The only really special one is the prisoner in the western refugee camp - the one in the depression near where you enter Camp Omega - during the "Ground Zeroes" mission. And it's only special because you get an achievement for extracting him. Although saved prisoners are worth extra points in your final ranking, they're not worth the trouble given the emphasis on time in the final tally.I found a list of all the 'special' extraction targets in Ground Zeroes today so I went and collected them all, I'm pretty sure I'd already done at least half of them but I figured I'd make sure.
Although I very much imagine that they might be ported over for The Phantom Pain.
Kaz implies that they were turned over to the Lao authorities and that they self-mutilated out of remorse and a form of PTSD. If they could be extracted, they would be completely ineffective.I wonder if Glaz and Palitz have any unique special abilities?
Kaz implies that they were turned over to the Lao authorities and that they self-mutilated out of remorse and a form of PTSD. If they could be extracted, they would be completely ineffective.
To: Hideo Kojima
From: Konami
Subject: **** You!
Since the video was uploaded, Greg Miller has come out and said that the playthrough will only be missions only coverage, AND will not go past Mission 5. He is still a douche for agreeing to this in the first place though, if you want my opinion.
Because it centres on the alleged mistreatment of a video game autere. It's pretty obvious that Konami have lost their patience with Kojima, given that The Phantom Pain has gone years over time (remember the talk of it being an eighth-gen launch title? Kojima is almost as bad as Kazunori Yamauchi), and millions of dollars over budget. And it's not the first time, either.Why there so many people who are angry is beyond me.
You're missing the point. I'll try to summarize the argument without the language.Boy, is he mad or what? You'd think Konami put his cat in a blender or something.
I don't see the big deal. Marketing campaigns market games. Big whoop?
If Konami think that showing off the start of the game will get them more sales, then it's probably a pretty good game. You only embargo everything if you think that people might actually negatively affect sales if they see what the game is like.
I don't care, I don't think I'll watch anyway since I'm just going to buy the game and I'd probably rather see stuff for the first time myself. But if I was on the fence, seeing the first five missions now might sway me, or at least get me hyped enough to consider it.
If Naughty Dog decided to allow Let's Plays of the first couple of hours of Uncharted 4 two weeks before release date, I doubt there would be ranting of that calibre. Dude is just looking for anything Konami does to be butthurt about.
Greg Miller is neither here nor there for agreeing to this. Konami would find someone to do it one way or the other, if that's what they want their marketing campaign to be. He'd be a colossal moron to tell them to go somewhere else. Business is business.
If you don't want to see, don't watch. Or you could be like this guy:
Not really sure what your problem is here. So what if Konami structured an embargo and non-disclosure agreement differently for one reviewer? Miller has made it clear that he is only covering the first five missions in a game reported to have over a hundred and fifty - that's just 0.3% of the game. And how is letting him play it nine days in advance any different to what other reviewers do? They will have to play the game before they review it, even if they can't publish those reviews straight away.The fact that Kojima is leaving Konami at Phantom Pain's release is nothing to sneeze at, and Konami, with their long history of screwing over their former business partners, wants to do the same with Kojima. Enter Greg Miller. Is Miller a bystander in all of this? Maybe, but even he must do his homework and realize that allowing a media person to play the game, by all rights and intents to be Konami's swan song in AAA gaming, nine days early is nothing but a screw job by the part of Konami.
They have to. Development of the Fox Engine is rumoured to be in excess of $50 million. I've heard a figure as high as $80 million quoted. And that's before taking into account the budget for The Phantom Pain, and modern video game budgets can easily run upwards of $100 million (why do you think there are so many Call of Duty clones? They're cheap and easy to make, and have a high turnover of sales). With the cancellation of the Kojima-del Toro Silent Hill project, the Fox Engine has no practical application outside The Phantom Pain. Konami are essentially looking at having to turn twice the sales of a regular title before they start making a profit here.Konami are a smart business who know how to sell games, and are acting as such.
I've jumped on the anti-Konami train as willingly as the next guy, but that's just BS. The whole argument is that Konami wants to **** Kojima over by spoiling the game to the fans of the franchise. Well, don't bloody watch it, then! As @Imari implied, nobody's holding a gun to anyone's head, forcing them to watch the videos on Youtube.The fact that Kojima is leaving Konami at Phantom Pain's release is nothing to sneeze at, and Konami, with their long history of screwing over their former business partners, wants to do the same with Kojima. Enter Greg Miller.
Be a great shame to waste it, there is a lot of games that could do with an engine as grand as the FOX Engine. You hear nothing but praise for itI wonder what is going to happen to the Fox engine after Phantom Pain. Ordinarily, I'd assume you'd continue to use the engine for your games, as well as license it out to other devs, but with Konami potentially leaving triple A games for good after Phantom Pain, what use do they have for it? Who even owns the license for it? Kojima, or Konami?
With the engine having been so expensive to develop, someone must have further plans for its usage in the future.
Be a great shame to waste it, there is a lot of games that could do with an engine as grand as the FOX Engine. You hear nothing but praise for it
I think its Konami, they use it for their Pro Evo games.Espicially impressive that it can do what it does on the older generation consoles. One can always hope that Kojima Productions have the rights for it.
I'd say it's Konami's property. Kojima Production might have developed the whole thing (with who knows how much input from others within Konami), but Konami surely paid the bills. Can't imagine that they were stupid enough to pay for the development of the FOX Engine without securing the rights to it.Who even owns the license for it? Kojima, or Konami?
You're missing the point. I'll try to summarize the argument without the language.
When you receive a preview copy of a game, you generally get slapped with a non-disclosure agreement (or a Review Embargo) promising that you won't disclose anything about the game until a certain date. This is generally good for the gaming industry as violating such agreements would put you on some form of industry blacklist.
As we have seen with Assassin's Creed Unity, the NDA can be used as a weapon. As with Unity, for example, they had a review embargo set 12 hours AFTER release date(12pm Pacific on release date). The only time this occurs is when the publisher knows it has a bad game in its hands.
As for The Phantom Pain? The review embargo lifts this upcoming Sunday, the 23rd, however, the reviewers would still be under a NDA stating that they can't really disclose anything about the game's plot until the game releases - the typical MO for a game with a early review embargo. Normally we would call that a day and sing kumbya.
But this is Konami, and The Phantom Pain, despite the whitewashing that it got from company executives, is still a Hideo Kojima produced game, and the world knows it.
The fact that Kojima is leaving Konami at Phantom Pain's release is nothing to sneeze at, and Konami, with their long history of screwing over their former business partners, wants to do the same with Kojima. Enter Greg Miller. Is Miller a bystander in all of this? Maybe, but even he must do his homework and realize that allowing a media person to play the game, by all rights and intents to be Konami's swan song in AAA gaming, nine days early is nothing but a screw job by the part of Konami.
Indeed, all we've really seen is mission three, "A Hero's Way", and that amounts to neutralising a local Spetsnaz commander, and a Side Op where you rescue a translator. I don't see how that fits into the wider plot, much less how it represents a significant spoilee.Think about how much story they can really disclose in 5 missions, some of which we've seen already.
When you put it that way, I guess I overreacted. I think that what Greg Miller is showing then is the rescue of Kaz, something that is necessary for the game to continue.Like I said, the game is reported to have a hundred and fifty missions. If Miller only shows five, then that amounts to 0.3% of the game.
Like I said, the game is reported to have a hundred and fifty missions. If Miller only shows five, then that amounts to 0.3% of the game.
We already know Miller survives - after all, he gets murdered by Liquid Snake in 2005.I think that what Greg Miller is showing then is the rescue of Kaz, something that is necessary for the game to continue.
There's a reason why I'm not a maths teacher.Well, ~3%. But it's still not much.
It's happened before. Not with Konami, I don't think, but it isn't unprecedented.I'd say it's Konami's property. Kojima Production might have developed the whole thing (with who knows how much input from others within Konami), but Konami surely paid the bills. Can't imagine that they were stupid enough to pay for the development of the FOX Engine without securing the rights to it.