because it's put out there. The career exploits aren't, but they allow 100% easy completion just as easy.
Point is, manually rolling your car back over on your own makes it look silly. Maybe if you are upside down press start to "reset car" on the track kinda like Grid.
Because a car teleporting itself back onto the track is much more realistic than a car rolling over.