It isn't just Kojima that they are spiting here though. It was everyone involved at the former Kojima Productions studio, both in LA and in Tokyo, the franchise itself and its fans. They did the same to Silent Hill, Castlevania, and each IP they own in turn. It just so happens that this was the highly publicized case out of all of them.First, I'll have to say that there are a lot of employers that don't treat their employees very well (including some of my former employers) - nobody cares, though, because it's not about ZOMG Kojima. Meh.
Second, yes, Konami might not be nice to people, that's not the point. The point is, none of your anecdotal "evidence" suggests that Konami willingly shot itself in the foot to spite someone. I don't believe some higher-ups at Konami were like "Hey, yeah, who cares about losing sales, let's make the game objectively worse just to **** Kojima over."
I just heard that this was Kojima's last Metal Gear game. I hope it isn't the final one, the story isn't complete.
This yes! I had this problem today. I have Miller over Miller. Very irritatingSometimes I wish they auto-stop cassettes whenever someone talks in the codec via mid-mission.
Apparently, that site is ran by a third party, according to Reddit. It's fake and nothing will come of it.So, the Ingsoc timer has run out. Any news on what it means?
https://www.playstation.com/en-us/support/system-updates/ps3/
Does that link work for anybody? I get a 404 error message. THat's where I need to download the latest firmware so I can restart my PS3.
THis is my LAST Sony product, ever. It should not be this time consuming just to get a download, and restart a PS3. This is just insane. Sony sucks, big time right now. Ridiculous.
http://www.techspot.com/drivers/driver/file/information/17026/
I found a copy at that website, but my PS3 wont read it.
Can you download it for me and send it to me?Apparently, that site is ran by a third party, according to Reddit. It's fake and nothing will come of it.
It works for me.
Okay, so, uh, is Konami the first or only publisher to run a franchise with a big name into the ground? I mean, with Ubisoft and EA around, and Activision to an extend? C'mon, don't tell me you never noticed what a huge mess the last SimCity was, or Assassin's Creed Unity, or the Thief reboot.It isn't just Kojima that they are spiting here though. It was everyone involved at the former Kojima Productions studio, both in LA and in Tokyo, the franchise itself and its fans. They did the same to Silent Hill, Castlevania, and each IP they own in turn. It just so happens that this was the highly publicized case out of all of them.
So you'd rather Konami laid off the entire workforce? Yeah, that sounds a lot better, really.Konami changes company goals as frequently as we change underpants. Today it just so happens to be that their focus is on Pachinko and mobile titles, and they are adapting current employees (who make video games) and fitting them into cookie cutter molds by pretending that they are qualified to work elsewhere when they have no business doing the job that they want them to do.
I don't know how accurate that info is, but after going over reddit yesterday (due to the ingsorc hoax), the guys on there cited Kojima not meeting his deadlines and budget restrictions as a big reason for the dispute between KojiPro and Konami. Again, I don't know how accurate that is, but if you're attempting to leave a market and one of your project leads isn't playing by the rules you outlined for him, you've got to draw the line somewhere. TPP isn't half as bad as it could have been, mind you. However, it would've been complete, probably, if either Konami threw more time and money at it or Kojima avoided bloating the whole thing up.The fact that The Phantom Pain was released unfinished (i.e. No real ending was inserted into the game), and Kojima Productions disbanded made it perfectly clear that they are going into mobile gaming for quite awhile, provided that they stay alive during that time...
Apparently, a completely unrelated developer trying to use the MGS community to create some hype for their own gameSo, the Ingsoc timer has run out. Any news on what it means?
EA I specifically mentioned in a prior post. I agree, franchises come and go all the time, but most are never made as public as Konami made it with Silent Hills and the Kojima produced Metal Gear series. Bad breakups are bad, but what makes it even worse is the fact that the games themselves may share some game mechanic that players actually like. Take Castlevania for example. Many people, including myself, like the Igarashi produced games because it adds the element of exploration that wasn't there in any of the games prior, nor do any games after. That is why, at the time, Igarashi's return to form in the upcoming Bloodstained: Ritual of the Night broke Kickstarter records when it was first announced.Okay, so, uh, is Konami the first or only publisher to run a franchise with a big name into the ground? I mean, with Ubisoft and EA around, and Activision to an extend? C'mon, don't tell me you never noticed what a huge mess the last SimCity was, or Assassin's Creed Unity, or the Thief reboot.
You are twisting my words. Konami is (was) a video game company. Let the developers who work under you do their **** jobs and produce games. As Jim Sterling said, a sediment that I echo, sometimes it is better to release a game and expect little money than it is to release another COD shooter and expect COD money. You might find that releasing those games with low expectations might earn you all of the money in the end.So you'd rather Konami laid off the entire workforce? Yeah, that sounds a lot better, really.
I don't know how accurate that info is, but after going over reddit yesterday (due to the ingsorc hoax), the guys on there cited Kojima not meeting his deadlines and budget restrictions as a big reason for the dispute between KojiPro and Konami. Again, I don't know how accurate that is, but if you're attempting to leave a market and one of your project leads isn't playing by the rules you outlined for him, you've got to draw the line somewhere. TPP isn't half as bad as it could have been, mind you. However, it would've been complete, probably, if either Konami threw more time and money at it or Kojima avoided bloating the whole thing up.
People are quick to now point fingers solely at Konami and even quicker to assume that Kojima is absolutely innocent when it comes to TPP being unfinished. Hell, that's the exact same line of thinking I've seen in the GT section about Kazunori: It's never his fault GT is unfinished or whatever, because someone at Sony must've forced his hand. Gotta get over that cult of personality, if you're asking me.
Why do you always assume that somebody is always out to get their own back? First, you suggested that Konami cut content to stick it to Kojima. Now you're suggesting that Kojima deliberately left the game unfinished to teach Konami a lesson. From the sounds of things, Mission 51 is the only thing that's really missing. My guess is that the game constantly ran over time and/or over budget and Konami had finally had enough and made an executive decision to release the game at the earliest possible opportunity. If Mission 51 was cut, then it was probably to set up future DLC content or pave the way for a Metal Gear Solid 6. I was reading an article earlier today - admittedly about the Ingsoc hoax before it became apparent that it was a hoax - about the content that may have been cut; the "Nuclear" trailer suggested that the game would return to Camp Omega at some point.The fact that he left the game unfinished must have drew some ire from the top brass, and it was no wonder why the breakup was as messy as it once was.
Sorry, didn't see this until now...You have enough HD space and you've tried booting with your net cable unplugged?
I'm quite anxious to see this issue resolved, as I'm playing on PS3
Do you have a physical copy or a psn store version solid?
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Well, duh. Who cares if a franchise nobody cared about goes belly up?Bad breakups are bad, but what makes it even worse is the fact that the games themselves may share some game mechanic that players actually like.
Precisely, they were a video game company. They're pulling out of the industry that made having that many video game programmers on board a necessity. Happens all the time when a company changes. And if Konami doesn't need (as many) programmers, what are they supposed to do? Either give them other jobs or set them free.You are twisting my words. Konami is (was) a video game company.
My only assumption is that you just can't fathom that Konami wasn't out to get Kojima, that they just looked at some numbers, made a decision based on that and followed through with it. Kojima not getting to overspend and to push deadlines doesn't have to be down to Konami being out for revenge. As I said earlier, corporations like Konami base their decisions on cold, hard cash and you can bet that nobody was okay with forgoing sales and revenue in order to spite Kojima.Up until now, I have let the assumption that I was defending Kojima rattle around in these boards.
That wasn't my impression so far. I've been going slow and lethal, but the amount of points I've been raking in from headshots and liquidations was enough to award S ranks in multiple missions without even trying.Getting S rank is still overly difficult and relies too much on time. Don't like it... It's not fun.
Getting S rank is still overly difficult and relies too much on time. Don't like it... It's not fun.
Episode 16:
The Skulls popping out of that truck made me nearly crap my pants. Not sure if anyone tried to defeat them yet, but I can say that an airstrike solves it one blow. Just mind the truck.
Episode 16:
The Skulls popping out of that truck made me nearly crap my pants. Not sure if anyone tried to defeat them yet, but I can say that an airstrike solves it one blow. Just mind the truck.