Its mostly positive in his statement so that can only be a good thing,the question mark for me is the raising of the 20 million credit limit,will this mean the Hegarty prices will be above 20 million?Im not a fan of the Hegarty pricing in a game its still locking cars out but it is what it is.
Anyway take a look at what was put in the statement regarding the 100% average increase payout.Fisherman ranch was 97500 with CRB before the drop,the new payout is 45000 with CRB.A 100% increase on the new price gives us a payout of 90000k,so this is less than previous.The same for goodwood with the Mini cooper,before was 52500 with CRB,new is 18000 with CRB,100% takes it to 36000k,less again.This is assuming that the prices increase for all races,he says in his statement`in the latter half of the world circuits`so we dont know which races will be affected.My maths may be off also,so please correct my arithmetic if im wrong!
Even if they do increase by 100% its still better than they are now,but lower than before the nerf.Hey,you never know the increase may be on the original payouts,we can always hope.👍
In the end it comes down to how much time is reasonable for people to race/grind in order to afford cars (this is excluding tuning, paints, and upkeep).
X = Max credit payout per hour
Y = Worth of car
Z = Number of hours required to afford that car
Y/X = Z
One way to look at it is to have the pre-update 1.07/1.08 max credits per hour (~1.800.000 Cr/h) compared to the most expensive car that we knew of then (20.000.000 Cr). Percentage-wise that makes 9% per hour of 20 million. This meant roughly 11 hours of racing/grinding to afford one of the most expensive cars available in the game (at that point). Reasonable people can disagree on whether that amount of time investment is reasonable to afford one expensive car.
20.000.000 Cr / 1.800.000 Cr = 11,111…
If the coming updates turn out to have payouts lower than 1.8 million Cr/h (X) I would look at it as them saying that they want players to invest Z amount of hours to get car of Y value. Or, you know, fork over that moolah.
Should the most expensive car turn out to be, let’s say, 70 million Cr in coming updates, I would look for at least one or two races/championships to pay ~7.5 million Cr/h. Otherwise, that’s them saying that they want you to play for ~39 hours (if max payout is 1.8 million Cr/h) to get that car, or that you should use MTX.
70.000.000 / 1.800.000 Cr = 38,888…
What players need to decide is how much of a time investment is reasonable in order to attain the cars they want.
Previously I said that the minimum I would accept is 5% of the most expensive car in the game per hour (right now it’s somewhere between 3-4%). However, that is because I can actually afford to invest 5-6 hours per day since I’m in college. For people who can only afford to play maybe 1-2 hours per day on average 5% would be unreasonable. Perhaps 12-20% would allow them to progress in a reasonable pace?
Otherwise we’re likely going to see people running scripts/bots while at work or school just to be able to afford the cars they want in a time frame that’s reasonable to them.