Metal Gear Solid V: Ground Zeroes/The Phantom Pain

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I took all of them out with the APC tank that was in front of the convoy. Apparently if you drive around fast enough they won't do anything to the tank. Just fire away with the cannon and they should go down. They sometimes leap onto the tank but I just shoot them and they immediately leap off.
LMGs work well, too.[/quote]
 
It's true that if you can do it quickly S-ranks are easy to get, but I've done a couple of ops where I thought I'd really screwed up and got an S in the end. If you get enough headshots, tactical takedowns and complete some additional objectives you can take your time, it's combat alerts and getting hit that really screw up your score. Also the additional conditions like perfect stealth, no kills and stuff help. It would be good if there was some sort of feedback as to what the grade boundaries are and what your current conditions are - combat alerts, headshots, hits taken, etc. - so you could decide whether you want to complete it in two minutes and set off an alert or complete it in ten and do it in perfect stealth.

Also, early missions with late-game gear or even just D-Dog are trivially easy to S, mainly because there are no surprises and some objectives that you used to have to get close to can now be destroyed from 100m away using a suppressed sniper rifle or something.
Speed is the major key. There are so many missions that take too much time to do, but can be done in a few minutes. Like that one episode 8, with the tanks, which I hated. You can do that in minutes. Which is very shocking.

You can skip the part of looking for the intel or rescuing the prisoner. Just go to the end of the road where the tanks appear, and they'll just show up.
 
So there's this mission, and if I ask the question, you guys might know what I'm talking about.

Afghanistan. The prisoners I have to rescue die considerably quick. What's the best way to get to them without any of them dying?
 
I wish Where Do The Bees Sleep? could be done in a few minutes. That episode 6 sucked balls. I got a C, and when I was done, I never wanted to go back. I destroyed the radar and such, and could land my choppa there, but did so only once. I got blowed the heck up. LOL


Red Brass and Over The Fence are very easy to get S rank, too. Each can be done in minutes, giving you a huge bonus.
 
So there's this mission, and if I ask the question, you guys might know what I'm talking about.

Afghanistan. The prisoners I have to rescue die considerably quick. What's the best way to get to them without any of them dying?
Are you talking about Episode 10: Angel With Broken Wings?
 
So there's this mission, and if I ask the question, you guys might know what I'm talking about.

Afghanistan. The prisoners I have to rescue die considerably quick. What's the best way to get to them without any of them dying?
If you're talking about Episode 10, there are three of them: two in the palace and one in the cells. Don't worry about the guy in the cells - he's safe for now. What you want to do is get to the guy on the bottom floor first. The easiest way to do it is to go in through the north-east corner, but it's a huge risk. You can try circling around the south end, but it takes time. Once you grab the prisoner, take him upstairs. It's probably easier to go through the southern end since it's a bit more open and you're less likely to run into a guard. Fulton him as soon as possible.

Then you need to go for the second prisoner. He's on the middle level in the north-east corner. There's usually a guard or two on standby ready to execute him, but you can either cause a distraction (but do it somewhere at the southern end; a bit of C4 works wonders), clear the room with smoke grenades and night vision and/or CQC them if you're quick. Take him up to the roof, too. Once you Fulton him, drop down the back staircase, circle around behind the anti-aircraft radar, and go for the prisoner in the cells. This is the riskiest part because unless you've neutralised the enemies (and if you take the time to do so, the prisoners will likely die), you're going to be fully exposed when you pick the lock. Smoke grenades and night vision also work here.

Doing Yakho Oboo cleanly is even harder, because the guards have long lines of sight, and if you're not careful at Lamar Khaate, there will be an APC on standby within the compound. You get a couple of options for getting in: the front gate (which is suicide), the back gate (which is risky), the tunnels (which are blind), or a ladder on the north-east corner (which can put you in a really tight spot). What you choose will depend on whether you want to get the two extra prisoners, and one of them has a rare skill.

Personally, I approach from the south-west. Neutralise the guard in the tower, and plant a bit of C4. Then go over to the demountables on the south-east side; there's a few guards there, and if you accidentally trip an alert, you don't want more guards crawling all over the place. I also like to plant C4 there, too. Once that's done, follow the river back up under the bridge, and go through the lock-up with the materials container. You'll need to neutralise the guard at the back gate, but make sure you lure him away, because he'll be spotted almost straight away by the guards in the north-west tower. If you need to mark any other guards, use the booth at the top of the hill.

In terms of the infiltration, go to the ladder at the north-east corner. Blow the C4 on the wooden tower (save the C4 on the demountables), drawing attention away. Lob a smoke grenade into the north-west tower, then climb the ladder. You might need to sprint to the tower unless you have well-developed smoke grenades, but you need to neutralise the guards - they're the furthest from the tower you blew, and so unlikely to react. A charging CQC will knock them out for considerably longer than a tranquiliser dart or choking (and if you time it right, Snake will throw one from the tower, stunning him). Drop down into the building through the hole in the roof - be careful; there may be a guard - and pick the lock. Get the two prisoners and Fulton them to safety, but don't do it in the quad. Do it outside, because the walls will shield them from the guards, and you took care of the only two who are likely to see it.

To save Malak, go into the tunnels. You'll find the entry below the north-west guard tower. By now, the guards should have returned to their usual positions, so now it's time to blow the C4 on the demountables. You may need to wait for them. Get into position in the south-west corner and blow it. Go in through the door, but beware that guards are positioned inside. Smoke grenades and night vision goggles work wonders. Malak will be in the far room. Getting him out is the hardest part, because you cannot Fulton him, climb ladders, or go over railings. Your only hope is the back gate. The temptation may be there to go up the hill, but by now the guards are returning - and may be aware of a prisoner escaping - and you will almost certainly be spotted. Instead, go left and head down past the lone demountable. Call the helicopter, then drop down into the river and follow it south. You'll find an embankment that you can climb alongside the landing zone. All you have to do is cross the road and hold the position. Just watch out for trucks and jeeps.

Now, try doing it all in one go without buddies and when the game reacts by giving the AI metal helmets, ballistic shield, landmines, snipers and a helicopter ...
 
So there's this mission, and if I ask the question, you guys might know what I'm talking about.

Afghanistan. The prisoners I have to rescue die considerably quick. What's the best way to get to them without any of them dying?

I assume you're talking about the mission where the objective is to

rescue Malak?

If so, I think the main thing is being stealthy. I too was rather alarmed at how quickly the prisoners were being killed, but when I redid the mission and got to the building without being seen, the prisoners weren't getting killed. Don't focus on Malak, rescuing him can wait even if they drive off with him. Just interrogate soldiers to find out where they are taking Malak so you can get him after you rescue all the expendable prisoners first.
 
I assume you're talking about the mission where the objective is to

rescue Malak?

If so, I think the main thing is being stealthy. I too was rather alarmed at how quickly the prisoners were being killed, but when I redid the mission and got to the building without being seen, the prisoners weren't getting killed. Don't focus on Malak, rescuing him can wait even if they drive off with him. Just interrogate soldiers to find out where they are taking Malak so you can get him after you rescue all the expendable prisoners first.
You don't even need to do that much - with an upgraded scope, you can listen in on the conversation between Malak's driver and the guards, and they clearly mention Yakho Oboo as theur destination.
 
Episode 18

I take back what I said about S ranks. I just got an S rank for mission 18 dispite getting 5 combat alerts, killing some dudes, and taking about 90 minutes to complete the mission. After discovering that they harbored child slaves, I kind of disregarded using non lethal weapons on the way out.

Originally, I called in the helicopter right outside the prison where the children were being held, but I could only load the wounded one. The others aparently have to get on at the LZ that the game designates.
 
You don't even need to do that much - with an upgraded scope, you can listen in on the conversation between Malak's driver and the guards, and they clearly mention Yakho Oboo as theur destination.

Or you can get the info just given to you with a suitably high level intel team back at Mother Base. 👍
 
It's awesome that there are multiple ways to almost every objective, you can get really creative in some cases. :)

Anyway, with regards to fultoning out weapon emplacements like mortars, mg's, etc.: can I just sell those or do I need them later on?
 
I'm pretty sure the weapon emplacements respawn, so if you ever feel like you need some you can just fulton more. I think they're only really used for FOBs.



Anyway, note to self:
Pistols are fairly ineffective against Sahelanthropus.

Yeah, I really failed hard at choosing my loadout for that mission... :lol:
 
Originally, I called in the helicopter right outside the prison where the children were being held, but I could only load the wounded one. The others aparently have to get on at the LZ that the game designates.
I went for pure stealth on the way in, so I only took out a guard or two. That became a problem when I started going down the ravine and the guards discovered the missing kids. By this point, the PFs had equipped themselves with helmets, and I burnt out my silencer halfway to the helicopter because I had to give them a double dose of tranquilisers. Getting past the final four-man checkpoint and sprinting to the helicopter was one of the most intense experiences that I have had in gaming.
 
Episode 18

I take back what I said about S ranks. I just got an S rank for mission 18 dispite getting 5 combat alerts, killing some dudes, and taking about 90 minutes to complete the mission. After discovering that they harbored child slaves, I kind of disregarded using non lethal weapons on the way out.

Originally, I called in the helicopter right outside the prison where the children were being held, but I could only load the wounded one. The others aparently have to get on at the LZ that the game designates.

Speaking of this mission, this was an intense one. Literally got one of children killed a few times because I kept forgetting the injured kid and the gunship kept finding me. When it zoomed in on a child dying while the enemy unloaded rounds on him... it was something else.

I decided to kill them all. I extracted a few A-ranks but that's it. But then towards the end the gunship came in and shot at the chopper. So I started over and ordered a launcher. Blew that thing out of the sky, while the backup retreated.
 
I went for pure stealth on the way in, so I only took out a guard or two. That became a problem when I started going down the ravine and the guards discovered the missing kids. By this point, the PFs had equipped themselves with helmets, and I burnt out my silencer halfway to the helicopter because I had to give them a double dose of tranquilisers. Getting past the final four-man checkpoint and sprinting to the helicopter was one of the most intense experiences that I have had in gaming.


Don't know if you know this, but you can still tranq headshot people with helmets. You just need to hit them square in the face. Not easy, and the hit boxes are a bit off, but it is doable. For me, it felt fairly epic to be high tailing it out of there guns blazing, after having quietly taking out the camp itself.


Speaking of this mission, this was an intense one. Literally got one of children killed a few times because I kept forgetting the injured kid and the gunship kept finding me. When it zoomed in on a child dying while the enemy unloaded rounds on him... it was something else.

I decided to kill them all. I extracted a few A-ranks but that's it. But then towards the end the gunship came in and shot at the chopper. So I started over and ordered a launcher. Blew that thing out of the sky, while the backup retreated.


I accidently alerted the first small village in that mission by telling Quiet to tranq someone while forgetting she did not have a suppressor. Gunship came after me, and I used a 50. Caliber machine gun to bring it down. Guess that proved helpfull later on.
 
I hate that I was forced to build an FOB :grumpy:

What happened to this guy, amongst other things missing:

YmMzf0Q.jpg


Not the kid but the guy training him.
 
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I hate that I was forced to build an FOB :grumpy:
Why? You get more resources, more staff members, and if you're worried about being invaded, the game prioritises the combat unit over the security unit, so you'll only lose your worst soldiers.

What happened to this guy, amongst other things missing:

YmMzf0Q.jpg


Not the kid but the guy training him.
For whatever reason, it was cut from the game. Although there is speculation that the game originally had a third chapter, "Peace".
 
YES FINALLY! ADD ME!
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I very rarely buys full game. But when i do, i make sure its really GT or a masterpiece like GTA5 and this.

Games like FIFA can borrow from someone else.

That is just like mine, region 3 and did you get the game sealed ? I got mine for about $45.

I'm at 10% now, close to 60 hours :lol: Mother Base has been upgraded to level 2 on each section, and 3 on Command section. I accidentally skipped episode 8, 9 and 10, straight to episode 11 :lol: when I go to do a side op, someone decided to crash the party midway :D
It's on the Stun Arm Blueprint Side Op at a Power Plant
MGS 3 The End was a lot better and more a challenge, this one can be
neutralized non lethally with ease and I get to watch the dance too :D

Done episode 8, snatch all the soldiers, then some loud bangs ensued.
One of the target sitting duck in the middle of the road, plant some C4 on it's rear end :lol: The target can see I have put mines in front of it :eek:
 
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Why? the game prioritises the combat unit over the security unit

Wait, so my S and S+ soldiers are at risk for something I was forced to build?

Greeeeeat. I'll just stay offline, then.


For whatever reason, it was cut from the game. Although there is speculation that the game originally had a third chapter, "Peace".

Hm.. There seems to be a lot that's not "present" in the game that was shown off in E3 trailers and demos (such as the Steam box).

I wonder what caused so much content to be cut as I highly doubt it was time since we were shown Truth: The Man Who Sold The World in 2013's "Not your kind of people" trailer.
 
Wait, so my S and S+ soldiers are at risk for something I was forced to build?

Greeeeeat. I'll just stay offline, then.
If your heroism is high enough, you should easily be finding S and S+ soldiers in the field and/or getting them as volunteers.

Hm.. There seems to be a lot that's not "present" in the game that was shown off in E3 trailers and demos (such as the Steam box).

I wonder what caused so much content to be cut as I highly doubt it was time since we were shown Truth: The Man Who Sold The World in 2013's "Not your kind of people" trailer.
Content frequently gets cut from media like video games, unless it's another cookie-cutter COD title.
 
There are S rank soldiers? But.... But where? I must find them, and I must abduct them! :lol:

Edit: An update was released today on the PS4, and I assume on the other platforms as well, that fixes the game halting bug with bringing Quiet with you on mission 29 and 42.
 
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An update was released today on the PS4, and I assume on the other platforms as well, that fixes the game halting bug with bringing Quiet with you on mission 29 and 42.
Good, because I am finding 42 a pain in the arse.
 
There are S rank soldiers? But.... But where? I must find them, and I must abduct them! :lol:
S+, too. The higher your heroism, the better the soldiers that you will find in the field and volunteer will be.

I have a tendency to take on outpost or guard station, then analyse everyone and leave the weakest. So long as at least one of them is there, more will return. I have 900 soldiers, and all of them are at least A-ranked in one field.

Good places to find them:
In Afghanistan:
- Central Base Camp
- OKB Zero
- Lamar Khaate
- Serak Power Plant

In Africa:
- Lufwa Valley
- Ditadi Village
- Munoko Station
- Kiziba Camp
I've also found that if you're missing staff members with key skills - I was missing the Cybernetics Specialist - go back over the mission and they should be there with an Elite (or possibly Legendary) status.
 
Just logged in on Konami servers on PS3, no update yet, but there are announcements about Quiet issue and also FOB tutorials freeze, avoid using left analog stick to navigate the menus during tutorial, instead use digital direction pad ( applies to all consoles )
 
So, after 31 missions, I have to say, I think my favourite is Episode 17:

I love taking down bad guys in the rain at night in the forest, and infiltrating Kibiza Camp from the east is the most difficult way in.

Also, I really like the complex, multi-stage infiltration/exfiltrations, like Episode 12.

And if you try to achieve all of the objectives in one go, Episode 1 is amazing.
 
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