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We already know Miller survives - after all, he gets murdered by Liquid Snake in 2005.
Miller to Miller. How did I not see that reflection?
Either Konami made a stupid PR mistake or that is the best idea they've had yet.
We already know Miller survives - after all, he gets murdered by Liquid Snake in 2005.
His full name is "McDonnell Benedict Miller". Small wonder he goes by "Kaz".Miller to Miller. How did I not see that reflection?
They did. It was called Ground Zeroes.A better idea would've been a Just Cause 2 style demo in which you get a small but varied portion of one of the maps to play in, maybe with one objective - that Spetsnaz commander mission would've been good for that since they've already shown a number of ways you can complete it - and free roam. Add a few toys and release it on all platforms. That way not only can people see what the game is like to play, they can also see how it looks and runs on their platform of choice.
His full name is "McDonnell Benedict Miller". Small wonder he goes by "Kaz".
They did. It was called Ground Zeroes.
I hate it when they give you massive bonuses. I remember Bioshock Infinite had a sniper rifle with pre-orders that was massively overpowered.The pre-order incentives are pretty tame with this one. Just some extra staff for the base, basically, as far as ingame goodies are concerned.
At least with the likes of Assassin's Creed IV, the retailer-specific content was made available through DLC and the season pass several months after the release. It was only really costumes and visual updates for your ship, which is what made it okay.I hate it when publishers/developers put exclusive stuff into a game just for pre-ordering at specific retailers.
I can kinda-sorta get behind visual only stuff as pre-order incentives. But I do hate season passes.At least with the likes of Assassin's Creed IV, the retailer-specific content was made available through DLC and the season pass several months after the release. It was only really costumes and visual updates for your ship, which is what made it okay.
It depends on what's released, really. Far Cry 4 got it right with the "Hurk's Redemption", "Escape from Durgesh" and "Valley of the Yetis" packs, which told episodic stories from Kyrat. Of the three, "Escape from Durgesh" was the only one with any connection to the main plot, elaborating on a sub-plot that the story implied but never really addressed; even then, it wasn't necessary to understand the main story.But I do hate season passes.
I pre-ordered The Phantom Pain and the only bonuses it ships with are extra camo patters, Ocelot's revolver, and an XP boost perk for Metal Gear Online.I can kinda-sorta get behind visual only stuff as pre-order incentives.
It depends on what's released, really. Far Cry 4 got it right with the "Hurk's Redemption", "Escape from Durgesh" and "Valley of the Yetis" packs, which told episodic stories from Kyrat. Of the three, "Escape from Durgesh" was the only one with any connection to the main plot, elaborating on a sub-plot that the story implied but never really addressed; even then, it wasn't necessary to understand the main story.
On the other hand, Dirt 3 got it wrong with the Monte Carlo, Shibuya and car packs - with large parts of the game seeing you drive over minor variations of the same roads, its DLC really felt like content that should have been included up-front.
So, how are reviewers supposed to be able to do their jobs if they have to predict what the future may hold?Also, MGS V getting the same score as MGS 4 perfectly demonstrates why scores in reviews mean nothing
So, how are reviewers supposed to be able to do their jobs if they have to predict what the future may hold?
I think that it was more the abstract philosophy that frustrated fans, particularly when it got repetitive and wasn't always articulated very well. Plus, there were obviously events that took place between Sons of Liberty and Guns of the Patriots that would have been important to the story, but were not addressed.I rather liked the cutscene and story heavy focus of MGS4. To me, it tied together the two mediums very well. Hence I think it was very deserving of the 10/10.
I always like Eurogamer's review. They don't give a score and always seem to give a reliable opinion on games, I don't agree with the scoring nature of reviews these days
That's pretty much standard operating procedure - the likes of IGN and GameSpot have pointed out that the main story is 30 to 40 hours in length, so it takes time to play through and develop a strong impression for the review. By admitting that he has had four days with the game, yongyea is essentially warning that as much as there is an embargo, his experience with the game has the potential to subtly influence the content that he presents.Unfortunately yongyea has just released a video stating that he's had four days with TPP already.