tunaphis
(Banned)
- 222
- onboard.
RtX 2080 ti's are between $1800-$2300 in Oz.The kicker, of course, is that the console will likely still be cheaper to buy than either of those discrete cards...
RtX 2080 ti's are between $1800-$2300 in Oz.The kicker, of course, is that the console will likely still be cheaper to buy than either of those discrete cards...
Guess we'll just have to wait and see. It would be odd if T10 didn't show the public how the game will look like on the XSX though.Nah, hold your horses. It would be great if they would show off the actual game, but it is more likely they will show a small tech demo with lots of talk. We might even wont see that if it happens behind closed doors.
The Laptop people must be sending out resumes to console companies.
Who going to drop $2500 on a pc that can't compete with a sub $1000 console?
Dear Gamers,
Refresh rates matter, Resolution does not.
Why the obsession with 4K gaming?
You’ll experience a far greater gaming experience at a smooth 144hz, than you ever will watching a 4K cutscene at 30fps.
1440 vs 1080 does not apply to my opinion here, we know the goal should be 1440.
That's why im hoping for a ps5 pro later on so it can more fully use rt and 3d sound and physics and all in smooth crisp flow as much as possible.I wonder how heavy ray tracing will be on the GPU. I don't really expect more than 1080p @ 60fps for games with all bells and whistles.
That's why im hoping for a ps5 pro later on so it can more fully use rt and 3d sound and physics and all in smooth crisp flow as much as possible.
I'll wait and see at least for a while.
I bet the so called raytracing will only be limited to raytracing shadows and reflections, at least for the PS5 which is rumored to be weaker than the XBox. If the rumors about 9.2-10 TFLOPS are spot on, then we should forget about global illumination, at least on third party games. Exclusives might be another story though.Not every game will use raytracing. We also dont know to which extend... Control on PC for example, lets you activate or deactivate various raytracing options. So there might be a "small" raytracing solution for many games. Native 4K is already a possibility on the best PC GPUs and it should be the same with the Series X. But its also true we might see some other solutions like dynamic resolution.
Maybe as you imply they will only up-res games on a pro, just hoping they would more fully use the added power for all aspects of the games.Unless you're looking for 8K, i don't think there is any need to hold back for an eventually upgraded version of a console that hasn't even been shown to the public.
That's what worries me, even at 12Tf.I bet the so called raytracing will only be limited to raytracing shadows and reflections, at least for the PS5 which is rumored to be weaker than the XBox. If the rumors about 9.2-10 TFLOPS are spot on, then we should forget about global illumination, at least on third party games. Exclusives might be another story though.
The Xbox One already had BC, which didn't require patches to get enhanced games
You're really just answering you're own question with the very same sentence you're asking it in.@rhalgr
Yes but I meant to the level of actual x enhanced.
Although the 1X supposedly boosted all games to a degree, only certain games received the actual x enhanced patch.
Leaked?INB4 the specs that keep getting leaked are from an extra-expensive model and the actual console 75% of people will buy is much like the PS5, you've read it here first!
INB4 the specs that keep getting leaked are from an extra-expensive model and the actual console 75% of people will buy is much like the PS5, you've read it here first!
Dear Gamers,
Refresh rates matter, Resolution does not.
Why the obsession with 4K gaming?
You’ll experience a far greater gaming experience at a smooth 144hz, than you ever will watching a 4K cutscene at 30fps.
1440 vs 1080 does not apply to my opinion here, we know the goal should be 1440.
INB4 the specs that keep getting leaked are from an extra-expensive model and the actual console 75% of people will buy is much like the PS5, you've read it here first!
I agree with you. I have a feeling the Xbox Series X will be a $800+ console, possibly being sold in a monthly plan like a phone plan with Xbox Game Pass Ultimate for ~$50 a month.
I mean, Phil Spencer has already hinted that there's going to be a cheaper Xbox next gen several times, and them being very specific about the naming convention doesn't do much in the way of suggesting otherwise.
$800? Are you familiar with the term "financial suicide"? Because that's what that would be. Neither company is going to price a console at $800.
Not entirely. $600 in 2006 is equivalent to $780 today and Sony didn't go under with the PS3. If Microsoft can market the Series X as a "Pro" device for the ultimate gamer and that they can get it for "Only $50 (or less, just spitballing a price) a month with unlimited games with Games Pass included" and still have a $400 Series S which is equivalent in performance to the PS5, they probably would. The pro-sumer is already used to paying exuberant prices for devices, like the phones nearly everyone upgrades for ~ $800 or more every two years.
Raytracing is still primitive, even games such as control use only a couple of hundred rays in each scene, we need at least another 5 years for very high quality raytracing. I mean take a look at Quake 2 RTX, raytracing won't be much better than that for at least 5 years.Just thought, the problem with backward compatibility is you're pushed to get the same brand for next gen, else you lose that.
Maybe as you imply they will only up-res games on a pro, just hoping they would more fully use the added power for all aspects of the games.
That's what worries me, even at 12Tf.
I prefer moody dynamic lighting and physics and 3d sound to silly 8k res. Just give me smooth 60fps at least.
Edit: grr double post sorry.
Ty for fix mod.
Raytracing is still primitive, even games such as control use only a couple of hundred rays in each scene, we need at least another 5 years for very high quality raytracing. I mean take a look at Quake 2 RTX, raytracing won't be much better than that for at least 5 years.
Yeh, what I'm trying to say is do you think that this time around they'll be no need for a SX enhanced patch, a bit like running a game on a mid range PC compared to a high end PC.You're really just answering you're own question with the very same sentence you're asking it in.
I never said anyone would go under, I said it would be financial suicide. Remind me, what happened when Sony sold the PS3 for upwards of $499? The prime difference there is at least a key contributor to that pricing scheme was the fact Blu-ray was still in its relative infancy and expensive to manufacture as a result.
Here you're suggesting the price just because? And you can't compare the iPhone market — a segment Apple knows exists because they have years of research confirming as much — to the console market where, again, you're suggesting Sony and Microsoft would follow this trend...just because?
For 800$ its price/performance ratio would be super high and hardcore gamers would buy it like hot cakes. Especially, if M$ would bundle it with Elite 3 gamepads or will offer it by subscription model.Neither company is going to price a console at $800
Lmao who's going to buy a console with an amount of an overpriced (or overrated) iPhone?I agree with you. I have a feeling the Xbox Series X will be a $800+ console, possibly being sold in a monthly plan like a phone plan with Xbox Game Pass Ultimate for ~$50 a month.
The PS3 was a large mistake for Sony because there was not a backup plan to combat that high launch price, which a speculated Series S would rectify. The price I am saying is just speculation, yes, but not without reason. AMD's fastest GPU currently on the market sells for $400 and has a computational value of 10 Teraflops, the 7nm 8-core 3700x costs around $300, 1Tb M.2 around ~$140, plus Blu-ray drive, PSU, R&D, etc. Considering the CPU will not be the 3700x and with the deals with manufacturers, I could easily see this console costing Microsoft over $700 to produce.
At the end of the day, I hope you are correct and that I am extremely wrong. But I would rather be realistic about the fact that this generation could be very expensive.
Lol, this happens every console launch.The Laptop people must be sending out resumes to console companies.
Who going to drop $2500 on a pc that can't compete with a sub $1000 console?
I agree with you. I have a feeling the Xbox Series X will be a $800+ console, possibly being sold in a monthly plan like a phone plan with Xbox Game Pass Ultimate for ~$50 a month.
Raytracing is still primitive, even games such as control use only a couple of hundred rays in each scene
The thing is though, to make it a success they have to go way beyond hardcore gamers. Yes, a lot of those may pay whatever M$ say it is regardless at launch, unless they go way beyond what even the most pessimistic are predicting, but the volume of sales is where success or failure will be.For 800$ its price/performance ratio would be super high and hardcore gamers would buy it like hot cakes. Especially, if M$ would bundle it with Elite 3 gamepads or will offer it by subscription model.
M$?Yes, a lot of those may pay whatever M$ say it is regardless at launch, unless they go way beyond what even the most pessimistic are predicting, but the volume of sales is where success or failure will be.
https://seasonedgaming.com/2020/02/...judged-by-user-count-not-hardware-units-sold/Sony’s Chief Executive Officer Kenichiro Yoshida has said the business should be judged by the number of active users, not the number of hardware units sold.