I, for one, hope that everyone who posts understands the need for spoiler tags, and how to include them.Since some of you have started playing I'm going to avoid this thread for a while to dodge accidental spoilers and such. Have fun!
Same here!Since some of you have started playing I'm going to avoid this thread for a while to dodge accidental spoilers and such. Have fun!
Or use spoiler tags.No, I'm just kidding, avoid this thread if you don't want to read posts like these.
I saw an image of it in the middle of a review - thanks, Polygon - so I watched the trailer. And I really hope that I'm not the only one who thought ...Because that Metal Gear is terrifying
MGS isnt made by Konami. It was made by Kojima.Anyone want another reason to hate Konami? Because they're going out of their way to give us one - despite jerking Kojima around for months, they're quite happy to jump on the publicocrap bullhorn and declare The Phantom Pain to be "Game of the Year, guaranteed". And it is, but if you read the press release from the marketing department, they lay it on thick and it gets pretty arrogant pretty quickly:
http://www.gamespot.com/articles/its-the-game-of-the-year-guaranteed-konami-says-ab/1100-6430162/
You think I don't know that? Read the article - it's a Konami marketing executive who is quite happy to claim credit for the game despite the company reportedly making it as difficult as possible for Kojima.MGS isnt made by Konami. It was made by Kojima.
It's probably deeper and more engrossing than it was in Peace Walker, but you should be able to pretty much put it on autopilot. That's what Kaz does - he manages the day-to-day running of Mother Base, and so trusting him to run things usually just runs it at a decent level of efficiency. But once you get deeper into it, you should have complete control over the development of your support networks, and you can really customise it to suit your preferred style of play.Mother Base management is a bit tricky/overwhelming at the beginning (at least it was for me since Peace Walker is the game I didn't play).
I saw an image of it in the middle of a review - thanks, Polygon - so I watched the trailer. And I really hope that I'm not the only one who thought ...
It's probably deeper and more engrossing than it was in Peace Walker, but you should be able to pretty much put it on autopilot. That's what Kaz does - he manages the day-to-day running of Mother Base, and so trusting him to run things usually just runs it at a decent level of efficiency. But once you get deeper into it, you should have complete control over the development of your support networks, and you can really customise it to suit your preferred style of play.
I imagine that was for the purposes of a tutorial.Yeah, with every newly introduced Mother Base feature it is getting better and better. My main problem at the beginning was that "staff auto assign" option didn't provide optimal results (probably due to some menu options being "locked up" at that point in the game and the AI logic had problems dealing with that conundrum), so I had to micromanage my staff quite a bit. After few missions that problem thankfully disappeared and "auto-assign button" works as it was intended.
@mr_geez: After a few missions, do you feel that the game is weighed in favor of time as far as mission results are concerned? (In other words, do you feel like that you have to rush through your mission objectives to earn an S-Rank like in Ground Zeroes.)
It's a save data upload option in the core menu.
Allowing you to save your GZ data to the servers so you can transfer to TPP on Wednesday when you get it
Trolololololol
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