Metal Gear Solid V: Ground Zeroes/The Phantom Pain

  • Thread starter Ddrizle
  • 3,057 comments
  • 157,644 views
A better idea would've been a Just Cause 2 style demo in which you get a small but varied portion of one of the maps to play in, maybe with one objective - that Spetsnaz commander mission would've been good for that since they've already shown a number of ways you can complete it - and free roam. Add a few toys and release it on all platforms. That way not only can people see what the game is like to play, they can also see how it looks and runs on their platform of choice.

But then again giving one person a copy of the game to stream their gameplay to everyone else is far, far cheaper and still quite convincing when it comes to Konami's confidence that the game will be well-received. The general spoilers are why I won't be watching, though, and this thread will continue to be my only source of MGS V info and discussion, since I trust you guys to not spoil things. I feel like the stuff I've already seen was carefully selected to not give too much away, I don't know if I trust this guy to be as delicate.
 
Miller to Miller. How did I not see that reflection?
His full name is "McDonnell Benedict Miller". Small wonder he goes by "Kaz".

A better idea would've been a Just Cause 2 style demo in which you get a small but varied portion of one of the maps to play in, maybe with one objective - that Spetsnaz commander mission would've been good for that since they've already shown a number of ways you can complete it - and free roam. Add a few toys and release it on all platforms. That way not only can people see what the game is like to play, they can also see how it looks and runs on their platform of choice.
They did. It was called Ground Zeroes.
 
His full name is "McDonnell Benedict Miller". Small wonder he goes by "Kaz".


They did. It was called Ground Zeroes.

Except Ground Zeroes didn't have weapon customisation, buddies, Fulton recovery, free roam, supply drops, dynamic weather, day/night cycles... And it wasn't a demo of TPP, it was its own game. A short game, sure, but it's still separate. Pretty much all that you can take from GZ is what the engine was like 1-2 years ago, how it deals with small maps (I mean, even if the play area is limited a demo of TPP would still have to draw the entire map when you fly in and back out) and static time/weather, what the AI is like (based on the limited range of ways you can interact with them) and how the main/side/extra op thing will probably work. Oh and the basic iDroid UI too since that has also changed a great deal.
 
Pre-ordered TPP today. Since I already acquired GZ during a Steam sale, I went on to gift the extra copy to a friend. The pre-order incentives are pretty tame with this one. Just some extra staff for the base, basically, as far as ingame goodies are concerned. I like that. I hate it when publishers/developers put exclusive stuff into a game just for pre-ordering at specific retailers.

Seeing TPP in my Steam Library doesn't make the wait any easier, though.
 
The pre-order incentives are pretty tame with this one. Just some extra staff for the base, basically, as far as ingame goodies are concerned.
I hate it when they give you massive bonuses. I remember Bioshock Infinite had a sniper rifle with pre-orders that was massively overpowered.

I hate it when publishers/developers put exclusive stuff into a game just for pre-ordering at specific retailers.
At least with the likes of Assassin's Creed IV, the retailer-specific content was made available through DLC and the season pass several months after the release. It was only really costumes and visual updates for your ship, which is what made it okay.
 
At least with the likes of Assassin's Creed IV, the retailer-specific content was made available through DLC and the season pass several months after the release. It was only really costumes and visual updates for your ship, which is what made it okay.
I can kinda-sorta get behind visual only stuff as pre-order incentives. But I do hate season passes. :indiff:
 
But I do hate season passes. :indiff:
It depends on what's released, really. Far Cry 4 got it right with the "Hurk's Redemption", "Escape from Durgesh" and "Valley of the Yetis" packs, which told episodic stories from Kyrat. Of the three, "Escape from Durgesh" was the only one with any connection to the main plot, elaborating on a sub-plot that the story implied but never really addressed; even then, it wasn't necessary to understand the main story.

On the other hand, Dirt 3 got it wrong with the Monte Carlo, Shibuya and car packs - with large parts of the game seeing you drive over minor variations of the same roads, its DLC really felt like content that should have been included up-front.

I can kinda-sorta get behind visual only stuff as pre-order incentives.
I pre-ordered The Phantom Pain and the only bonuses it ships with are extra camo patters, Ocelot's revolver, and an XP boost perk for Metal Gear Online.
 
It depends on what's released, really. Far Cry 4 got it right with the "Hurk's Redemption", "Escape from Durgesh" and "Valley of the Yetis" packs, which told episodic stories from Kyrat. Of the three, "Escape from Durgesh" was the only one with any connection to the main plot, elaborating on a sub-plot that the story implied but never really addressed; even then, it wasn't necessary to understand the main story.

On the other hand, Dirt 3 got it wrong with the Monte Carlo, Shibuya and car packs - with large parts of the game seeing you drive over minor variations of the same roads, its DLC really felt like content that should have been included up-front.

Another example is Street Fighter X Tekken. Half the roster was behind a paywall, and they were finished.
 
I haven't preordered yet, this makes me sad. I probably should've saved a little more before taking on a job that costs £125 a week to get to... Pay day isn't until the 1st either so my only hope is that trading in a stack of PS3 games will amount to the £45 I need.
 
Unfortunately yongyea has just released a video stating that he's had four days with TPP already.

So anything he's continuing to post on YouTube during the build up this coming week, comes from a brain that has witnessed more of the game than we have, so spoilers are inevitable.

A shame for me as I really enjoyed his channel the last few weex.

:irked:👍
 
It's hardly surprising it's getting good scores all over the place, would you want to be the reviewer that stood against this amount of hype? It just wouldn't be worth it. Then again, MGS V averaging over 90% on Metacritic would have to be the safest bet in gaming.

Also, MGS V getting the same score as MGS 4 perfectly demonstrates why scores in reviews mean nothing, one was a barely interactive super-long film and the other (apparently) flips the ratio the other way around. One was linear and about five to eight hours long, the other is open world and one mission could take between a couple of minutes to an hour or more. How MGS 4 could get a perfect score from a gaming site despite being only 25% (at best) game and 75% cutscene is already beyond me, but suggesting MGS 4 and V are not only comparable but actually exactly as good as one another (as games), that's just silly.

Then again most mainstream sites won't give anything less than a 7 to anything made by a mainstream dev or publisher because they don't want to be passed over when it comes to the next game from that dev/pub, so scores have been meaningless for a while anyway.
 
So, how are reviewers supposed to be able to do their jobs if they have to predict what the future may hold?

Maybe they should just not assign meaningless scores to games? I mean they're paid to review games, a review doesn't have to have a score at the end. I don't read reviews these days anyway (I prefer either going in blind or I rely on the opinions of people in communities such as this) but when I did, I liked to read about how successful a given mechanic was, how it performs and things like that. That's reviewers doing their job. 10/10 tells me nothing more than "I really think you should buy this game" - the "and here's why" bit is what they get paid for.
 
Last edited:
I rather liked the cutscene and story heavy focus of MGS4. To me, it tied together the two mediums very well. Hence I think it was very deserving of the 10/10.
 
I rather liked the cutscene and story heavy focus of MGS4. To me, it tied together the two mediums very well. Hence I think it was very deserving of the 10/10.
I think that it was more the abstract philosophy that frustrated fans, particularly when it got repetitive and wasn't always articulated very well. Plus, there were obviously events that took place between Sons of Liberty and Guns of the Patriots that would have been important to the story, but were not addressed.
 
I always like Eurogamer's review. They don't give a score and always seem to give a reliable opinion on games, I don't agree with the scoring nature of reviews these days
 
I always like Eurogamer's review. They don't give a score and always seem to give a reliable opinion on games, I don't agree with the scoring nature of reviews these days

I think EG scrapped the score quite recently, I think it's a great move (though I think my opinion was already obvious!) because it encourages people to read the review instead of just skip the whole thing to check the score. The only problem is, if no one gave scores then people can't say "x just gave y n/10", but if no one gave scores it wouldn't really matter. I guess there is a market for scores after all - not everyone actually cares that a score tells you virtually nothing.

And yeah, I did like MGS 4, but if you're going to give all Metal Gear games perfect scores that's inevitably going to make pedants like me ask how MGS 4 could possibly deserve exactly the same level of recognition as MGS 3 or MGS. It was good, but the list of things it did better than MGS 3 is shorter than the list of things it did worse than MGS 3. But I appreciate that it is what it is because it had to be in order to tell all that story in one game.
 
Unfortunately yongyea has just released a video stating that he's had four days with TPP already.
That's pretty much standard operating procedure - the likes of IGN and GameSpot have pointed out that the main story is 30 to 40 hours in length, so it takes time to play through and develop a strong impression for the review. By admitting that he has had four days with the game, yongyea is essentially warning that as much as there is an embargo, his experience with the game has the potential to subtly influence the content that he presents.
 
While the "professional" reviews could stand to be longer and more detailed, I don't think there's anything wrong with them attributing a score to the games they are reviewing. In the end, their opinions are seldom based on anything more than subjective opinions anyway.

I must say, my PS2 is doing a great job in keeping me entertained until Phantom Pain releases. Socom II: US Navy Seals is providing me with the intense stealth action with severe consequences for messing up, and I just received Ace Combat Zero today. Time to see if it is as amazing as Unsung War.
 
seems like that the game is divided in prologue, chapter 1 and chapter 2. The problem is that chapter 2 consists of the same missions of chapter 1 just forced to be played under specific conditions like only stealth, 1 shot and you are done, no weapons etc. .. fighting again the sames bosses of chapter 1..

And chapter 2 is mandatory to access to the game final. No- sense!!
 
Well, that was odd... I was just telling a Belgian friend of mine (who lives in New York) about how I was pricing up all my useless old PS3 games to trade them in specifically for Steam wallet codes for MGS V, he was so concerned about how I was basically throwing money away doing that just to buy one game that he offered to buy a copy for me now if I pay him back when I get paid (which will be after the game is released). So that's cool, especially since the American price is £5 less than the UK price and he's got a free copy of Ground Zeroes out of it, too!
 
Reading some of the reviews, it sounds like the story takes a back seat at times, but the quality of the writing itself is reportedly a significant improvement on previous entries in the series.
 
Back