Really, this thread just goes to show that yes, these sorts of arguments cut pretty deep across party lines, as much as people try to say they don't.
Perhaps, but then again, emotionally-charged choices of words like the following two examples don't help:
It might also be a good time to remind people that Kaz has been a Peter Molyneux sized liar since arguably GT4, and that this is yet another notch in the belt. How many times does he have to do it before GT fans start smelling the ******** that wafes from him when he speaks?
But hey, if you're the kind of person who gets your kicks out of visualizing Kaz as a kniving theif sitting on the bags of dollar bills while looking like Mr. Monopoly instead of a real human being, more power to you.
(With a dose of strawman for good measure.)
Instead of this discussion simply being about GTS and FM7 — which I've taken part in too, mostly because of the worryingly large amount of ignorance on the subject — perhaps it's showing that a general discussion on MTs in general, in the genre, are needed.
The people that decry MTs the moment until they show up in their preferred franchise (at which point they're fine) are just as unhelpful as those suggesting MTs are always, without exception, bad. The latter is black and white, and the former is hypocritical (and, maybe, black and white).
Racing games can be uniquely well-suited to the approach, especially the games with massive car lists. But it's a balancing act as a dev/publisher; make the MTs too expensive and nobody bites (and you get bad press). Make them too cheap and you may get more people choosing the cash option — but you might also get bad press for seeming to push that approach.
If it's pay-to-win, that's problematic. Someone wanting to throw a few extra dollars a dev's way to bypass the typical progression? Eh, no problem to me: it's not like this is a story-based game. But a well-rounded in-game economy makes that less of an issue, which brings us to:
GT Sport desperately needs the game economy re-worked, and it needed it done years ago.
Honestly, it'd be as simple as dropping the 20 million cars down to 1/4 of the price. Those prices are arbitrarily high. Even with the absolute most efficient credit-grinding method, each one of those cars requires around a dozen hours of play time, which is vastly more than, well, 92% of the rest of the car list. That's not "accomplishment", that's "grinding".
Other games sidestep this somewhat by allowing players to at least drive every car in the game, when they want. They may not be able to own them or customize them, but they can at least get the experience. With GT Sport, there is no try-before-you-buy. That and the grinding are two aspects of "Old GT" that exist within "New GT".
- Polyphony adds the option to purchase cars in the game with real money for people who don't have much time to play often.
- Polyphony keeps the economy in the game the same after the update so previous moneymaking methods are still completely valid.
- No elements of RNG are present in this system, you get what you pay for.
- Server maintenance and post-launch development and licencing are not free.
- There's a button to turn it off if you so desire.
All of these apply to other racing games with MTs as well. In fact, the fourth bullet point there applies to practically
every modern game.