Massive Changes Coming to Gran Turismo 7 in Response to Fan Feedback

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PD & Sony I feel had to do this. Sony has issued over 200k refunds at an avg 75.00 and their critic score is in the toilet. Its a great positive step, only time heals wounds and PD isn't out of the woods yet
I really doubt it was that high. You can’t return it once you’ve downloaded it, at least for the digital version which there were a lot of.
 
Actually, the increase from 20 to 100 million cap, may actually have another meaning.
Why do I say this?
Because of the insanely high value of the Ferrari 250 GTO, which the last sale in auction was 70 million, and they are worth a lot more than 20 million. And maybe because they also plan on adding other ultra expensive cars, which actually there are not that many which are above 20 million but they do exist.

The most valuable car in the automobile history is the Mercedes 300 SLR Coupe. There exists only 2 examples of this car IRL and it's worth 100 million if Mercedes ever decides to sell them.

So from this you can already add the dots... Most expensive car in history is 100 million... And they are increasing the credit cap to 100 million... and they have parternship with Hagerty so the value of the cars in the game, are almost exactly like in real life... And they also seem to be adding a lot of legendary classic cars from below the 60s.
 
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I think its a certainty they will be selling legendary cars for more than 20m credits, which factored into their decision to raise the cap. You would hope they would drop in the legendary dealership months down the line (and not soon after the changes are implemented).
 
Actually, the increase from 20 to 100 million cap, may actually have another meaning.
Why do I say this?
Because of the insanely high value of the Ferrari 250 GTO, which the last sale in auction was 70 million, and they are worth a lot more than 20 million. And maybe because they also plan on adding other ultra expensive cars, which actually there are not that many which are above 20 million but they do exist.

The most valuable car in the automobile history is the Mercedes 300 SLR Coupe. There exists only 2 examples of this car IRL and it's worth 100 million if Mercedes ever decides to sell them.

So from this you can already add the dots... Most expensive car in history is 100 million... And they are increasing the credit cap to 100 million... and they have parternship with Hagerty so the value of the cars in the game, are almost exactly like in real life... And they also seem to be adding a lot of legendary classic cars from below the 60s.
Just put down the tinfoil hat for a moment ok? The high prices may have traumatized you a bit
 
I wonder if I'll get the higher payout for the Circuit Experiences I've already done, so far they're a very hard way to make 30k.
Either way, this sounds like a good update, especially the more cars at once in the dealerships.
 
I wonder if I'll get the higher payout for the Circuit Experiences I've already done, so far they're a very hard way to make 30k.
Either way, this sounds like a good update, especially the more cars at once in the dealerships.
I suspect they'll 'reset' the Circuit Experiences in the sense that they will allow those who have already completed them to do so again for the better rewards - without reversing previous achievements/completions.
 
Actually, the increase from 20 to 100 million cap, may actually have another meaning.
Why do I say this?
Because of the insanely high value of the Ferrari 250 GTO, which the last sale in auction was 70 million, and they are worth a lot more than 20 million. And maybe because they also plan on adding other ultra expensive cars, which actually there are not that many which are above 20 million but they do exist.

The most valuable car in the automobile history is the Mercedes 300 SLR Coupe. There exists only 2 examples of this car IRL and it's worth 100 million if Mercedes ever decides to sell them.

So from this you can already add the dots... Most expensive car in history is 100 million... And they are increasing the credit cap to 100 million... and they have parternship with Hagerty so the value of the cars in the game, are almost exactly like in real life... And they also seem to be adding a lot of legendary classic cars from below the 60s.
Yeah but the estimated price of the SLR isn‘t really rooted in reality, because in comparison to the 250 GTO and other high value cars this never got sold.
 
Could someone explain (in layman's terms) what 'live service' means, please?
Live Service games are never 'complete', in the sense that the developers aim to continually release new content to 'consume' over several years (the lifespan of the game). Generally, this content will be free but incentivise some spending (i.e. microtransactions), or be in the form of paid DLC. The aim is to keep players engaged with the game over a longer period of time (with a corresponding increase in the amount of money spent on the game itself by the players above and beyond their initial purchase).
 
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Actually, the increase from 20 to 100 million cap, may actually have another meaning.
Why do I say this?
Because of the insanely high value of the Ferrari 250 GTO, which the last sale in auction was 70 million, and they are worth a lot more than 20 million. And maybe because they also plan on adding other ultra expensive cars, which actually there are not that many which are above 20 million but they do exist.

The most valuable car in the automobile history is the Mercedes 300 SLR Coupe. There exists only 2 examples of this car IRL and it's worth 100 million if Mercedes ever decides to sell them.

So from this you can already add the dots... Most expensive car in history is 100 million... And they are increasing the credit cap to 100 million... and they have parternship with Hagerty so the value of the cars in the game, are almost exactly like in real life... And they also seem to be adding a lot of legendary classic cars from below the 60s.
i'll be honest if that is the case i'm not really that bothered, those uber expensive cars from the 1950s and 1960s don't really interest me anyway, give me a civic type r :)
 
Please fix the physics issue.. gt sport is so much more enjoyable to play…certainly using a control pad, motion control… gt7 cars oversteer ridiculously easy.. unrealistic I’d say… is gt7 made specifically for a wheel???
 
AFAIK, it's something you keep paying for in return for updates and new content. Like Netflix etc.
My understanding could be entirely wrong but Its like a subscription model. Whats happening here is Sony wants to turn GT7 into an economy so damned that you force the player to turn to the microtransactions. Then the player is paying to just to progress and play the game. Its the same as a subscription service except you also pay $70+ or so for the full game beforehand.
In this case they use the excuse of cars having real world prices with constant inflation to elevate the price and make them harder to drive and obtain

Somene correct me if Sony is trying to do anything else but that with GT7.
 
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Yeah but the estimated price of the SLR isn‘t really rooted in reality, because in comparison to the 250 GTO and other high value cars this never got sold.
You have many cars in GT7 already that never got sold and have set prices based on just estimatives of what people (or rather, the manufactorers themselves, since most of it is race cars) got going for them when selling them.

The Sauber C9 is one example of it. Why is it 3 million in the game? Because IRL it's the "suggested" price of that car if sold.
 
i'll be honest if that is the case i'm not really that bothered, those uber expensive cars from the 1950s and 1960s don't really interest me anyway, give me a civic type r :)
The problem is once microtransactions become a staple in a game series.. They never leave. Look at how much money GTA online made and how Rockstar decided to never update the single player campaign because of this new money. The next Gran Turismo game could have even worse MTX if GT7 keeps it in this bad state.
 
AFAIK, it's something you keep paying for in return for updates and new content. Like Netflix etc.

Constant online game that tries to keep players playing all the time with constant updated and new add-ons.

Live Service games are never 'complete', in the sense that the developers aim to continually release new content to 'consume' over several years (the lifespan of the game). Generally, this content will be free but incentivise some spending (i.e. microtransactions), or be in the form of paid DLC. The aim is to keep players engaged with the game over a longer period of time (with a corresponding increase in the amount of money spent on the game itself by the players above and beyond their initial purchase).
I really should have known that with me owning the last four games... Just never heard the term live service before.

Cheers for answering:cheers:
 
The problem is once microtransactions become a staple in a game series.. They never leave. Look at how much money GTA online made and how Rockstar decided to never update the single player campaign because of this new money. The next Gran Turismo game could have even worse MTX if GT7 keeps it in this bad state.
Speaking of Rockstar, they announced a subscription for GTA Online 😭😭

 
Because of the insanely high value of the Ferrari 250 GTO, which the last sale in auction was 70 million, and they are worth a lot more than 20 million. And maybe because they also plan on adding other ultra expensive cars, which actually there are not that many which are above 20 million but they do exist.
I've been seeing the GTO brought up a few times this week, so I'm going to attempt to calm these theories about the car coming to GT7 with a 20 million+ cr. price.

The specific car you're referring to is 4153 GT, & it was never sold through auction. It was a private transaction that happened in April 2018 & the agreed upon price was not $70 million. The actual price is not known, but historians in the know can share it was not that high. The highest priced paid for a 250 GTO at auction came later in the year, 3413 GT @ Monterey through RM Sotheby's with a hammer price of $48,405,000.

Given the other cars in the game that are going through the Hagerty pavilion, those prices are more in line with how the auction market is evaluating the cars, not private transactions that can always be negotiated behind their closed doors. And with a car like the 250 GTO, the public market generally only has an idea of its value based around the last one sold in public, so today, 1 could start fairly easily at $50,000,000. However, as I've said in another thread, PD does look like they'll take some liberties with how these cars fluctuate in their online world & therefore, the pricing will likely not be a 1:1 replication of real world markets. Some cars in the game are already well under-valued by their real world estimates (like the Supra GT500), so I see no reason that when PD throws the 250 GTO up for grabs, it wouldn't fall more in the realm of 20-30 million credits at best.

I personally think the reason for change was because an issue highlighted was these cars are priced very close to or at the cost cap, and without folks knowing when the cars would come back around, players might be stuck at their 20 million cr. cap waiting for the F1, 917K or similar priced car to come around. Raising the cap to 100 million cr. more than allows for them to save/grind for these cars and still make money for other cars in the mean time. Any car being priced over the 20 million cr. limit as a result of this increase, I don't think will be by much, if at all.
 
I'd pay 5$ every month for 10 cars + one track.
if they are not fictional cars (ergo. Gr. or VGT cars) and are actual real life cars that are not duplicates of already existing ones in game? I also wouldn't mind that.

I personally think the reason for change was because an issue highlighted was these cars are priced very close to or at the cost cap, and without folks knowing when the cars would come back around, players might be stuck at their 20 million cr. cap waiting for the F1, 917K or similar priced car to come around. Raising the cap to 100 million cr. more than allows for them to save/grind for these cars and still make money for other cars in the mean time. Any car being priced over the 20 million cr. limit as a result of this increase, I don't think will be by much, if at all.
Yes, 48 million is the "actual" value yes. But still, it is higher, much so, than 20 million.

I also WANT to believe that the reason they are changing this is exactly what you wrote here^. But, this is PD, which has already shown some of its colours and did things completely opposite of what the fans wanted/were expecting.

Regardless of the reason, this is obviously a positive change, but it does make you wonder about the pricing of those cars. As I said, I wouldn't mind it, because so far, the 250 GTO is the only car in the game that should cost considerably over 20 million.
 
My understanding could be entirely wrong but Its like a subscription model. Whats happening here is Sony wants to turn GT7 into an economy so damned that you force the player to turn to the microtransactions. Then the player is paying to just to progress and play the game. Its the same as a subscription service except you also pay $70+ or so for the full game beforehand.
In this case they use the excuse of cars having real world prices with constant inflation to elevate the price and make them harder to drive and obtain

Somene correct me if Sony is trying to do anything else but that with GT7.
Nothing points to that, at least as of now. And the major part of GT7 that would be up for that kind would be the online mode.
To some extent you could say that they did a light version with GT-Sport except the updates was free.

And just to be clear having expensive cars has nothing to do with a Live-Service game, the vast majority doesn't care about the few super exclusive cars, they just want to drive cars. The unicorns are for those that spend many hours in the game and within months will have bought everything.
 
One thing worries me, the additional races he says are going to be added in missions? Like the missions we have now where a wheel off track is instant disqualification? I wouldn't want an hour long endurance race like that.
 
Actually, the increase from 20 to 100 million cap, may actually have another meaning.
Why do I say this?
Because of the insanely high value of the Ferrari 250 GTO, which the last sale in auction was 70 million, and they are worth a lot more than 20 million. And maybe because they also plan on adding other ultra expensive cars, which actually there are not that many which are above 20 million but they do exist.

The most valuable car in the automobile history is the Mercedes 300 SLR Coupe. There exists only 2 examples of this car IRL and it's worth 100 million if Mercedes ever decides to sell them.

So from this you can already add the dots... Most expensive car in history is 100 million... And they are increasing the credit cap to 100 million... and they have parternship with Hagerty so the value of the cars in the game, are almost exactly like in real life... And they also seem to be adding a lot of legendary classic cars from below the 60s.
im glad someone gets it.

By next year they will raise the Mclaren F1 beyond 20m. Just you watch.
 
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Speaking of Rockstar, they announced a subscription for GTA Online 😭😭

Exact reason why I abandoned GTA and Rockstar altogether. They just keep pushing and pushing for money as if they don't have enough. If this MTX issue doesn't get under control GT will turn into the same trash.
 
No mention of custom races which is a big one for me. I hope they fix the payouts for them too. That and allow for saving settings sheets and making the default opponent vehicles match your car/pp better. That and adding more filters for drive type, era, country of origin etc.

Oh well, everything else sounds positive. I hope it doesn't take too long to get the important aspects mentioned.

I hope they also fix the default tire selection that happens when you use cars from your garage too. No reason a fully tuned Corvette C4 that's race ready should have street tires equipped.
 
PD you bastards, when I made the comment about making the 250 GTO 70 million Cr., I didn't think you'd actually do it (or get ready for it haha) :lol::lol::lol:

I'm happy to see PD get to work on fixing the payouts, especially in online races. I hope Sport mode is part of that system because I would really like to see my 20 minutes or so rewarded with more than 10k credits. I'm also glad to see them increasing the UCD and Legends car count at a single time. I still absolute despite them being on a rotation tied to real time, but at least it means the wait for a car to reappear is less?

I dunno, I still think these dealerships should be player controlled like past GT games. If they want to introduce a time based dealership, it should be like how GT5 did it with cars available on a real time rotation for full price but 0 miles
 

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