Right heres the problem.....Now I could be completly wrong about this but from what I've seen the Americans got this game before Europe by about 4 days, this dosn't sound alot, but it's enough time to get stated into ranking up and with that comes alot of benerfits, more acurate and powerful weapons for a start! rank 5 guy going head to head against a rank 20+ guy will get deap quickly every time! Unfortunatly you can't chose who you'll play against so you need to play tactical, don't go rushing headlong at the enemy, you'll just get churned up and spat out! Spend your first 4 skill points on medic skills and keep yourself in the pack rather than up front, with 10xp available for every medic revive (equal to 2 kills) you can quickly build your rank up, 5 hours play should see you at level 15, which opens up comand roles and you should have at least one half decent weapon by this point!
You can of course go the sniper roll to amas XP via kills but a good knowledge of the map and patience is needed. Going the medic roll will make yo a favourite with your team! Once you get to about level 15 you should have opened up the "xp reset" option which allows you to reclaim all your skill points and redistribute them to where you want. So at this point you can give yourself a prety much top class weapon in whatever roll you want!. Beware though at this point things get interesting in the aurmory select screen. You only have so many credits to spend on your character, so you want that huge gun with all the attachments then you'll find you'll have to sacrifice armour and grenades just to carry it! this keeps things balanced in the battle.....unfortunatly and going back to the original point, until you get to this level things are not balanced on the battle field.......you just have to fight your way to the point of equalness LOL
Last thing on the subject of the other factions.....I'm currently have a higher battle win to loss ratio....by about 3.....(so yeah only just) There are certain maps which are harder to take than others where the advantages are certainly loaded in the enemys favour. But that cuts both ways, some areas are in Valours favour....it makes the game hard, not easy and in no way is it a bad thing. Remember your fighting humans....lots of them and ultimatly tactics and team play win the game not how the map is layed out. I would say Sever have the most advantages in there defencive maps, but there more of a challenge than a frustration. This also stems from the simple fact that this isn't a single player game where the aim is to win the level to move to the next.....certain levels are harder to attack or deffend, if they were all equal then there would be no challenge to get better. People are used to the equalatral battlefield, the maps that don't fauvor one team or the other at the start. MAG is different in that not only have you the challange of human oponents, team stratergy, weapons and skill choice but also your challenged by certain maps and teams.......it dose work very well and it dose mean Raven hates Valor and Valor hates Sever.....who dose Sever hate? who knows? Who cares, there all a bunch or ........... LOL
One final point, Kicking players! you've all seen them (there isn't that many though) the team killers......well due to a bug (or maybe it isn't a bug) when you vote to kick a player you can actualy multiple vote thus you can kick a player from the match without any votes needed from anyone else.........it's open to abuse but I haven't seen anyone abuse it yet, I have kicked 1 player myself who shot me simply to take my sniper position for himself........enough said about that......It dose mean people behave as kicking idiots is very easy mid battle. 99% of the time though people are well behaved on MAG and theres a growing trend of people using there heasets and playing as a team. This of course is helped by the XP system rewarding people more heavily for taking and holding objectives set by the team leader rather than heading of as a lone wolf and going for the large headcount.
EDIT
Rather than putting a new post up I thought I'd add to this lenghy tomb, Weapos upgrades and XP cap......now 60 XP was the cap in the open beta and in the full game you can swap or add a new faction at 60 XP, but as far as there being a cap on your XP at 60 I'm not so sure about. Some of the camo and I think eyewear states "UNLOCKED AT LEVEL 60+" indicatng you can take your charactor beyond level 60? this raises another question though if you for instance tot up the skill points (1 awarder at each level up) you can only really upgrade say the assault rifle to it's max with a few points left over to minimuly spruce up the other weapons and basic skills! Thus you'd be "stuck" in a role with which you have a decent weapon, the sniper and suport rolls don't take as many skill points to upgrade to max but you'd still strugle with skills and an assault rifle if you maxed out support gun and sniper rifle! Add to this theres the credits system in the armoury....with a maxed out gun and all the atachments you'd end up running around in your boxers to be able to afford it LOL As people get up to the level 60 mark I think theres going to be a concious effort by everyone as to the roll they will play, and thats going to be dictated by the map quite a bit, with just 5 loadout slots available there's gong to be alot of head scratching, but we'll start to see very specialist characters on the field at this point and very specialised tactics to go with them. Quick note on heavy armour.....when you start out it's comon fasion statement, but come lowly level 15 it's the first thing sacrificed in favour of kit......come level 40-60 we'll be deciding wether we should take a first aid spray with us and grenades are certainly out the window at around level 30!