Mapping "Zahara de la Sierra" (new GT6 track)

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The only sure is that:
  • There will be an update scheduled for September as has been written on the official website. (http://www.gran-turismo.com/us/news/00_1367588.html)
  • All that is known about the September update is that will include the "FT-1 graphite" and "TOYOTA FT-1 Vision Gran Turismo." No one has said officially that GT6 will include Zahara circuit soon.
  • Moreover, as nobody of Polyphony has detailed the characteristics of Zahara track, we do not even know if it would be a free DLC or if on the contrary would be a paid DLC.

Everything else is pure supposition.
 
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My Sunday/Monday would be next week. Basically midnight sever time on Monday
Won't happen. It's unlikely that PD will even update GT6 this month. Why would they update GT6 in the last week of August when there is a guaranteed update sometime in the first half of September. It just doesn't make any sense for PD to do two (could be) giant updates in the space of 1-3 weeks. Zahara is unlikely to come this month but likely to come next month with one of the updates in September.

I still believe that business sense will prevail with Zahara coming with the Toyota VGT in September.
 
Sorry if I'm missing something, but, is there any other official information about Zahara other than this video from january?



Judging by the video, it seems there will be weather change and at least partial time change.
 
It's just the usual PD visual trickery. Just like the drag racing at Gemasolar, driving around Ronda, night time at Goodwood and fog at the Nurburgring. PD does some crazy stuff in regards of trailers for new content so it's a possibility that Zahara will have time transition but I can't see the longest track in GT6 not having some sort of time transition.
 
Re-watching that Zahara video you can really tell the track is pretty janky, you can see the scenery in the background being loaded going around the corner:

Image3.jpg


Maybe PD realized they tried to do too much with this track on the PS3 and maybe shelved it for GT7 on the PS4. If the PS3 is being pushed to the limit by GT6 I don't think trying to create suck a large track was a good idea.
 
Although it's really a big track, it's similar to nurburgring in size.
Maybe the scenery makes it troublesome? :confused:
Also, Nurb has full time and weather cicle and the ps3 still handle it well.
 
Although it's really a big track, it's similar to nurburgring in size.
Maybe the scenery makes it troublesome? :confused:
Also, Nurb has full time and weather cicle and the ps3 still handle it well.

But you can see how downgraded the rain is in GT6 compared to 5. They've had to draw back on something things.
 
It's just the usual PD visual trickery. Just like the drag racing at Gemasolar, driving around Ronda, night time at Goodwood and fog at the Nurburgring. PD does some crazy stuff in regards of trailers for new content so it's a possibility that Zahara will have time transition but I can't see the longest track in GT6 not having some sort of time transition.
It gets foggy at the Nurb. It's quite tricky to drive through.
 
I doubt that teaser is running on PS3, and the track is supposedly in the game already, it makes no sense hold it up for GT7, but who knows...
 
The graphics of the video look like something PD and the PS3 can actually handle. That's how I see it.
The fact that is a video recoded offscreen does not help, but on the teasers of Red Bull Ring and Mount Panorama the circuits are too good-looking for PS3, we will see the ''downgrade'' of Zahara compared to his teaser when it gets released.
 
The fact that is a video recoded offscreen does not help, but on the teasers of Red Bull Ring and Mount Panorama the circuits are too good-looking for PS3, we will see the ''downgrade'' of Zahara compared to his teaser when it gets released.

It looks too good to be an off-screen recording.
 
It looks too good to be an off-screen recording.
I think it´s a video of a video recorded offscreen, PD didn´t advertise it on his web, and does not have the same visual quality of other videos released by PD using his web.

Anyways, there is always a clear difference between the teasers and the real track ingame, shadows, bad textures on trees, lights doing weird things...

Let´s hope that will be as good loking as Nürburgring (because of the lenght of the circuit), even with his ugly trees.
 
Won't happen. It's unlikely that PD will even update GT6 this month. Why would they update GT6 in the last week of August when there is a guaranteed update sometime in the first half of September. It just doesn't make any sense for PD to do two (could be) giant updates in the space of 1-3 weeks. Zahara is unlikely to come this month but likely to come next month with one of the updates in September.

I still believe that business sense will prevail with Zahara coming with the Toyota VGT in September.
In May PD updated with content twice 2 weeks apart. We don't know that September is even a big update, could be just the VGT like when the BMW was added. Plus PD has been saying they want to keep updates monthly so it's still very very likely there is an August update.

EDIT: And there still isn't any actual business sense in putting the Toyota VGT with Zahara because business wise all the media is done with Toyota VGT because everything they need to know about is available at unveil, they don't actually care when it makes the game.
 
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Re-watching that Zahara video you can really tell the track is pretty janky, you can see the scenery in the background being loaded going around the corner:

View attachment 209679

Maybe PD realized they tried to do too much with this track on the PS3 and maybe shelved it for GT7 on the PS4. If the PS3 is being pushed to the limit by GT6 I don't think trying to create suck a large track was a good idea.
Looks loaded to me.
 
It's just the usual PD visual trickery. Just like the drag racing at Gemasolar, driving around Ronda, night time at Goodwood and fog at the Nurburgring. PD does some crazy stuff in regards of trailers for new content so it's a possibility that Zahara will have time transition but I can't see the longest track in GT6 not having some sort of time transition.
You will be able to drive around Ronda when we get the course maker, Ronda is slated to be one of the locations, and Goodwood does have time change.

I see people wondering of the PS3 can handle a track this big and saying it was shelved. We know it wasn't shelved because it's in the game coding for one, and two it better be able to handle it because the course maker is going to allow you to create a track 12x the size of the Nurburing. If course maker can do this there is no issue with Zahara being good.

EDIT: my bad, you said night time not time change at Goodwood. Goodwood has time change but doesn't get full dark.
 
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I hope they don't release it next week, because I'll be way too busy playing The Crew Beta to actually have time to test the track...
 
Perhaps it had originally been planned for a February-ish release, but the sheer scale of the environment and required draw distance couldn't be processed efficiently enough at that time, so it had to be delayed until it was optimized properly.

It's been found in the code, so it will be coming.
 
I hope they don't release it next week, because I'll be way too busy playing The Crew Beta to actually have time to test the track...
So because you are busy, you hope other people can't play it either :odd:

I've seen similar posts during this week.
I don't understand that.
It's if people think that the track or update will only be there for one day and one day only. :confused:
 
Re-watching that Zahara video you can really tell the track is pretty janky, you can see the scenery in the background being loaded going around the corner:

View attachment 209679

Maybe PD realized they tried to do too much with this track on the PS3 and maybe shelved it for GT7 on the PS4. If the PS3 is being pushed to the limit by GT6 I don't think trying to create suck a large track was a good idea.
There's a bit of pop-in on all tracks in the game, especially if you drive the "wrong" way. The benefit of putting a pre-made course-creator track (cough) in the game is that they can use the same visibility method they use on all the other tracks and get it out the door.

The course-creator proper will possibly need an open-world style visibility management method thing, because the "random" (as far as the devs' ability to predict it in usage) routes the circuits will take cannot be planned for in advance - it needs a system that deals with it on the fly. Either that, or we sit and wait whilst it calculates it in the traditional way once the track has been made (could get tedious between tests; and it's not even workable if PD decide not to use a design proxy like the "schematic" we got in GT5, but the actual geometry previewed in 3D, say.) But that wouldn't work for Ronda, as far as I imagine Ronda will be like.

Dynamic geometry culling systems incur a processing overhead in usage, and are notoriously difficult to tune. But they are very flexible, technically being able to control framerates if needs be. Combined with tessellation and progressive meshes (even if it's on the cars only), that could prove very useful on PS4. PD may be struggling to get it all to play nicely on the Cell's SPUs, given the manual scheduling they have to do.
 
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