Would it not be better to wait until you get out and away from the base to use D-horse?Playing this game while using D-Horse is making me hate the game... Never in all of gaming has there been a more useless companion. Trying to sneak out of a base that has been repopulated by untagged enemies after rescuing someone (super fair game design btw...), and I just can't do it. Every single time I get spotted and killed, be it by enemy infantry, a gunship or an enemy AFV that comes out of bloody nowhere. Riding D-Horse out results in me getting knocked off, and killed. One time I managed to get fairly far without being spotted, but then I reached a 10cm incline in the terrain, and D-Horse wasn't having any of that. No sir! I'm not going to lift my hoves just that much more off the ground in order to traverse that. So spotted again, and killed.
I'm playing with D-Horse as a buddy to raise his bonding level and get the trophy. Once that is done, he will be slaughtered for his meat. All he's good for.
D-Horse isn't very good for infiltration or exfiltration (unless you're evading a checkpoint). He's only really good for travelling long distance; that's what raises the bond. He's considerably cheaper than calling the helicopter in (it's currently costing me about 30,000 GMP per deployment), and easier to get than a vehicle. He's probably at his most useful when you're trying to tick off Side Ops that are on the opposite sides of the map.I'm playing with D-Horse as a buddy to raise his bonding level and get the trophy. Once that is done, he will be slaughtered for his meat. All he's good for.
Send some GMP to me. Me needy.I've never bought an upgrade for the helicopter, I guess I should now that I have basically nothing else to spend my GMP on. I enjoy the 1,000 GMP, but as I said, nothing to spend my GMP on. Might as well splash out on expensive helicopter support!
My strategy:Have yet to do Bee mission, still. I know I should, but trying to study a YT video of it. There's a lot of parts to learn.
I've never bought an upgrade for the helicopter, I guess I should now that I have basically nothing else to spend my GMP on. I enjoy the 1,000 GMP, but as I said, nothing to spend my GMP on. Might as well splash out on expensive helicopter support!
My strategy:
- The Mountain Relay Base is pretty straightforward. All you need to do is clear it. It's possible to completely avoid the enemy by going right when you first arrive; you'll go down into a ravine, and you can use the environment for cover to work your way across to the concrete bridge on the far side. Go up the hill, under the bridge, and use the buildings and containers on the far side for cover. Just be careful of the snipers on the scaffolding of the main bridge.
- There are two checkpoints that you need to clear between the Relay Base and Smasei Fort. They're both pretty easy; just be mindful of the helicopter circling above when you go through the second.
- When you get to Smasei Fort, go left to clear the amphitheatre. I know it seems counter-inuitive since there's practically no cover, but there are only a small number of guards. If you go right, you'll find a dozen of them.
- Inside the fort is a pain because although the guards go in through the main entrance, the route they take is concealed from view from the front of the fort. It's easy to go around in circles, but there's half a dozen diamonds to be found, so it's not too bad. Go up to the second floor, then follow the steep incline up to the light and turn left. You'll drop down into a passageway, and this is probably the hardest part because it's filled with guards and completely blind. I like to drop a smoke grenade and jump in after it; it gives me time to find cover.
- Once you get down to the bottom of the cavern, there are only three guards you need to worry about in one of the houses, and they're all in tight confines. A smoke grenade/sleep grenade double works wonders here, but given the confines, pretty much anything works.
- When you have the Honey Bee, follow the underground stream. You'll bypass a large section of the fort.
- Fighting the Skulls is useless unless you have something with high penetration. If you're going to fight them, don't waste bullets on the Kojimazombies (officially "puppet soldiers", but I like my name better) because they take way too long to kill. Let the Skulls get close, then counter-CQC with the button prompt; this will leave them vulnerable for a few moments and you can deal a lot of damage. Don't target them if they appear to have metal skin; they'll shrug it off.
- Alternatively, run. You might take some damage, but you only need to make it to the road.
You'll find rough diamonds all over the place, and the odd emblem part. Even if you only have one platform for each unit. Interrogate your men; it will boost their morale and they'll give up the locations. Some will also tip you off to changes in enemy tactics, too. Save as many animals as you can; eventually you will build a conservation platform, which will also house a few goodies.Is there anything else I should look out for when a section of MB goes 4/4?
I knew about the diamonds. It's how I get my GMP along with Over the Fence mission.You'll find rough diamonds all over the place, and the odd emblem part. Even if you only have one platform for each unit. Interrogate your men; it will boost their morale and they'll give up the locations. Some will also tip you off to changes in enemy tactics, too. Save as many animals as you can; eventually you will build a conservation platform, which will also house a few goodies.
And story spoiler:
But if you're still on Episode 6, you're a long way from that point.Check out the Quarantine Platform once you build it; you can also find emblem parts there.
This is a vid of me trying to blow up a few tanks on a mission - for some reason a grenade launcher or even C4 didnt work! Looks like i will have to develop the missile...you can spend a couple of hours on this game like this and not get anywhere - but somehow it doesnt matter as its so enjoyable!
Oh, it can get very frustrating very quickly sometimes:
Like Episode 40, a replay of the battle with Quiet on Extreme. When you play it as part of the story, it's a two-hit kill. In Episode 40, it's one-hit kill, even with the Battle Dress, and she's very, very quick. The game sets up a path for you to follow, but if you're so much as an inch off the intended course, she'll spot you and you'll be dead.
Haven't played 40 yet, but it's unlocked. Can't you use the trick I posted way earlier to get an S rank?
supply drops on quiet?
That's fantastic.Just figured out how to attach posters to cardboard boxes, so I started screwing around with it and wound up getting a soldier in Africa to salute me, which I found hilarious. But then another soldier spotted me and called it in. CP told him to stop jumping at shadows. He ignored them and came over to investigate, so I bailed. When he checked in to confirm that the box was empty, CP booked him for a psych evaluation.
No, I figured it out:
Bombardment.
Just figured out how to attach posters to cardboard boxes, so I started screwing around with it and wound up getting a soldier in Africa to salute me, which I found hilarious. But then another soldier spotted me and called it in. CP told him to stop jumping at shadows. He ignored them and came over to investigate, so I bailed. When he checked in to confirm that the box was empty, CP booked him for a psych evaluation.