Metal Gear Solid 4: Guns of the Patriots

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10 Questions: David Hayter
Answers from Solid Snake-turned-screenwriter.
by Stax



February 7, 2006 - Actor-turned-screenwriter David Hayter is best known to fanboys as the voice of "Solid Snake" in the Metal Gear Solid videogames, as well as being a screenwriter on X-Men, The Hulk and The Scorpion King. He also received raves for his so-far-unproduced screenplay adaptation of Alan Moore and Dave Gibbons' classic Watchmen. Hayter's other cracks at adapting comics for the screen include Iron Man and Black Widow, which he is also poised to direct.



Mr. Hayter was kind enough to speak with IGN FilmForce and answer our 10 Questions.




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1. What is your favorite piece of music?

That's difficult to answer, as I love all kinds of music and it's hard to compare Mozart's "Eine Kleine Nachtmusik" with Genesis' "Dodo" from "Three Sides Live." But for the moment, I absolutely love Green Day's "Jesus of Suburbia" – a remarkable medley/compilation that combines profound social critique with amazing production, which all somehow serves to amplify the blazing, angry punk edge of it all.

As a 37-year-old screenwriter, I am far from my days of teen angst, and yet Green Day (and the Foo Fighter's amazing "In Your Honor") bring me right back to howling anger at the bull**** of this twisted world.


2. What is your favorite film?

Raiders of the Lost Ark. Not only is this film the perfect blend of adventure, fantasy, real-world danger and human interaction, but it is also the film that, at 12, convinced me that I had to work in the movies. Raiders left me no choice.


3. What is your favorite TV program, past or current?

The Sopranos. Aside form the brilliant performances, this is one of the few shows where I have almost no idea where it is going from one moment to the next. This is very hard to accomplish without leaving the audience feeling cheated by inconsistent storytelling. In the end, every story-line surprises you completely, and yet, it all feels like it was inevitable from the beginning. That is the ultimate trick to telling a great story.

Also, I have to give props to Battlestar Gallactica for being absolutely, out-of-the-box amazing. I expected very little from this series when it started, and watched out of protest. This season's opening sequence was so jaw-droppingly perfect that I nearly wept.


4. What do you feel has been your most important professional accomplishment to date?

There have been many milestones in the course of my strange and varied career. Metal Gear Solid gave me enough name recognition to convince me that name-recognition was not really what I wanted, even thought it satisfied my desire to make some mark as an actor.

And X-Men obviously gave me my big break, but it did a lot more than that. Prior to writing on X-Men, I was primarily an actor and a producer. Learning the writing process under Bryan Singer's mentoring opened up the techniques and insights which went into developing a filmmaking style that was true to myself. X-Men not only opened the door for me, it forced me to undergo a half-decade of continuing film analysis, which has helped me become a more complete filmmaker.


5. Which project do you feel didn't live up to what you envisioned?

I was very disappointed in The Hulk, which I had written for Universal. The producers had a very different vision for the big green fella, and I was sorry to see all that work go unused.


6. What is your favorite book?

Lolita by Nabokov. His writing is so beautiful, and each sentence is so loaded with multiple meanings – literal, subversive, and satirical – that I don't believe there has been anything comparable since Shakespeare. I mean, there may be, but I haven't read it.




David Hayter first gained notice as the voice of "Solid Snake" in the Metal Gear Solid video games.


7. If you could change one thing about the industry, what would it be?

Fear reduction. The major entertainment conglomerates are so dominated by business and marketplace concerns that the movies – especially expensive ones like those I work on – are guided more by fear of alienating any one segment of the audience, resulting in bland, uninspired pieces which may be interesting in concept, but have all the life and challenge and risk sucked out of them by completion.

There was a time (they called it the '70's) when the "auteur director" was king and made all the final creative decisions. Heaven's Gate ended all of that, engendering a very legitimate fear that unbridled creative forces can waste a studio's money with legitimately disastrous results (United Artists going bankrupt).

But the extreme reaction in the other direction, to protect a studio's money no matter what the creative cost, has since deprived us of a steady stream of truly great, original movies. Until Hollywood realizes that this balance must tilt back towards putting more trust in good filmmakers, box office business will continue to slide. It's axiomatic – people get tired of seeing crap.


8. Who – or what – would you say has had the biggest influence on your career?

Bryan Singer. He taught me the difference between filmmaking and "A-list" filmmaking.


9. What is your next project?

This year, I am focusing on original projects – a big television fantasy pilot, and a high-concept feature – which are not finished yet, so I can't tell you what they are. I also have a number of scripts going into production, most notably Watchmen at Warner Bros. That is my dream project, and the one I am most looking forward to.


10. What is the one project that you've always wanted to do, but have yet to be able to?

There is another big comic book property that I love, but I'm afraid that I can't tell you what it is before I secure the rights, or someone else will snap it up out of pure, opportunistic meanness.

Not a terribly satisfying way to end an interview, eh? So let me end by expressing my profound thanks to any reader who has any interest in what I have to say. I'll see you all at Comic-Con.
 
Weapons I want to see in MGS4

The now defunct OICW

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The previously used P90.

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The Barret .50 cal M107 Sniper Rifle

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The Walther WA2000

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The US Military Weapon of the future XM-8

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The awesome Metal Storm (It has METAL in its title! How appropriate!)

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Metal Storm Video!

Corner Shot (Video Available)

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Corner Shot Video!

The M47 Striker40 Grenade Launcher

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The XM25 Programmable Grenade Launcher

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SIG 552

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HK G36C

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HK G36

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SV Infinity .45

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Not many facts on Metal Gear Solid 4 have been released since Kojima himself has instituted a media blackout on new MGS4 material and info until E3 of 2006. In typical Kojima fashion, he will reveal a new MGS4 trailer at E3 to bring us all up to speed on the latest features and story line of the game. Assembled below is every clue he's uttered so far, into one convenient location, so that conspiracy theorists can connect dot A to point B and so forth, and make educated guesses about where the series will go.

NOTE: This is information gathered from various interviews with MGS mastermind Hideo Kojima -- all quotes are from Mr. Kojima with the original sources noted after the quote.


Gameplay


The theme of MGS4 is "no place to hide," but it will still be a stealth game. "The concept behind 'no place to hide' is that...there is no safety zone. According to the environment, things will always be changing, and there might be conditions where there literally is nowhere to hide."(1) Kojima has hinted in interviews and the first trailer that one aspect of the game may be destructible environments-you might be able to hide behind a wall but an enemy could always blow that wall apart.


The plan is to make the game's overall world more interactive and realistic than ever. "I want to create [a] kind of simulation world. [For example, in most games you have a tree but it's basically a piece of plastic; a set piece.] There should be life in that tree. If we water the tree it will grow, if we burn the tree it will die."(2)

Kojima has implied that you will be able to drive vehicles for the first time in the series. "We will try to make Snake control anything that's possible."(4)

There will be a "psychological aspect" to the game. "There is an intense fear when you point a gun at someone. I want to represent that in MGS4...that's what real combat is all about." Kojima plans on consulting a real psychologist in order to flesh out this aspect.(1) He also says that the A.I. will be so realistic-so much like playing against other real people-that using psychology against them will be crucial.(2) The bad guys will use it against you, too; Kojima gave an example of the new Metal Gear robots (in the second MGS4 trailer) emitting various peaceful countryside noises (including cicada, horse, and cow noises) to lull the player into a false sense of ease before attacking.(2)

Not all characters in MGS4 will be enemies. You may step into a battlefield between two foreign powers-depending on your actions or whom you kill, you can make friends or enemies with one or both countries (and thus their soldiers in the battlefield). What you do in one stage can also affect later stages of the game; if you help one country defeat another in a level, the defeated country may not be around in the next mission. There will also be innocent people not directly involved in the conflict in the war zone.(1)

The MGS4 team is planning to include a feature that allows you to control Otacon's robot to scout ahead, although it may not happen if the team decides it doesn't work well.(4)

The Close Quarters Combat (or CQC) system from MGS3 will return in some form in the game.(4)

But as for the healing, hunting, and camouflage systems from MGS3, "Some of them might carry on into MGS4, but since the theme is battlefield, we might implement them differently," says Kojima. "We will try to create a system that is best suited for that battlefield. There's bullets flying around everywhere, so you don't have time to go hunting for a frog to eat."


Online


There will be an online aspect to MGS4, and "[it] will not be restricted to eight players" says Kojima, referring to MGS3: Subsistence's eight-player max for multiplayer battle modes.(2)


Story


MGS4 takes place roughly 10 years after MGS2 (which took place in 2007 and in 2009).(2)

The plot will not be presented in the same way as it has in previous MGS games. "We won't create [the story] in the same way: cinema, action, cinema. I want the action to be less localized, for events to occur across large areas...I want to utilize the environment itself to tell the story line."(1)

Like previous games, MGS4 will use in-game graphics for the cutscenes so there will be no difference between gameplay visuals and the cinematics. However, Kojima says more of the story will be told through scripted events and voiceovers during gameplay rather than non-interactive movies.(2)

Kojima is interested in exploring "the concept of the substitution of war." For example, countries having robots do their fighting for them, or hiring mercenaries to fight their enemies, some of who could originally be from the same country as the soldiers they are fighting against.(2)

"MGS4 will not be based on a specific location; we just call it 'the battlefield,'" says Kojima. "It's any location where war is raging, many different situations, and many different countries." Kojima plans on "going near fighting" in real-world wars to get inspiration for the game. "I'm worried that some of my team might suffer some serious mental damage," he says, "and be unable to return to the real world."


Graphics


Snakes' hair is actually physics-driven. His mustache alone contains the same number of polygons as an enemy in MGS3.(3) The game also uses self-shadowing and HDR lighting techniques to appear more realistic. Various color filter effects were overlayed on to the second trailer to make the footage look more like real film.

The second MGS4 trailer was generated in real time, not pre-rendered. Kojima proved this during the Tokyo Game Show by showing the demo again, pausing it, and changing the camera angle and lighting on the fly.(3)
Characters:


An older version of MGS hero Solid Snake is MGS4's main character. He looks older now due to the passage of time and the imperfect technology that was used to clone him from super-soldier Big Boss (the hero of MGS3). His mustache and hard-bitten old-timer look was inspired by actor Lee Van Cleef. His special electronic eye patch (named the Solid Eye) features a radar as well as thermal and night vision (and possibly other features).(1) He still smokes, and appears to have some kind of serious medical problem (that causes his seizure in the second trailer).

Snake's helpful scientist buddy Hal Emmerich (a.k.a. Otacon) returns in MGS4 as well. The two banded together after MGS1 and formed a group called "Philanthropy" to try and stop the proliferation of Metal Gear weapons throughout the world. (Judging by all the robots seen stomping around in the MGS4 trailer, they aren't doing so well so far.) In the footage we've seen, Otacon doesn't appear in person but his image is beamed to a small robot that accompanies Snake on the battlefield. Otacon himself is in a "safe place" outside the town Snake is fighting in.(3)

Raiden is back, appearing in official artwork holding a baby. Fans have hated the long haired blond soldier ever since he infamously replaced Solid Snake as the hero in MGS2. He's been the butt of many jokes (many from Kojima himself in MGS3), but now Kojima says, "After you finish MGS4, you're going to like Raiden very much."(5)

Handlebar-mustached villain Revolver Ocelot has also appeared in press materials. While it's seemed like Ocelot worked for different sides or countries in previous MGS games, in truth he's always been a tool of The Patriots (see below). However, since he had Snake's cloned "brother" Liquid Snake's hand grafted on to his right arm after MGS1, at times Liquid's personality appears to take control of Ocelot. He was last seen (last in terms of the series' overall storyline) sailing off in a Metal Gear Ray weapon at the end of MGS2.

The bisexual vampire Vamp, who we last saw getting shot in the head as a boss enemy near the middle of MGS2, will apparently return in MGS4. He can be seen in a cab during the end of MGS2 while Solid Snake and Raiden are chatting and walking down a New York street, which proves he was most likely returning in the next MGS title.

Meryl Silverberg, Snake's old love interest from the original MGS, looks to be alive and well in MGS4. (So if you got the optional ending in MGS1 where she died you'll need to play that game over again.)

The Patriots are a mysterious secret cabal that controls the U.S. government. "Very few are aware of their existence, even those with codeword clearance," U.S. President Johnson explained in MGS2. "Politics, the military, the economy. They control it all. They even choose who becomes President. The Patriots rule [America]." They have been involved in various degrees behind the scenes in all three previous MGS games.
Hideo Kojima's role:

Mr. Kojima is co-producing and co-directing MGS4 (along with Shuyou Murata, who worked on Zone of the Enders and previous MGS games). "It's a totally new way of producing MGS," he says.(1) Kojima had only planned on producing, but he was convinced by his staff and fan reaction to direct again. He says he will not direct the next game (but then he said the same thing before MGS3 and MGS4).(2)

Sources:
(1) Electronic Gaming Monthly interview
(2) Game Informer interview
(3) Tokyo Game Show presentation
(4) PSM interview
(5) Official PlayStation Magazine interview
 
MGS4 will be personally displayed by Hideo Kojima during E3 2006.

It is not known if it will be playable (I'm leaning towards...hell no) but it can be expected to be one hell of a trailer along with the possible confirmation of the return of david hayter or a new voice for the "older" snake.
 
tha_con
MGS4 will be personally displayed by Hideo Kojima during E3 2006.

It is not known if it will be playable (I'm leaning towards...hell no) but it can be expected to be one hell of a trailer along with the possible confirmation of the return of david hayter or a new voice for the "older" snake.
I was going to post that in my above post, but forgot to.

Here's where that info came from... http://e3expo.com/conference-program/speaker-list.aspx
 
90 Second Audio Only 2006 E3 MGS4 Trailer Sample

The fine folks at Konami will provide a "sneak preview" of the upcoming 2006 E3 MGS4 Trailer this Friday, May 5th, 2006. It's going to be audio only, but that's better than nothing. Click below and read session 15 for details.

http://www.blog.konami.jp/gs/hideoblog_e/
 
TVR&Ferrari_Fan
A weapon I bet will be in MGS4 is well the MP5.
I doubt that very much, but it would be cool to have one in the game.

The MP5 is not a combat weapon. It's more for special teams as a personal defense/raid weapon. It's not ideal for real combat situations like what's found in a MGS game.
 
Just bumping so I don't have to see those godforsaken pictures everytime I come into this thread, lol, I always have to wait for them all to load while the rest of the page constantly moves and I hate waiting.


And Solid is correct, MP5 is very unlikely. I'm really hoping the XM-8 will be in, but for some reason they have included the M16's in the video...but I suppose that makes sense, since most of the people fighting the wars will be private enterprises hired by countries according to Kojima, and that's how real war works, you buy weapons from illegal arms dealers from past wars and conflicts that are no longer in use...so really that makes more sense than seeing a lot of new weapons in the game.
 
tha_con
Just bumping so I don't have to see those godforsaken pictures every time I come into this thread, lol, I always have to wait for them all to load while the rest of the page constantly moves and I hate waiting.


And Solid is correct, MP5 is very unlikely. I'm really hoping the XM-8 will be in, but for some reason they have included the M16's in the video...but I suppose that makes sense, since most of the people fighting the wars will be private enterprises hired by countries according to Kojima, and that's how real war works, you buy weapons from illegal arms dealers from past wars and conflicts that are no longer in use...so really that makes more sense than seeing a lot of new weapons in the game.

With hired armies that have Metal Gears, it's most likely they'll have state-of-the-art firearms. But, you are correct, IRL. Again, I hope all kinds of weapons will be available in MGS4 with the ability to take them off any soldier.

Hideo said weapons in MGS4 will be "modular" and the XM8 certainly fits that bill. So does various other weapon systems out there, but let's hope for the XM8, despite the fact the US has dropped plans to adopt it as the replacement for the M16 and M4.
 
BUMP

The 90 second clip is now available. Click here to go to Session 15 to hear the clip. http://www.blog.konami.jp/gs/hideoblog_e/

The MGS4 trailer clip begins at the 4:44 mark.

Here's the translation...

Snake: War has changed.

Snake: Our time has ended.

Snake: Our war is over.

Campbell: Since the Manhattan incident, restrictions on military intervention in foreign countries have eased, fueling demand for mercenaries.

Campbell: Today, the world's wars depend largely on PMCs, private military companies whose business includes supplying these mercenaries.

Campbell: PMCs have become a serious threat to the world.

Snake: The U.S. has exported too much of its military power. Now she's paying the price.

Campbell: In total, they've got enough manpower to rival the U.S. military.

Campbell: Based on our investigation, the five largest PMCs are run by a dummy corporation, which acts as a single mother company.

Snake: And the mother company...?

Campbell: Outer Heaven.

Snake: The one world in which soldiers will always have a place....
 
live4speed
Intersting, I really can't wait for E3's information.
http://www.konami.jp/gs/kojima_pro/e3_2006/america/index.html :D

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New MGS4 Trailer Audio Revealed!

More of the MGS4 2006 E3 trailer has been revealed. I want to kill that b*tch who ruins it, BTW. You'll see... download it here... translation (not perfect) below... it starts at 1:15...

http://www.blog.konami.jp/gs/hideoblog/2006/05/001628.html#more

Snake:
The war has changed.
Nor for a country's sake neither for ideologies.
Nor for economic interests neither for nations.

The hired mercenaries, the unmanned weapons create an endless - boundless war.
The war that consumes human life, becomes reasonable painless business.

The war has changed. The soldier that have an ID registration hold ID registered weapons, utilize ID registered weapons. The nanomanichines that they have inside their body, foster their mental abilities and eventually control their mind.
The genetical control, the controlling of information, the controlling of emotions, the controlling of battlefield, everything is administrated/controlled by the goverment (he means probably the patriots).

The war has changed. It moved from the policy of determent to control of everything. The threat of world destruction by mass destruction weapons has been avoided. The one that manages to control the battlefield becomes able to control the history.

The war has changed. With controlling of battlefield , the war became universal.

Campbell: This improves the military results even further. As a result the so called Big Boss's ideal land will be restored.

Liquid: Become free from the emptyness of fate. Brother we are free!!!!!!!!!!

Snake: How couldn't you foresee that the PMCs were preparing such a big army?

Meryl: A perfect control system has been incorporated into the army and PMCs.

Naomi: As long as there are nanomachines into the bodies of the solders,
they wouldn't be allowed to point guns at their clients.
 
Wow! They showed a bit of the new MGS4 trailer at the Sony conference, and people were getting teary-eyed. It looks like Raiden is going to be totaly BAD-ASS, just like Kojima-san said! Pic of him below.

It also looks like Solid Snake is very tired, weak, pale, and sick to fight anymore and looks like in one shot he's going to shoot himself! I don't think he's going to die, but it did look very bad for him. Pic of that below.

I'm really excited about this trailer, and this game. I feel like a kid a Christmas time again. Silly...

Metal Gear Solid 4 2006 E3 Trailer (Incomplete)

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tha_con
All I have to say is Raiden > Snake.
I hated gay, annoying, p-whipped Raiden from MGS2. But, now, I don't know. He did look totally, and completely, like a bad-ass character that I hope we get to play.

Another side of me says he might be a bad guy in this game. Remember, he was Solidus Snake's son, eh... of sorts. You never know, but I hope not. I want the MGS story to continue with Raiden. It's pretty clear that this IS the last MGS game as we know it. If the MGS storyline doesn't continue, I hope the remaining characters do.
 
Well, considering Metal Gear doesn't revolve around Snake, I'm positive the series will continue without him.

As for Raiden in MGS2, he acted no different than Snake has in the multitude of his games...as in confused, lost, betrayed, and scared. Raiden's case was much more different than snakes, but if you haven't played MG, then I suggest you play it again, because snake certainly wasn't always the wall he is today.
 
tha_con
Well, considering Metal Gear doesn't revolve around Snake, I'm positive the series will continue without him.

As for Raiden in MGS2, he acted no different than Snake has in the multitude of his games...as in confused, lost, betrayed, and scared. Raiden's case was much more different than snakes, but if you haven't played MG, then I suggest you play it again, because snake certainly wasn't always the wall he is today.
The problem with that is, Snake was clueless as we where. Therefore, we better identified with the character. Raiden seem to be clueless about everything, including things we knew about or asked really stupid questions. Snake never did that in MGS.

I do admit, I was expecting to play as Snake for the entire game and was pissed when Raiden showed up. But, being near the age of Solid Snake, I better related to this character. Perhaps that's why you prefer Raiden.
 
I'm wondering if Raiden was almost killed and has been kept alive in much the same way as Frank Yager (I hope I selt it right) was in MGS. As for Raiden, I didn't hat ehim, he just wasn't as cool or familiar as Snake, Snake's a great character I got to know in MGS, having to try and get to know a new character that made less sense than Snake, wasn't as cool as Snake and looked like a puff didn't hook me as much.
 
I never really had a problem with Raiden as such. However I did feel the character was a bit too, well, manga-esque. He seemed the kind of a-typical, floppy haired androgynous character that Japanese manga and Anime produce on a near daily basis. It didn't feel like he belonged in the game, design wise.
However that trailer has left me very curious and definately wanting more.
 
Solid, what the hell are you thinking? I am SHOCKED THAT you think I am some kind of lazy ass computer nerd that have nothing to do but sit in front of the computer wating for you to post those high resolution, state-of-the-art, unbielvable pics for me? All I can say is THANK YOU VERY MUCH:tup:
 
The new 15 minute trailer is now available. Click on MGS4 in the very bottom of my sig for the address. Follow it to MGS4, and then click on the start movie (red) button. If it wont load up, here's what you do.

If you get "canceled action" hit the refresh button. Once that happens, your media player should start to download the clip. After a while, a message of "busy connection" will pop up. If you media player stops, just keep hitting the media player PLAY button. Keep doing it, until the trailer loads up and plays. It only takes about four minutes or so.
 
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