- 11,339
- The 51st state of america
- sparkytooth50001
And the perfect opportunity to double post apparently.
far more interesting than Zahara especially with realistic physics simulation
Im not bald.
I think people are getting carried away by the guy driving in the video of Sierra. He makes hardly any mistakes, it's not gonna be this easy to drive. I think people will struggle to get gold for at least a reasonable amount of time. Probably without the massive moment where he loses it he'd have got gold. But you can see he knows the course.
Well if so that's interestingIt also looks like he's using the nitrous button a lot?
Well if so that's interesting
He keeps moving his right thumb over R2, it's not a comfy natural position for flipping gears unless you have massive hands.... so what else would be on that button?
High beam? I've been in rooms where other players are constantly flashing their headlights anytime they get near another car.
Im not bald.
Regarding the number of cars, it would be pretty easy for PD to exceed the usual limit in a point-to-point or 1 lap race, as you could never have all the cars onscreen at the same time, at least not if it was the usual staggering of the cars event.
In simple terms, if you reach the lead car there's no way you would drag the cars at the back along with you. It doesn't need to render too many cars at the same time, and in the replay it's not rendering anything until you focus on a specific car and its own opponents nearby. The rest of the time it is just data plotting the progress of each car. I doubt you can efficiently block all the cars either so the whole field catches up, though it's a fun idea.
People need to get away from this idea that the whole race is actually happening "visually", even if you aren't watching it.
Who said otherwise? But that block all the opponents thing, I'm going to try that!
Who said otherwise? But that block all the opponents thing, I'm going to try that!
Disappear is my best guess.I forgot about the time extension portion so I guess that's out the window. That sucks, really wanted to see if the AI just disappear or the game crashes.
I just counted 12 opponents on the GT5 AMG Academy Intermediate lap (the suspension model is so goofy now).
I think the 22 cars is achieved with a trick. Either the limit is in storing the visual data in memory, so they can have lots of "simple" opponents that are simulated with more detail the closer you are to them, and only those closest have their models loaded (and they're streamed in, lowest LoD first). Or they just recycle the models, put new stickers and colours on them and use the same "simple" AI trick. Or, they just delete them outright when "out of range".
Rendering isn't an issue if you reduce the LoD, which can be effected simply by spacing the cars out a long way.
It'll be interesting to see, especially if you can shift viewpoint from car to car in the replay...
There's criticism of it not being tight and twisty enough, but I think PD has tried to give us a track that a lot of people have asked for..
There's been a million comments about jumping in your 60's/70's/80's sports cars and going for a blast.
That sort of car is built for flowing corners, top down/ windows open so you can hear the symphony from the exhaust, and taking in your surroundings.
GT has plenty of technical "racing" tracks,
But aside from racing, tracks like the Nurburgring boring as bat**** as far as scenery and just cruising goes, plus the camber on the road for most of it makes it tiring to just drive on in the above manner, it's a race-track.
Take off your racing suit, slip on a silk shirt and a pair of bad 70's aviators,
fire up that old Fezza and take it easy....
According to my count, this guy passes 13, but there were at least 2 further up the track he didn't get to.
(skip to 10:20 mark)