Metal Gear Solid V: Ground Zeroes/The Phantom Pain

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I got 48+K score on intel operative acquisition mission ( the one with undercover marine agent ), but still only A rank :(, I have no reflex, rescued 3 prisoners, no kills, and only 1 alert ( -600 ) and mission time at around 18-24 minutes. The gun emplacement mission is easier, I had S rank with only 46K score, what gives ? I think I will have to do the mission quicker, :grumpy:, I hate the time consuming getting all prisoners on the chopper.
 
I got 48+K score on intel operative acquisition mission ( the one with undercover marine agent ), but still only A rank :(, I have no reflex, rescued 3 prisoners, no kills, and only 1 alert ( -600 ) and mission time at around 18-24 minutes. The gun emplacement mission is easier, I had S rank with only 46K score, what gives ? I think I will have to do the mission quicker, :grumpy:, I hate the time consuming getting all prisoners on the chopper.

Time|9:59.248 | 34015
Alerts| 0 | 6000
Kills | 0 | 2000
Prisoners Rescued| 0 |
Helicopters Lost|0|0
Retries| 0 |3000
No Reflex| |6000
Classified Intel Recovered| 3000
___________________
Total| |54015

This was good for an S-Rank. Hope it helps.

EDIT: Finally S-Ranked the AA mission:

Time|4:26.866 | 33204
Alerts| 0 | 8250
Kills | 0 | 2750
Prisoners Rescued| 0 |
Helicopters Lost|0|0
Retries| 0 |4125
No Reflex| |8250
Motherbase Agent Recovered| 0
___________________
Total| |56579
 
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Time|9:59.248 | 34015
Alerts| 0 | 6000
Kills | 0 | 2000
Prisoners Rescued| 0 |
Helicopters Lost|0|0
Retries| 0 |3000
No Reflex| |6000
Classified Intel Recovered| 3000
___________________
Total| |54015

This was good for an S-Rank. Hope it helps.

Cool, so S rank is possible without rescuing the prisoners :D
 
Yeah what makes or breaks an S-rank run is combat alerts, kills, and time. Prisoners can only slow you down. Turning off reflex helps too.
 
I didn't like "Jamais Vu". It was easy enough to take out the body snatchers to begin with, but then when you have to defend the helicopter, it's difficult to tell where they are coming from. The helicopter has a spotlight, but there are a dozen other lights around the helipad ..
 
Ok so I'm pretty sure I see a familiar face at the very end of the very last cutscene of the ground zeroes mission.
It's flying the chopper that almost hits you after Paz exits, stage right.

Someone playthrough and tell me who you see piloting that chopper please.....

Also, I scoured the entire base for over three hours.
I still only have 5 patches.....

Grrrrr


:irked:👍
 
Really on the fence about this one, wasn't to bothered to start with and was gona wait till i get a PS4 later in the year to get this but i recently started playing the original MGS as never finished it back in the day and now have the urge for some more MGS!!!!
 
Warning: This Post will have Spoilers to The Phantom Pain

Kojima recently said in an interview with 4gamer a few items of interest concerning The Phantom Pain and Ground Zeroes.

On the Ground Zeroes front, Paz wasn't originally supposed to sacrifice herself by jumping off the helicopter. Originally, Paz was supposed to die in the cell that she was found in then later carried to Chico's cell where Chico would then watch her decompose.

In the Phantom Pain, the Codec conversations will have more meat to them beyond the relaying of intel. In addition to Kaz returning to radio duties, we have Ocelot relaying vital intel as well. This suggests that Ocelot will play a more vital role in the Phantom Pain beyond what was already suggested in what trailers we have seen so far.
 
So I might've just bought Ground Zeroes PS4 because my brother brought his home. Didn't get the physical one because I'm impatient.

Does anyone play the Mother Base game in the companion app? I'm hooked on it, unfortunately.
 
So I might've just bought Ground Zeroes PS4 because my brother brought his home. Didn't get the physical one because I'm impatient.

Does anyone play the Mother Base game in the companion app? I'm hooked on it, unfortunately.
I play the heck out of it. I'm hooked as well. @neema_t My longest shot with the Wu Stun Pistol is only 57.2m. Wow, I'll need to step it up, haha! I'm curious to see if anyone has 100%'d Ground Zeroes and if that unlocks anything special in the Mother base app.

IMO, this app plays in a very similar manner to Mother Base in Peacewalker: level up soldiers and equipment in the lower levels and then progress with fewer casaulties. I recommend level 4 with an Ocelot soldier and a Main Battle Tank:Heavy Standard, Leader: Naked Snake. This level is low risk and will progress the units to level 5 after about 15-20 missions without destroying them<=Key.

Here's a list(working) of unlocks compiled in Ground Zero+Mother Base VR app so far:
Total Mission GZ Playtime: +5:00.00

Vehicles:
Total Missions completed: Armored Vehicle: Standard
Total Missions completed: Main Battle Tank: Standard
Unknown: Main Battle Tank: Heavy Standard
Total Knockouts/Tranquilizations/Hold-ups: Gekko
Unknown: Attack Helicopter: Standard

Leaders:Snake(Big Boss) and Kazuhira Miller are available at beginning
Total Stealth/No-kill completions: Naked Snake
Command Center Level 5: Amanda
Command Center level 6: The Sorrow
Unknown: Huey Emmerich
Complete Trial "Fastest Elimination of all Crows": Granin
Longest Tranqulizer Headshot >100m: The End

Metal Gears:
Unknown: Pupa
Factory Strut level 4: Chrysalis
Total Missions played: Shagohod

Soldiers:
Hanger Strut Level 3: Commando
Total Prisoners Rescued: Ocelot Soldier
 
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I play the heck out of it. I'm hooked as well.

Have you got any links to any good info on it? Such as the best units to use, the best missions to level them up on, how to unlock Metal Gears and any other secret stuff? So far I've not found a great deal, but it's apparent that if you want to unlock everything you need to do some pretty tricky stuff. Like to unlock The End as a unit you need to get a >100m headshot with tranquilisers. My best is 40m.
 
After playing the game for two days, I'm not sure what yo think. The following is intended solely for those who have played and beaten the game!

The AI is pretty brilliant, and I like the freedom you have in choosing your path and playstyle. However, the helicopter is utterly dissapointing. What is the point of this thing, when all it can do is pick you up? I thought that you'd be able to call it in for CAS runs, However, I've yet to see it use any of its weapons. For crying out loud, this thing has a 30mm autocannon, 4 ATGM's and 4 rocket pods with either 57mm or 80mm rockets, yet it refuses to use any of it. It sure seems like it would've been usefull for the mission where you cover the informant, but no. Clearly, having Snake fire his assault rifle out the side provides much better protection :rolleyes:.

In the mission where you neutralize AA guns, I called it in for support while I blew up the last one. It arrived udner fire, but instead of firing back, it just landed nearby. After it had taken off, I got a radio call saying I had to neutralize the APC too. Didn't really have any way of doing this, but of course, any of the weapons on the helicopter would've made short work of the thing. Go figure... The entire inclusion of the helicopter just seems like a joke to me.

The fictional weapons annoy the hell out of me. Are the soldiers at the base marines? Nope. If they were, they'd be carrying M16's. Simple as that. I'd love to hear why Kojima chose to abandon real weapons in favor of fictional ones.

The story is short, though that was of course to be expected. The cutscenes are incredibly well done as always, though I'm not a fan of killing Paz. I mean, she's brought back to life just so that Hideo can kill her off again :lol:. The hell!?
One of the only interesting characters from Peace Walker, and she is no more. Literally.

Small details I really liked are the new alert system. It just works extremely well, and allows you to do all kinds of different things. Graphics are nice and grips (PS4 version), although aside from the cutscenes, they didn't quite leave the same impressive mark as Infamous: Second Son did. I'm sure the full game will.
 
After playing the game for two days, I'm not sure what yo think. The following is intended solely for those who have played and beaten the game!
To request Close Air Support, simply pop smoke with the flare grenade in the location you wish to be cleared. If you do not eliminate the LAV or AA, then yes, I agree the chopper acts less like a gunship and more as a medevac. The LAV is weak to FB MR R-Launcher rounds(as is any armored vehicle) in the rear. It will only withstand two hits in this area. If you shoot it anywhere else, it takes three rounds. It takes 4 grenades to destroy the LAV and there is a high risk of being spotted because of the need to expose snake while deploying the grenade. C4 is on Snake when you begin the mission(set an ambush for the LAV before you destroy an AA if you use this method and remember to then destroy the AA by either Shooting the barrels near them or firing the FB MR R-Launcher to destroy each).M21 mines are also provided in the south armory(it will require all four mines placed on the road in close proximity to destroy the LAV).

NOTE: C4 will detonate separately in the order you placed them during the mission. Use this to your advantage to direct the Marines to(or away from) specific areas in Camp Omega.
I was a little puzzled myself by the lack of the M-16A1 which was the service rifle at the time(correct?). Off topic: Yes. I didn't know much about the exact use of M-16 variants in the 70's other than at some point in the Vietnam war they were issued the M-16A1. When I entered the US Army in 1999, we were training on A2's. In 2005, I was issued an M-4 carbine(wish I could have had the A1). Anywho...

EDIT: @Jawehawk No. There is no specific order needed, per-se, to complete this mission. You stated you didn't have any weapons to destroy the LAV so I was hoping to help you. :) The entire reason for the AA mission is to destroy AA emplacements because a MAGTF(with choppers full of marines) is coming to the camp and they will be shot down by the AA. Logically, it wouldn't make much sense to attempt to destroy even a single AA with a gunship(at least in this context). Sabotage is the most covert course of action and that's why they sent Snake(Big Boss). If it were possible to simply call in a gunship, Snake's mission would be useless as the MAGTF could simply "come in hot" guns-a-blazin' and destroy the AA, thereby completing their mission. I agree that a gunship not acting like a gunship is odd but it's simply how they structured this mission to allow for Snake to be useful.
@neema_t Thanks so much!
 
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So you actually have to destroy these things in order for the dedicated gunship to perform its role? Just plain odd. I can understand not being able to call it in unless certain criterias are met. That's realistic. But for it to be availible at any given time, yet not firing back unless the threats to it are already dealt with, is beyond weird.

And yeah. The M16A1 would've been the standard service issue. They didn't transition to the A2 until the 80's.
 
I play the heck out of it. I'm hooked as well. @neema_t My longest shot with the Wu Stun Pistol is only 57.2m. Wow, I'll need to step it up, haha! I'm curious to see if anyone has 100%'d Ground Zeroes and if that unlocks anything special in the Mother base app.

IMO, this app plays in a very similar manner to Mother Base in Peacewalker: level up soldiers and equipment in the lower levels and then progress with fewer casaulties. I recommend level 4 with an Ocelot soldier and a Main Battle Tank:Heavy Standard, Leader: Naked Snake. This level is low risk and will progress the units to level 5 after about 15-20 missions without destroying them<=Key.

I've found this GameFAQs thread which might be useful.

I've started a spreadsheet to try and see if I can work out XP rewards per mission and how unit strengths work and stuff like that.

So far I've found the XP rewards start at around 970 (it seems to vary by +/- 5xp) for mission 1 then increase by 100 with every mission, so mission 2 is around 1070xp. I don't know if this scales depending on your level but I'm level 39. The common soldier starts out with 468 hit points, commando with 588 (635 at level 2) and the heavy armour soldier has 761 hit points at level 2... That's all I've got so far!

Also Strangelove unlocks at player level 40 (I levelled up while writing this).
 
@Jawehawk: They are probably moving away from using real weapons because of weapon licensing and the associated fees. They probably want to save money wherever they can. Even the AK's that were in the red band trailer were a mash up of different models.

As for the chopper being useless in support, most of the time it is and it's annoying how it won't use all of its weapons. However the chopper will help you out if you're getting shot at by covering you and in combat alert can serve as a nice distraction.
 
@Jawehawk: They are probably moving away from using real weapons because of weapon licensing and the associated fees. They probably want to save money wherever they can.

I think that's probably what it is, Konami isn't doing so well financially. There is also the fact that Ground Zeroes is only a prologue, maybe they hadn't sorted their licensing deals and what have you. That said, they could come up with better fake names... The Ruger Mk.II's fake name 'Windurger Pistol' is super weak.
 
But nothing stops them from using realistic weapon models. You need to pay for actual model names, but the models themselves aren't restricted by licenses. Or perhaps it's a case of the license holders not being able to make a case at court just because someone has a gun model that looks like a certain real model. Hence why the majority of videogames use detailed models of real firearms, but apply fictional names to them.

I would be interested in knowing just how expensive it is to aqquire the license for gun names. Surely it can't be that much?

Spoilers and stuff! Also, am I the only one annoyed by what happened to Paz? Spoilers and stuff!
 
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Also, am I the only one anoyed by what happened to Paz?
Pacifica Ocean could have proved to be a valuable but high-risk asset to many parties. Utilizing a triple agent is a bittersweet endeavor to say the least[I would imagine]. I do not agree with the tactic of suicide bombs. However, effective is usually separate from moral during war. @sumbrownkid Sorry, I misread it. I went back and realised it was a daughter of Cipher, meaning what you said is correct.
 
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I'll take that wikia with a grain of salt. Nowhere in the games suggests Paz is Zero's daughter by blood, however she was taken in by him at a young age.
 
Also, am I the only one anoyed by what happened to Paz?

I'm not annoyed, it must mean something. There's more to it than how you initially worded it (I'm being vague to avoid spoiling it for anyone who avoided your post).

Seems like mission 9 is a pretty good one for levelling up heavy armour soldiers, I've run it a few times and only lost one guy. It's annoyingly inconsistent, so far every level 1 I've put through it has survived but the guy that just died was level 2. No matter, when I've recruited his replacement he'll be level 2 after one run through of the mission.
 
I didn't like what happened to Paz because it was lazy writing. A big part of the diary tapes and intelligence reports suggest that for all her training in subterfuge, she was steadily becoming sympathetic to MSF - particularly Snake and Chico - simply by getting experience of the world. There was the possibility that she could have redeemed herself, but Kojima killed her off. I appreciate the intent; that by sacrificing herself so that Snake could live, thereby redeeming herself. The problem is that it degrades her character. She goes from being complex and conflicted and interesting to being nothing more than Snake's motivation in TPP. And given the destruction of MSF, the probable death of Chico, and a possible falling-out with Kaz, Snake already has enough motivation.

A better way to have done it would have been to have one bomb. Snake rescues Kaz, Paz regains consciousness and warns them of the bomb in her stomach, they remove it and Snake throws it clear, but the shockwaves from the explosion - as happens in the game - causes the helicopter to spiral out of control. We know Snake and Kaz survive; Paz and Chico could, too, with Snake discharging them from MSF to give them a chance at a normal life.
 
Your missing one point. Big Boss always had a connection with children more than adults, and that played a huge role in his later life. Heck, half of the mission in Metal Gear 2 was to free children that Big Boss had in his compound.

Also, the whole reason why Paz and Chico were captured had a significance as well. In Peace Walker, it was Chico who gave up the Sanditistas to Cipher under torture to begin with, and it was Chico who gave up MSF to XOF, under the repeated rapes of Paz. Big Boss just doesn't have the connection.
 
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