So far, I haven't seen any serious discrepancies in any of the lists. I'm not sure if it's just b/c I'm expecting faster lap times as I work down the lists, or if it's b/c the lists are actually ordered pretty well, but I do feel like I'm driving each car as fast as I possibly can, given the amount of time I give myself to get used to them.
I sometimes worry about that too.
But then a couple of cars don't match my expectations when testing, and I stop worrying about it.
Btw, does anyone know if the fuel's weight is actually simulated? From what I can tell, it doesn't seem to be, as I would think that, with gradual tire wear, the decrease in weight might be able to cancel out some of the time lost from decreased grip due to tire wear. In endurance races, I haven't really been able to tell if the reason I'm setting a faster lap is from not starting with a full tank after a pit, if it's b/c I'm driving a better line at that point, or if I've simply increased my pace to focus more on working my way up the pack, instead of just saving fuel and being gentle on the tires.
I do believe fuel weight is a factor.
I've seen people argue about how much a factor it could be, but I think it does figure in.
I too have gotten my best times sometimes at the end of a race when I'm almost out of fuel.
Of course in a race, sometimes the slipstream plays a role (if you're fairly near to the car ahead)... even if it's just a little.
Also, sometimes toward the end of a race, if I'm not near other cars I will really start going for the gusto... whereas I wouldn't take such risks with other cars nearby (especially with damage on heavy).
And then sometimes also, just driving the same car for 10 laps on a track... if your track knowledge wasn't solid to begin with, you can find new seconds you hadn't found before just because of the "practice".
Another issue is the muscle memory aspect. Sometimes in a longer race, I find myself getting more "comfort zone" laps, where I'm not really concentrating on the race, and I wind up with a faster lap time, just because I'm not over-thinking it, and "racing the track" better.
So it's really hard to know for sure what's effecting what when.
In regards to connection issues ///
When you set up the lobby, do these things:
Put your phone/tablet/whatever on "airplane mode" and make sure the ps3 is not right next to any power cords, power strips, or any other electronic devices.
Then clear cache beforehand.
Limit the lounge to 2 people or at least some small number (ie: less than 10).
Set the stars for race quality at "standard" - even if it tells you something else.
Can tire wear be set to on in arcade mode? I have used arcade mode so little that I can't remember.
I do know you can set the grip to real, and other things by clicking on the "track" icon... looks like a little map of High Speed Ring on the bottom menu where you can go into aids settings and car settings, and where it says "start" on one end and "exit" on the other.
I know there's long been complaints that online lobbies make some cars exhibit behaviour that doesn't appear when driving in arcade mode. I think the physics are slightly different, and some cars' handling just makes it more noticeable.
I think the test times are valid in comparing cars against each other, as long as you test all the cars under the same conditions.
For example:
Don't do time trials online, and then go to the same track with other cars in arcade mode, and mix up the times.
Do something different, so you don't confuse things.
I'd be using Motegi East again, so the times will be comparable to my existing data set on CS tyres. I think Motegi has quite similar characteristics as GP/D and should give some representative times for this segment.
Motegi East seems like a good general track. I see no reason for
you to switch tracks.
Those suggestions for tight tracks were suggestions for others actually.
I figured you'd be testing, as you are available, on whatever track makes sense for your own accumulation of data.
👍