Metal Gear Solid V: Ground Zeroes/The Phantom Pain

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I could've sworn I've seen an FN FAL, 1911, Remington 700, M60 and I'm sure there's a few more.

To be honest, the pistol you are thinking of has very little in common with an M1911. The front end is definately based off an M1911, but the rest is more like a Smith & Wesson 39 or FN High-Power. The M60 is decent, although the front sight and stock is off. The MRS-4 has certain features of the FN FAL, but doesn't really look like the FAL at all. Again, it's a mix of various guns. And as for the M700, it's a very generic rifle, but none of the sniper rifles in the game look identical to it.

There's also a machine gun that lookes very much like an FN MAG (M240), but with the fixed stock of an M249. And a good copy of the Soviet era PKM, but with a really weird muzzle break.

Edit: The AA gun emplacements (Vulcan and ZU-23) are accurate I think.
 
The replicas of real weapons in this game overall are quite good, some better than others but for the most part it is quite awesome. 👍

To be honest, the pistol you are thinking of has very little in common with an M1911. The front end is definately based off an M1911, but the rest is more like a Smith & Wesson 39 or FN High-Power. The M60 is decent, although the front sight and stock is off. The MRS-4 has certain features of the FN FAL, but doesn't really look like the FAL at all. Again, it's a mix of various guns. And as for the M700, it's a very generic rifle, but none of the sniper rifles in the game look identical to it.

There's also a machine gun that lookes very much like an FN MAG (M240), but with the fixed stock of an M249. And a good copy of the Soviet era PKM, but with a really weird muzzle break.

Edit: The AA gun emplacements (Vulcan and ZU-23) are accurate I think.
You're correct the AA guns are very good models of their real life counterparts.
 
@Solid Lifters which platform are you on? Have you tried deleting the game and any associated files before installing it again? If your backup isn't loading either I'd be surprised if the saves are damaged, you'd expect an earlier, working save to be ok if that was the problem.

Edit: and no, you're not alone - many AMD CPU (I think) owners have been unable to launch the game at all, let alone get 90 hours in. I'm sure you can fix the problem though.
I'm on PS3 and yes, I did delete all I could. The game just wont load up for me.
 
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Finally made my custom emblem. :D
 
Absolutely, and I'm of the opinion that this largely because it isn't as story driven as previous titles!
I think it's all story driven, just indirectly so. For example:
In Episode 10, you have to rescue Malak at the behest of his dying father - but at the end, Malak reveals that his father is already dead, leading Miller to conclude that Diamond Dogs were unwittingly trying to fufil some objective of Cipher's. Such a scenario would only be plausible if Diamond Dogs' previous actions had aroused Cipher's attention.
But the truly great thing is the mise-en-scene, the world beyond the story. For the first time in the series, we're seeing glimpses of a world that exists alongside the story rather than a world that is defined by and is only really an extension of the story.
 
I'm on PS3 and yes, I did delete all I could. The game just wont load up for me.
You have enough HD space and you've tried booting with your net cable unplugged?

I'm quite anxious to see this issue resolved, as I'm playing on PS3

Do you have a physical copy or a psn store version solid?

:irked:👍
 
I'm on PS3 and yes, I did delete all I could. The game just wont load up for me.

I'm also on PS3, disc copy. Over 50 hours now, downloaded GZ data save, online when I play most of the time. Only 6% though, mainly free roam and doing side ops grind. I have about 3GB free space now, but still works fine. You can copy the save data to the USB disk, I made a backup after each play session :D Played with forced 1080p and DTS 5.1
 
The MRS-4 has certain features of the FN FAL, but doesn't really look like the FAL at all.

I thought the MRS-4 was based on an FN FNC, but I can't remember what either looks like.

So last night I completed mission 30 (stealthed it almost the whole way thanks to lots of trial and error, made a wrong turn at the end then just sprinted to the end), got scared of doing the next op again so I stopped to replay some old ops to S-rank them and complete additional objectives. Some of them are insanely easy with the gear I have now, easier than some side ops; C2W is trivial with a silenced sniper rifle and Occupational Forces is a breeze to complete non-lethally and in perfect stealth once you have a tank you can use as a roadblock. They're not as much fun, though, but as I think I've said here (may have been a different forum though) MGS V is definitely a game that rewards creativity and making your own fun. I'm sure some other ops will be a bigger challenge, these were very early ones.

I developed the super short AKS-47u yesterday and put that barrel and stock on a UN-ARC. I kind of wish there was an incentive to making small guns like there is in Payday 2 (where small guns have better concealment so you're less suspicious, despite all the body armour...) because it looks kind of cool, but I already know I won't use it because I only ever use my expensive MRS-4 or cheap AK.

So I'm now at 52%, something like 72 hours in. I've got no new side ops to do, either. I want to slow down but I can't stop myself! Maybe I'll go invoice hunting. Is there any way to see which outposts you haven't captured yet?

Edit: So there's no grade 7 or 8 gear in the game, that sucks. Yet more indication of content that looks like it was cut at the last minute. I wonder if it'll ever see the light of day, or if this is Konami's parting 'gift' to the console/PC gaming market - sabotaging the last ever competently-made game in one of gaming's most-loved franchises, but still making a huge profit because they know they could re-brand Ride to Hell: Redemption as Metal Gear: Motorbikes and it'd sell in the millions on preorders alone.

STILL! It's a good thing that what is in the game is so compelling, I just feel like there should be more but they, for some reason, cut it out.
 
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Just finished Episode 28:
I really hope that there's a way to stop the infection soon - a third of my force are in quarantine and I'm losing them quickly.

Is there any way to see which outposts you haven't captured yet?
Every outpost has resources, so make sure you grab them on the way through. They'll show up on the map, so if there are any blank outposts, you know that you still need to clear it.

Alternatively, I imagine that you could find an online walk-through telling you which outposts unlock which code names. You could compare that to your list.

So there's no grade 7 or 8 gear in the game, that sucks. Yet more indication of content that looks like it was cut at the last minute.
As @Luminis posted, there's a belief that something will be announced today. But I can't imagine that Konami are intentionally trying to damage the game by cutting content. There's no evidence that they have.
 
But I can't imagine that Konami are intentionally trying to damage the game by cutting content. There's no evidence that they have.

There's no evidence, no, but at the very least they were unwilling to spend the money or time on developing whatever was cut to a polished, ready to release state. Maybe it was simply mismanagement - maybe they gave him free reign and he got carried away when they should've kept a closer eye on him to keep the project on track and within the budget (see also: Sony and Kazunori Yamauchi), but whatever happened it was clearly a big enough deal to motivate either Kojima to leave or Konami to axe him. It's pure speculation and I doubt we'll ever know the truth, but I wouldn't be surprised if Konami decided to can a whole load of work, Kojima protested the decision and then either quit or was fired.

I'm kind of hoping there'll be more SP content when MGO launches, but honestly I'm not holding my breath. Especially since the PC release for MGO is January and I can only hold my breath for about 30 seconds.

Good point about the resources and codenames, I'll have a look later. Problem is when I'm at home I don't want to waste time reading guides, I just want to play... This is also why I haven't set custom music yet.
 
Got mission 6 done, was fun taking down the enemy at the end, did tried to CQC one of them, actually beat up one :lol: Over 50 hours and still 7% :lol: Got MB upgraded halfway with 60 staff and Intel up and running - got Int Scope with 2nd Analyzer upgrade.

Just got the Day 1 DLC redeemed, ADAMSKA Special and matching Silver Shield, will it be useful :)
 
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There's no evidence, no, but at the very least they were unwilling to spend the money or time on developing whatever was cut to a polished, ready to release state. Maybe it was simply mismanagement - maybe they gave him free reign and he got carried away when they should've kept a closer eye on him to keep the project on track and within the budget (see also: Sony and Kazunori Yamauchi), but whatever happened it was clearly a big enough deal to motivate either Kojima to leave or Konami to axe him. It's pure speculation and I doubt we'll ever know the truth, but I wouldn't be surprised if Konami decided to can a whole load of work, Kojima protested the decision and then either quit or was fired.
I think it's more likely that a) Kojima felt that he had said everything he wanted to say with the game as is, b) they want to do DLC as a means of trying to make some more money back, or c) they're leaving the door open for a future title.

Personally, I think option b) would work, but only if they introduced another environment.
 
Personally, I think option b) would work, but only if they introduced another environment.
Not only would DLC work, but I'd actually be surprised if there wasn't some sort of pricey DLC. A game of MGSV's scope and popularity and no post-release DLC? Seems entirely atypical for a AAA release. And I can totally see that being the reason Kojima fell out with Konami. They might have liked the idea of having some content left to sell as DLC while he wanted the game to ship as a complete experience. Thus, the cut content.

After revisiting the thread on reddit I linked earlier, it seems more and more likely that there's something coming later today, in approximately 12 and a half hours. Someone reportedly deciphered contents of the website ingsorc.org as "STAND BY FOX H.O.U.N.D.", both Konami and Kojima made supporting posts on Twitter and the date 9/11 is relevant to some of the story. I'm not saying we're definitely going to get more Metal Gear, but things check out a little too well to be mere coincidence - and the whole thing seems too elaborate to set up as a ruse. The capitalist inside me insists that there's a product tied to all of that that someone wants to sell. Also, going by his writing and stuff, this absolutely fits Kojima, imho.

Regarding the environments, GameStop did list Russia and the United States as locations for MGSV during their pre-order promotion. Dunno, might just be them making up things as they go, might have been someone at Konami being a bit quick to spill the beans.
 
Not only would DLC work, but I'd actually be surprised if there wasn't some sort of pricey DLC. A game of MGSV's scope and popularity and no post-release DLC? Seems entirely atypical for a AAA release. And I can totally see that being the reason Kojima fell out with Konami. They might have liked the idea of having some content left to sell as DLC while he wanted the game to ship as a complete experience.
Going by the reddit thread, Kojima wants to release DLC because it allows him to constantly release content.

The format of Side Ops would also allow bundles of extra missions to be released.
 
Hmm... I've just read the Reddit thread too. This is completely surreal and is even making me question the reports of working conditions inside Konami since that all sounded very Orwellian, but an orchestration like this isn't unlike Kojima at all.

Also, that Ground Zeroes update that added the game save upload feature was over 200MB, that's quite large for such a feature, isn't it? Especially considering the game already had that menu option before the update and the game is only, what, 3GB? Someone did say Ground Zeroes would get additional content around the time of TPP's launch, too... Notably, the PC version never got that patch. Why would a PC port have a feature that the console versions didn't until so close to launch? Seems much more likely that they've added something to GZ on consoles but the PC team hasn't gotten around to it yet because they've been fixing TPP, unless of course GZ PC had whatever this content is in it since day one. That does seem unlikely though because modders surely would've found something already.

And why else would you bring the PC launch date forward, that in itself basically never happens, from the 14th to the 1st if it's not to accommodate for a secret announcement between those two dates?

Hm, that's too much speculation for one post...
 
There's no evidence, no, but at the very least they were unwilling to spend the money or time on developing whatever was cut to a polished, ready to release state. Maybe it was simply mismanagement - maybe they gave him free reign and he got carried away when they should've kept a closer eye on him to keep the project on track and within the budget (see also: Sony and Kazunori Yamauchi), but whatever happened it was clearly a big enough deal to motivate either Kojima to leave or Konami to axe him. It's pure speculation and I doubt we'll ever know the truth, but I wouldn't be surprised if Konami decided to can a whole load of work, Kojima protested the decision and then either quit or was fired.

I'm kind of hoping there'll be more SP content when MGO launches, but honestly I'm not holding my breath. Especially since the PC release for MGO is January and I can only hold my breath for about 30 seconds.

Good point about the resources and codenames, I'll have a look later. Problem is when I'm at home I don't want to waste time reading guides, I just want to play... This is also why I haven't set custom music yet.
No evidence? The fact that they released it in this unfinished state to begin with is proof enough that Konami is trying to ruin the reputation of Kojima as a game developer, and by all signs, it succeeded. Don't take what I have just said as a defense of Kojima, because he also has unclean hands in this as well, but the fact remains that Konami wanted to get out of the AAA publishing business, but couldn't because of the Phantom Pain, and as a result made life hell for Kojima.

If there is one thing good to say about Kaz on the subject, it is at least Sony doesn't interfere in his games.
 
@Sanji Himura that's not proof of Konami's intent to do anything, though, because things like this happen all the time which is why I responded to @prisonermonkeys saying that yeah, it could've been entirely down to Konami's ineptitude rather than malice or maybe they simply ran out of money. Maybe Kojima thought he could show them all this additional stuff that isn't in the game as it stands today and was so convinced they'd greenlight it that he put it in the game anyway, then they rejected it.

Maybe this is all an allegory for phantom pains because we all want more than what we have and it seems as though the game is missing a large portion... Maybe we'll never find out. I have no idea but I hope this Ingsoc thing isn't a double bluff.

How much did TPP cost to develop? I've heard some insane figures but, given the relative lack of cutscenes and voice acting by anyone who isn't Kaz or Ocelot, I can't see where the money has gone. It's not as if it's GTA V with hours of licensed music, in-game films and TV, all the textures needed to build a city and so on, after all. I suppose it's not cheap building an entirely new engine, though.
 
@Sanji Himura that's not proof of Konami's intent to do anything, though, because things like this happen all the time which is why I responded to @prisonermonkeys saying that yeah, it could've been entirely down to Konami's ineptitude rather than malice or maybe they simply ran out of money. Maybe Kojima thought he could show them all this additional stuff that isn't in the game as it stands today and was so convinced they'd greenlight it that he put it in the game anyway, then they rejected it.

Maybe this is all an allegory for phantom pains because we all want more than what we have and it seems as though the game is missing a large portion... Maybe we'll never find out. I have no idea but I hope this Ingsoc thing isn't a double bluff.

Poor choice of words, granted, but even you have to admit that we have never seen a AAA publisher publicly having a direct influence on a developer's work. As Jim Sterling would gladly point out, they usually have advisers that would either keep their interference at a bare minimum, or not make it so publicly visible. Before Konami, the closest thing that we have in the gaming industry, and I am speaking as someone who did put in the work as a solo game developer, that broke those rules is EA of all people. Remember Sims 4? Yeah, neither do I. That game was so bad that I felt sorry for Maxis, the developer, who had to capitulate to EA's demands of an always online DRM that it cost them the right to exist as a developer for having to defend the BS when the **** hit the fan.

How much did TPP cost to develop? I've heard some insane figures but, given the relative lack of cutscenes and voice acting by anyone who isn't Kaz or Ocelot, I can't see where the money has gone. It's not as if it's GTA V with hours of licensed music, in-game films and TV, all the textures needed to build a city and so on, after all. I suppose it's not cheap building an entirely new engine, though.

I personally have heard numbers upwards of 80 million yen. That said, most of the money I think went to music licensing seeing as there are some licensed tracks in the game.
 
Quick question. Last night after I hit "Return to title menu" my game got stuck on the loading screen. I waited about 5 minutes before I closed the application (PS4). And then I opened it again and after the news pop-ups I got stuck again. I didn't feel like restarting it right then because I wanted to go to bed...the game okay? I just got to Africa and really don't want to start over. :scared:
 
I think it was about 9 billion yen or about 80 million US dollars ?
Either way, most of that money, I think went to music licensing and not to development costs of the FOX engine as we were initially led to believe. I mean that Konami will continue to use the engine in the PES series (for however long that might last), so the initial impact of research will be minimal.
 
Konami is trying to ruin the reputation of Kojima as a game developer, and by all signs, it succeeded.
Might I interest you in a beautiful tinfoil hat, good sir?

Seriously, do you actually believe that a corporation like Konami is concerning itself with pretty revenge, going so far as to put its own profit at stake? Without anything to actually be gained from doing so? I mean, I can totally see Konami enforcing their deadlines and budget restrictions strictly and pulling the plug when Kojima wanted both pushed further to build the kind of game he wanted. But them intentionally making their own product worse and thereby risking a loss in sales just to spite Kojima?

What's next, Konami being accused of orchestrating both 9/11 and JFK's assassination? :lol:
 
Might I interest you in a beautiful tinfoil hat, good sir?

Seriously, do you actually believe that a corporation like Konami is concerning itself with pretty revenge, going so far as to put its own profit at stake? Without anything to actually be gained from doing so? I mean, I can totally see Konami enforcing their deadlines and budget restrictions strictly and pulling the plug when Kojima wanted both pushed further to build the kind of game he wanted. But them intentionally making their own product worse and thereby risking a loss in sales just to spite Kojima?
Yes. They have a history of stabbing in the back past employees. Prior to Kojima, it was David Hayter who was promptly passed over as Big Boss in The Phantom Pain/Ground Zeroes. Before Hayter, it was Jim Piddock, who passed over a "piss poor" offer from Konami to reprise as Major Zero in The Phantom Pain. Though this might be on Kojima, before Piddock, it was Hayter again when they passed over his script (remember Hayter is a screenwriter with a few hits under his belt) for the Metal Gear Solid movie.

That one report by Nekkai does paint a pretty grim picture about how Konami is treating their people under their employ. Perhaps the same can be said about how the rest of the gaming industry is treating their employees.
 
That one report by Nekkai does paint a pretty grim picture about how Konami is treating their people under their employ. Perhaps the same can be said about how the rest of the gaming industry is treating their employees.
First, I'll have to say that there are a lot of employers that don't treat their employees very well (including some of my former employers) - nobody cares, though, because it's not about ZOMG Kojima. Meh.

Second, yes, Konami might not be nice to people, that's not the point. The point is, none of your anecdotal "evidence" suggests that Konami willingly shot itself in the foot to spite someone. I don't believe some higher-ups at Konami were like "Hey, yeah, who cares about losing sales, let's make the game objectively worse just to **** Kojima over."
 
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