Massive Changes Coming to Gran Turismo 7 in Response to Fan Feedback

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I had a 6 star ticket today (after 1 and 2 stars for four or five straight days). The prizes were a Veyron, an F1500, an engine, a big pile of gold bars, and a small pile of gold bars. I’m sure you can guess what it landed on. This roulette mechanic seems almost designed to purposely tease and create frustration. But it was more than 2k at least.
It's a sure thing. Sad thing is it works for some people. They are even happy when rigged roulette gives them something. I am constantly frustrated from the whole game but what can we do. It is what it is.
 
This is a great win for us players!!! ✊
On the other hand I fear that if it wasn't such huge outrage, nothing would happen!
The events, cars and tracks was already planned, but the 100% increase in events and be able to sell cars, was absolutly the backlash,
you'll get a 6 stars ticket, which will give you a 2k pile of cash :lol:
Only had one 6 star ticket got a million out of it,
 
Which cars are these?
Does this affect fully customizable gearboxes?
Is this glitch recent?
Im not sure how many cars wich is glitched.
But the ones I do know is Dodge Challenger 70', Ford Mustang Boss 429 69', Ford Mustang Mach 1 71', Willys Jeep.
It seem to be american cars from what I can see.
The bug / glitch has been there from day 1.
When you try to tune it, it seems to work but when you back out to track, it jumps back to stock settings...
And yes this regards the fully customizeable gearbox!
 
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This is the discussion thread for an article on GTPlanet:

Massive Changes Coming to Gran Turismo 7 in Response to Fan Feedback

Polyphony Digital studio head Kazunori Yamauchi has made a special post on the PlayStation Blog in which he has given more information about near-future updates coming to Gran Turismo 7, as well as an in-game boost for those affected by the recent server outage...
All sounds brilliant, one thing I'd love is that we weren't forced to be always online, I feel like we've been pushed into just buying a license to play the game, the same as if it was digital content..
I would love to be able to play it like the originals from ps1, so if they make a base game offline we won't loose the entire game in 10 years like we have gt5 and gt6 from the ps3, as now the servers are gone the game is no longer playable, and I really enjoyed them with my gt force wheel. 👍🏻
 
Even other than the April Fools assumption or the franchise's other problems, the updates here can sound terrible too. The worst case scenario of those:
  • Include a total of eight new one-hour Endurance Race events to Missions. These will also have higher reward settings = Wasting a lot of time to get minimum reward as a part of the Missions, and no further reward when it's replayed, and no mention on how higher the reward in settings are.
  • Increase the upper limit of non-paid credits in player wallets from 20M Cr. to 100M Cr = Potentially more cars being sold at closer to 100M price range.
  • Increase the payout value of limited time rewards as we develop as a live service = Even more FOMO stuff to get on the limited time events or such.
  • Addition of Endurance Races to Missions including 24-hour races = Same as endurance above only even wasting more time.
  • Make it so cars can be sold = The game giving little to no value at all from the sold cars, like 5% or below (as long as you get credit, but doesn't matter if it's tiny, just to differentiate it from Discard), far less than previous games.
And those updates, while objectively doing more, it would do little if they're:
  • Increase rewards in the events in the latter half of the World Circuits by approximately 100% on average = Don't know if this'd be enough to get credits in reasonable time.
  • Addition of high rewards for clearing the Circuit Experience in all Gold/All Bronze results = Unknown how rewarding the awards is, can potentially only consist of cars that are easily obtainable or you already have.
  • Increase of rewards in Online Races = No mention on how much increase.
  • Increase the quantity of Used and Legend cars on offer at any given time = No mention of how many increase, and this doesn't touch the main problem like the cycle (and even then too fast cycle is terrible too).
  • Further World Circuit event additions = More chase the rabbit races, because Sophy is an overrepresented insignificant crap.
 
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It's a sure thing. Sad thing is it works for some people. They are even happy when rigged roulette gives them something. I am constantly frustrated from the whole game but what can we do. It is what it is.
It sucks. GT Sport gave a car every day with the daily workout and even your birthday. They only made it worse for no benefit to players.
 
It's a sure thing. Sad thing is it works for some people. They are even happy when rigged roulette gives them something. I am constantly frustrated from the whole game but what can we do. It is what it is.]
The roulette is pretty insidious. Can't imagine how many people will be forced to buy MTX due to the constant teasing and frustration
 
It sucks. GT Sport gave a car every day with the daily workout and even your birthday. They only made it worse for no benefit to players.
It's about benefit for Sony.
The roulette is pretty insidious. Can't imagine how many people will be forced to buy MTX due to the constant teasing and frustration
Yeah. I am slowly losing any interest because of frustration and blocked cars. Why not play ACC with much better physics, at least similar graphics and great tracks?
 
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The roulette is pretty insidious. Can't imagine how many people will be forced to buy MTX due to the constant teasing and frustration

I’m not sure they’ll be forced to, but definitely tempted, it dangles nice cars in front of you, then snatches them away.

I would hope that eventually everyone will end up winning good stuff now and again at the same average rate. If it’s one good win every twenty spins or sthg on average for everyone playing the game it’d at least be fair. If it’s totally random though, and one person might get ten great prizes in a month while another player gets one, for playing the same number of workouts, then it’s screwed.

I think somebody here (a moderator?) mentioned somewhere that the roulettes are fixed, in the sense that the prize is decided before the spin (ie the spin is total theatre to excite/depress you) which could mean they’re programmed to give everyone equal prizes on average for x number of spins. I hope that’s the case.

Edit: it would help ease frustration if PD actually told us this; at least we’d know it’s just a case of being patient and waiting, rather than wondering if it’s completely random and you might never get a good car ( or engine) from it, while the next guy brags he’s on engine number two or three already...
 
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Even other than the April Fools assumption or the franchise's other problems, the updates here can sound terrible too. The worst case scenario of those:
  • Include a total of eight new one-hour Endurance Race events to Missions. These will also have higher reward settings = Wasting a lot of time to get minimum reward as a part of the Missions, and no further reward when it's replayed, and no mention on how higher the reward in settings are.
  • Increase the upper limit of non-paid credits in player wallets from 20M Cr. to 100M Cr = Potentially more cars being sold at closer to 100M price range.
  • Increase the payout value of limited time rewards as we develop as a live service = Even more FOMO stuff to get on the limited time events or such.
  • Addition of Endurance Races to Missions including 24-hour races = Same as endurance above only even wasting more time.
  • Make it so cars can be sold = The game giving little to no value at all from the sold cars, like 5% or below (as long as you get credit, but doesn't matter if it's tiny, just to differentiate it from Discard), far less than previous games.
And those updates, while objectively doing more, it would do little if they're:
  • Increase rewards in the events in the latter half of the World Circuits by approximately 100% on average = Don't know if this'd be enough to get credits in reasonable time.
  • Addition of high rewards for clearing the Circuit Experience in all Gold/All Bronze results = Unknown how rewarding the awards is, can potentially only consist of cars that are easily obtainable or you already have.
  • Increase of rewards in Online Races = No mention on how much increase.
  • Increase the quantity of Used and Legend cars on offer at any given time = No mention of how many increase, and this doesn't touch the main problem like the cycle (and even then too fast cycle is terrible too).
  • Further World Circuit event additions = More chase the rabbit races, because Sophy is an overrepresented insignificant crap.
Responding to the long-term updates (in the bolded), those are the ones I am fearing the most that will happen.

If the Endurance races are going to the "Missions" menu, you are only going to be able to earn the prize money once.
And you also don't know what type of reward it's going to be in the first place, if it's going to be 300.000 or lower for just a single ONE hour mission that you will only win once, it's going to be just a waste of time, or maybe you can enjoy the race but at the end seeing at the payout, you will be massively disappointed.
And it's not like most people will be repeating 24 hour races, but if the payout for a 24 hour race is less than several million credits, it's going to be an absolute insult to all of us.

And then the 2nd thing I am fearful... That the resale value of the cars in GT7 is only like 5-10% of the car's value. Which would be obnoxiously low.
One other thing about this I fear that will happen but shouldn't... Is that they are not going to allow you to sell certain cars that cost over, say, 1 million, or you can't sell Legendary Cars, something along those lines. Which again, is ridiculous since the cars are yours to do whatever you want with them, imagine wasting 20 million on a car to "try it out", not liking it and then being stuck with it (I won't do that but a lot of people will).


The payouts being increased to "on average" 100% what they are now, is not going to make much of a difference. 100% was what most of the payouts gave before 1.07.
The value of the 10-lap pit-stop races is aburdly low already, those would need a bump of 200 to 300% at least to make them viable grinds.


As for future cars costing more than 20 million. There's only a handful of those cars that cost more than that IRL, and PD is likely not going to model most of them anyway. So, it shouldn't be much of a problem, again, unless the payouts still remain ridiculous.
 
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It's about around benefit for Sony.

Yeah. I am slowly losing any interest because of frustration and blocked cars. Why not play ACC with much better physics, at least similar graphics and great tracks?
I am playing ACC at the moment, at 78 SA rank and TR 89, which means, on console at least that I can enter pretty much any race lobby due to my high safety rating and expect clean racing. The only problem is the lobbies seem to get less players with time, doesn't have the player retention of say a GT game. The aliens have their special setups, but I'll get to their mechanical skill level with time and proper understanding of the way physics works. ACC is definitively a better sim racing title.
 
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I am playing ACC at the moment, at 78 SA rank and TR 89, which means, on console at least that I can enter pretty much any race lobby due to my high safety rating and expect clean racing. The only problem is the lobbies seem to get less players with time, doesn't have the player retention of say a GT game. The aliens have their special setups, but I'll get to their mechanical skill level with time and proper understanding of the way physics works. ACC is definitively a better sim racing title.
True, online! I don't play online too much. GTS was great what I heard. GT7 is terrible what I heard. :D

It's sad I don't like GT7 and think MC score is deserved but the game is completely broken on many level. It trolls you all the time and I don't have time for it. I paid for the game to play with and don't want be anybody's hostage. ACC you can fire and play, easy, nothing special, no frustration. On consoles there is still amazing PC2 or AMS2 on PC.

But yeah, as a frustration simulator, it could win first place easily.
 
Responding to the long-term updates (in the bolded), those are the ones I am fearing the most that will happen.

If the Endurance races are going to the "Missions" menu, you are only going to be able to earn the prize money once.
And you also don't know what type of reward it's going to be in the first place, if it's going to be 300.000 or lower for just a single ONE hour mission that you will only win once, it's going to be just a waste of time, or maybe you can enjoy the race but at the end seeing at the payout, you will be massively disappointed.
And it's not like most people will be repeating 24 hour races, but if the payout for a 24 hour race is less than several million credits, it's going to be an absolute insult to all of us.

And then the 2nd thing I am fearful... That the resale value of the cars in GT7 is only like 5-10% of the car's value. Which would be obnoxiously low.
One other thing about this I fear that will happen but shouldn't... Is that they are not going to allow you to sell certain cars that cost over, say, 1 million, or you can't sell Legendary Cars, something along those lines. Which again, is ridiculous since the cars are yours to do whatever you want with them, imagine wasting 20 million on a car to "try it out", not liking it and then being stuck with it (I won't do that but a lot of people will).


The payouts being increased to "on average" 100% what they are now, is not going to make much of a difference. 100% was what most of the payouts gave before 1.07.
The value of the 10-lap pit-stop races is aburdly low already, those would need a bump of 200 to 300% at least to make them viable grinds.


As for future cars costing more than 20 million. There's only a handful of those cars that cost more than that IRL, and PD is likely not going to model most of them anyway. So, it shouldn't be much of a problem, again, unless the payouts still remain ridiculous.
These are all good points to raise,especially the reselling of cars.As i posted elsewhere regarding the 100% increase,using Gr4 HSR as an example,pre nerf payout was 97500k.After nerf 45000k,the amount what is now increased by 100% would make it 90000k which is less than before.
Unfortunately all we can do is wait and see,im cautiously optimistic but also a little bit excited about the coming updates.🤞
 
Why not play ACC with much better physics, at least similar graphics and great tracks?
Because none of those reasons are primary reasons why most people play GT. Accessibility and broad options for how to play the game are the main draws to GT.
 
ACC is definitively a better sim racing title.
It is, for damn sure. Probably the best out there.

But then, as a game, it doesn't have a propper career mode, you don't have an economy for the cars in the game, tuning is not as good, but it's better to setup cars at least, and of course, it lacks a good chunck of cars and tracks unless you play it on PC with mods.

I loved driving in Assetto Corsa, but the game didn't made me "click" to play it more. Not to mention that it has very poor controller optimization, almost undriveable in fact. Which again, doesn't attract much of an audience, and if you want to propperly experience driving in AC or any other hardcore sim, you need a wheel, and a "decent" wheel sets you back about 200-300€. It's just not a game for everyone, even among the people who like cars.
 
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Because none of those reasons are primary reasons why most people play GT. Accessibility and broad options for how to play the game are the main draws to GT.
They should remove real driving simulator tag then. I can't play the game because there are no cars or races. Rather narrow options. :D
 
It is, for damn sure. Probably the best out there.

But then, as a game, it doesn't have a propper career mode, you don't have an economy for the cars in the game, tuning is not as good, but it's better to setup cars at least, and of course, it lacks a good chunck of cars and tracks unless you play it on PC with mods.

I loved driving in Assetto Corsa, but the game didn't made me "click" to play it more. Not to mention that it has very poor controller optimization, almost undriveable in fact. Which again, doesn't attract much of an audience, and if you want to propperly experience driving in AC or any other hardcore sim, you need a wheel, and a "decent" wheel sets you back about 200-300€. It's just not a game for everyone, even among the people who like cars.
Agreed that GT has it's place and IMO needs to deliver on the single player career promises and economy changes that tanked it's Metacritic score. I would be thankful if just the Microtransactions will be nuked to orbit!

Assetto Corsa is just a nice simulator that supports extensive modifications. And it does that wonderfully. If it had a bit more work outside of the sim aspects, addition of car collecting gameplay mechanics, more cars etc it could even pass off as a Gran Turismo game under a new label. It's that good.

ACC is quite simply a real racing Simulator, can't top it on console apart from maybe PCARS2(which is much worse in graphics and sound design by the way) but you'd better shell out the money for a proper wheel setup regardless, or no point.
 
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No sim needs a wheel. ACC has casual gamepad helper similar like GT has. AC is like normal sim. There is no problem with a pad.
 
I feel like PD and Sony missed an opportunity with GT Sport.

Just make it a live service separate from the the mainline GT games with constant content aimed toward people who just want to race online.. like iRacing but for consoles, and charge $5/10 Month or whatever. Keep adding real world tracks and cars with a focus a more realistic driving/racing experience. Or spin off a smaller team that only handles GT sport. There's a market for people who would easily pick up a PS5 for this type of service. Trying to cater to both crowds with this all encompassing game that has to start from scratch every release is highly annoying. Kaz's obession with trying to recreate pokemon with cars where the multiplayer and driving experience take a back seat to the pretty menus and classy music stopped being cute a while ago.
Well said. They should have kept GT Sport constantly updated and had that game be the online, dedicated racing game. Then just make a proper offline Gran Turismo with casual online lobbies where those that want car collection/tuning/"car rpg" can have their thing and go race a Miata against a Group B rally car if they so choose. We see the clash between fans of the two types perfectly in the fights over the PP system and BoP system. Trying to marry two segments of players where one turns a 90's family sedan into a 600hp track monster and the other wants strict, balanced Super GT and LMP racing will never work even remotely as well as having dedicated entries for each player type. No matter what moves PD makes with GT7 one side is always going to be pissed.

Aside from keeping Sport updated/running an extra server it doesn't seem like it would be much more investment to keep both games running concurrently, and barring one of them flopping terribly it would be much more lucrative. The games are similar enough that it can't be that hard to port cars/tracks from GT7 to Sport and vice versa, and for Sony it would give them both a live-service online racer and a single-player car game to boast about. I just don't see how they can split the difference and appease both sides; as this game progresses one side is going to be pushed to the margins, so this game will be a constant source of contention going forward. Just such a "shoot yourself in the foot" move, and one that was avoidable at that.
 
No sim needs a wheel. ACC has casual gamepad helper similar like GT has. AC is like normal sim. There is no problem with a pad.
I disagree, i tried them on PS4. Quit after 10 minutes got an xbox and Forza lol.

I say from first hand experieince they are rather diffucult for the average GT forza player.
 
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No sim needs a wheel. ACC has casual gamepad helper similar like GT has. AC is like normal sim. There is no problem with a pad.
:lol: Guess it depends on what your needs are and how much you enjoy playing sims from your couch over being in a well set-up rig. There are absolutely some sims out there on PC for example that you're better off not bothering with if you don't have a decent wheel setup. On consoles, simulators have tried to implement controller stuff, but I've always found it more a hassle to setup and play the way I'd like than to get the wheel working with it

GT is really one of the few sim/sim-lite car games that I loved playing on a controller same as any Forza, up till GT Sport (where it was generally more fun on a wheel, especially when drifting of any kind and longer/endurance races)
 
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Well said. They should have kept GT Sport constantly updated and had that game be the online, dedicated racing game. Then just make a proper offline Gran Turismo with casual online lobbies where those that want car collection/tuning/"car rpg" can have their thing and go race a Miata against a Group B rally car if they so choose. We see the clash between fans of the two types perfectly in the fights over the PP system and BoP system. Trying to marry two segments of players where one turns a 90's family sedan into a 600hp track monster and the other wants strict, balanced Super GT and LMP racing will never work even remotely as well as having dedicated entries for each player type. No matter what moves PD makes with GT7 one side is always going to be pissed.

Aside from keeping Sport updated/running an extra server it doesn't seem like it would be much more investment to keep both games running concurrently, and barring one of them flopping terribly it would be much more lucrative. The games are similar enough that it can't be that hard to port cars/tracks from GT7 to Sport and vice versa, and for Sony it would give them both a live-service online racer and a single-player car game to boast about. I just don't see how they can split the difference and appease both sides; as this game progresses one side is going to be pushed to the margins, so this game will be a constant source of contention going forward. Just such a "shoot yourself in the foot" move, and one that was avoidable at that.
They already failed to do that and many fans left the series, As GT sales severly declined Forza hit all time highs. But atleast MS was smart enough to split Forza into two games. PD and Kaz in their infenity idiocy will run this franchies into the ground.

Socom which was very succesfulla t one point yet died after its 10th releases, i doubt GT makes it that far with out major restructering and a new person in charge.
 
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I think somebody here (a moderator?) mentioned somewhere that the roulettes are fixed, in the sense that the prize is decided before the spin
But that's just how electronic gambling machines work and isn't what people are upset about. The problem is that the game shows a roulette wheel that clearly isn't fair, i.e. there's not a 1/5 chance of winning each prize presented.
Socom which was very succesfull died after its 10th releases
I remember that game - in fact I still have the headset the came with it on PS2 :D
 
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I disagree, i tried them on PS4. Quit after 10 minutes got an xbox and Forza lol.

I say from first hand experieince they are rather diffucult for the average GT forza player.
Yes, that's true. But if you are not average GT players, it's possible and very pleasant.
:lol: Guess it depends on what your needs are and how much you enjoy playing sims from your couch over being in a well set-up rig. There are absolutely some sims out there on PC for example that you're better off not bothering with if you don't have a decent wheel setup. On consoles, simulators have tried to implement controller stuff, but I've always found it more a hassle to setup and play the way I'd like than to get the wheel working with it

GT is really one of the few sim/sim-lite car games that I loved playing on a controller same as any Forza, up till GT Sport (where it was generally more fun on a wheel, especially when drifting of any kind and longer/endurance races)
I play mostly on PC and sims. Consoles are fine too but not many good game are there so I combine it. You don't need a wheel for any sim.
 
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Yes, that's true. But if you are not average GT players, it's possible and very pleasant.

I play mostly on PC and sims. Consoles are fine too but not many good game are there so I combine it. You don't need a wheel for any sim.
I mean, no offense a lot of people would be better off with a wheel setup if they take sim racing seriously , I'd argue that just because a sim supports a controller/gamepad does not make it all that much fun or realistic to do so, IMO. There are simply more limitations when you limit yourself to a gamepad. It's like driving on a keyboard vs on a wheel. If you have both, why would you use the keyboard and forget the wheel with it's amazingly immersive FFB? I reckon most people would enjoy the wheel if they had a good one mate. I get that technically you don't "need" a wheel since gamepads are supported a lot more these days. But you kind of lose out on a lot of what makes a sim enjoyable in the first place by playing it with a keyboard or simple gamepad. Especially if you drive/race with every assist just to control the thing and so you can't get the joy of slowly turning all those off and just driving :lol:

The only contrary I'd add is that carx drift racing online, on PS4 is pretty neat on a controller. I was impressed by the sense of control you could achieve there if you tuned your car to the controller, but the physics also aren't the most realistic thing out there so it's not really relevant to the top sims, but I still enjoy mucking around on it on a controller to this day.
 
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I mean, no offense a lot of people would be better off with a wheel setup if they take sim racing seriously , I'd argue that just because a sim supports a controller/gamepad does not make it all that much fun or realistic to do so, IMO. There are simply more limitations when you limit yourself to a gamepad. It's like driving on a keyboard vs on a wheel. If you have both, why would you use the keyboard and forget the wheel with it's amazingly immersive FFB? I reckon most people would enjoy the wheel if they had a good one mate. I get that technically you don't "need" a wheel since gamepads are supported a lot more these days. But you kind of lose out on a lot of what makes a sim enjoyable in the first place by playing it with a keyboard or simple gamepad. Especially if you drive/race with every assist just to control the thing and so you can't get the joy of slowly turning all those off and just driving :lol:

The only contrary I'd add is that carx drift racing online, on PS4 is pretty neat on a controller. I was impressed by the sense of control you could achieve there if you tuned your car to the controller, but the physics also aren't the most realistic thing out there so it's not really relevant to the top sims, but I still enjoy mucking around on it on a controller to this day.
Wheel and gamepad are the same. Keyboard is not. Only reason for a wheel is immersion, I get that, I played on wheels for years.

You don't need any aids, I don't use any in any game. Some cars could be very hard but it's the same with a wheel.

Did you disable steering helper? CarX is very good then. It's much harder than AC drifting.
 
Wheel and gamepad are the same. Keyboard is not. Only reason for a wheel is immersion, I get that, I played on wheels for years.

You don't need any aids, I don't use any in any game. Some cars could be very hard but it's the same with a wheel.

Did you disable steering helper? CarX is very good then. It's much harder than AC drifting.
Which was the best wheel that you played on?
 
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