- 9,055
- Murica
- BasedAckbar
I agree, sprinting through a base should not be as rewarded as being creative, taking your time and making the most of the experience.Still haven't got that S-rank, but I think I know what I'm doing wrong - you have to wait for the Snatchers to take up their positions. Once they do, they focus on the helicopter, giving you a little more leeway. And I found a second silenced machine pistol.
I also went back and played ARKHAM CITY for a while, while has something I'd love to see MGS take on: Predator mode, a series of enclosed maps where you take on a band of armed thugs, with the objective of taking them out as quickly. Most importantly, you get a better score for variety, which is something I think would really work in MGS. GZ has so many different ways of approaching the situation that it should reward creativity. Certainly moreso than speed. And it would encourage variety in play. It's too easy to simply sneak around the perimeter; I love shutting down the power to cause a distraction, or setting a C4 charge in a guard tower and setting it off at the opportune moment. But there is nothing to reward creativity.
Still haven't got that S-rank, but I think I know what I'm doing wrong - you have to wait for the Snatchers to take up their positions. Once they do, they focus on the helicopter, giving you a little more leeway. And I found a second silenced machine pistol.
I also went back and played ARKHAM CITY for a while, while has something I'd love to see MGS take on: Predator mode, a series of enclosed maps where you take on a band of armed thugs, with the objective of taking them out as quickly. Most importantly, you get a better score for variety, which is something I think would really work in MGS. GZ has so many different ways of approaching the situation that it should reward creativity. Certainly moreso than speed. And it would encourage variety in play. It's too easy to simply sneak around the perimeter; I love shutting down the power to cause a distraction, or setting a C4 charge in a guard tower and setting it off at the opportune moment. But there is nothing to reward creativity.
I know what they are.Sounds like you want VR Missions (like they had for many of the earlier MGS titles) for MGS5
I would support non-lethal booby traps in TPP. Hopefully, we might see the Fulton Sleep gas mine return in TPP.I know what they are.
I would like something along those lines, but I think variety and creativity should take precedence over speed. For instance, I'd like to take out a guard with a tranquiliser dart, drop his body on another guard's patrol route and then rig him with a stun grenade so that it goes off when the guard tries to rouse him. That's not something you could do sprinting around the place, but speed gets a higher score.
Good, I bought the Xbox version, so I'm glad to be able to play Deja vu mission.So Kojima's big announcement is Deja Vu going to Xbox and Jaime Vu going to Playstation.
Not exactly big, since I think we all saw that coming. It's on the Kojima Station. I'd link it, but for some reason Chrome is giving me hissy fits at the moment.
Kojima himself. He made it pretty clear that they would be released together.Source, sir? This is the first I heard of this.
More fool you, then. Konami and Kojima made it pretty clear that the game would be short. If you bought it under the impression it was more than what was advertised, then that's your fault.I payed 39.99 for one level. Not impressed.
I payed 39.99 for one level. Not impressed. And The AI are lacking IMO.