See this is what I'm talking about...
I'm doing one of my very last Side-Ops (just 5 remaining), and it's one of the armored vehicles ones. I shoot the helicopter down with my 50. caliber, 'cause what else are you going to do... Then I proceed to slowly take down the surrounding infantry with my tranq pistol. As I approach to Fulton, another guy comes running. I tranq him, and dispite the nearby vehicle not having a visual on him, it honks its horn, waking not just him, but everyone. I am now surrounded, I instantly get spotted, and the enemy AFV promptly one shots me. Utter and complete BS.
And where does the checkpoint start me? Near the spot where I died, out in the open, with one guy sleeping next to me on the ground, yet the helicopter is still alive, even though the ammo I spent shooting it down before I died, is nowhere to be found in my inventory. Basically the checkpoint makes no sense. These Side Ops are tedious, repetitive and poorly thought out. Offering very little in the means of actual content. But hey, everything to pad out the game. Clearly, it was more important to copy paste small missions, than to actually finish the main story, and perhaps make fewer Side-Ops that were actually well done.
I think I'm also finally at my last Key Dispatch Mission. The last 3 have been massive pains to complete, with one taking be 7 tries to complete, 3 tried for the following one, and only 2 for the last. Properly tired of relying 100% on pure luck for these... But hey, everything to pad out the game with meaningless content...
I also just love how the helicopter, while very fun to use, it also so grossly underpowered and outright useless... I've equipped it with 16 ATGM's and ordered it in to help me deal with enemy AFV's. In order to best secure its survival, I ordered it in as far away as possible. So what does it do upon arrival? It blasts away with its miniguns for 30 seconds, until it takes a hit from the 105mm gun of one of the AFV's and dies. Not firing off a single of its dedicated anti armor weapons. Brilliant friggin game design......
Sorry for continueing my rants about the game, but the more I play it, the more i see its many, many flaws. Considering how long it was in the making, it's absurd that even the most basic elements of game design have gone AWOL. I'd rank Ground Zeroes higher, simply because it felt much more polished, even though it lakes the variety of Phantom Pain in how you go about achieving your goal.