I missed the electrospinning specialist the first time around, so I don't have the higher functions.D-Dog, on the other hand, is just all kinds of OP. He doesn't set off alerts, you can set him up toinstead of the default distract (and later on he'll do it as well as distract, except it's not an incapacitive distraction) and will spot enemies, prisoners, vehicles, weapon emplacements, materials, plants, animals and possibly also blueprints(?) from an astonishingly long range. He's a much more useful buddy if you've got a balanced loadout.kill, stun, mortally wound or, later on,Fulton (which I haven't tried yet)
My problem was that I told her to provide cover fire and then advance on the outposts without telling her to stop firing.Then again, Quiet can distract an entire base for a long time which is undeniably useful function.
It helps you put grenades around corners to give them a bit of extra range.I also haven't tried the grenade thing yet but I can't see that being all that useful.
I generally try to just scan everyone I come across. Unless I have to take them out, that is. From what I know, the skills your enemies will have are largely depending on your heroism. It's mostly luck, I suppose.
Ok, I am kind of getting frustrated here and not sure if its only me. After mission 2 or 3 I unlocked customize option in mother base and so I changed my base color and my logo and all those things but now I am up to level 8 and the option is no where to be found. Am I missing something? Is it a glitch?
Interrorgating guards is a good thing. They will pinpoint the specialists on the iDroid if you haven't discovered them. I'm watching Yong's playthough (sort of as a "cheater" review, since I think that Let's Plays are the pure review), and the guards gives up one or two specialists on an average mission than your own intel unit.Where do you find highly-skilled soldiers apart from Side Ops?
Ok, I am kind of getting frustrated here and not sure if its only me. After mission 2 or 3 I unlocked customize option in mother base and so I changed my base color and my logo and all those things but now I am up to level 8 and the option is no where to be found. Am I missing something? Is it a glitch?
Develop the scope to have the analyser function and you can see soldiers' stats. You will naturally start to find skilled and high-ranking soldiers as the story progresses; I just finished Episode 20, and I am regularly finding A+ soldiers in the field (and have been for some time) and thtough volunteers. It's getting to the point where I have to dismiss C- and even the occasional B-rank soldier to accommodate the ones that I find.Where do you find highly-skilled soldiers apart from Side Ops?
Really looking forward to getting that. I love my sniper rifles!Also the Brennan. Get it. Use it. Love it.
Same. I'm 40% of the way in after close to 60 hours of gameplay, and I want this to be just 4% of the game. I have never found a game to be as engrossing as The Phantom Pain.I'd be happy with more MGSV, even with some pricey DLC.
Really looking forward to getting that. I love my sniper rifles!
Damn! I just looooove my silenced sniper! Can't imagine going about without it. Guess you can't expect to silence a .50 calOh yeah, I forgot to respond to your question about suppressors; sadly you can't put an existing suppressor on it - fortunately it's the best-sounding gun in the game, though, it feels like it'd be a shame to hide it!
Funny, I had basically the opposite happen to me. Went with all the upgrades to increase the maximum effective range of my ARC after converting to .308, effectively making it a secondary sniper rifle. I eventually dropped that idea because, as you said, I already have a dedicated weapon to engage targets at long range with. Still, I'm probably sticking with the .308 ammo for the ARC. The difference in stopping power is sweet!I also converted the MRS semi-auto rifle to 7.62 for the increased capacity and it's exactly what I wanted; a marksman rifle that's pretty handy at any range, it was kind of like having two assault rifles... Which is why I went back to .308, because I already had an assault rifle!
Why not use the toys you paid for?but when I spend over 30k I seem to just get in fights all the time.
Absolutely, and I'm of the opinion that this largely because it isn't as story driven as previous titles!Same. I'm 40% of the way in after close to 60 hours of gameplay, and I want this to be just 4% of the game. I have never found a game to be as engrossing as The Phantom Pain.
Now that is somethingI'm close to 40 hours now, and still 5%I just roam around, taking names.
Guess you can't expect to silence a .50 cal
That's the point, I'd assume.I think all the weapons are now fictional compared to the previous titles...
They're not fictional they just don't have the real names.