Most Wanted TT Competition [MW2012 Event of the Week]

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Already had your 35 seconds back on the board after Spoil-t pointed it out :lol:
👍

Now, if you excuse me, I'll take my sheer stupidity somewhere else, for the time being. Good night.
 
I can't get the fudge under 1:08.00 let alone match my time I don't remembering setting.
 
People, use the proper format so AOS can easily input your times.

1:08.38 - Lamborghini Countach [TTP, BNP, LCP, AB, LGP]
 
I can't exactly give you much useful info as I don't know what you may be doing wrong that you could be doing better.

If you can describe how you methodology of your cornering lines and when you use nitrous, I may be able to help you.

Right now, I've only been "playing" the event. I haven't experimented enough to really have a solid ground to say what action is better just yet.




I also finished updating the banner with a whole bunch of different images. Try refreshing OP a few times. :)
 
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Right now, I've only been "playing" the event. I haven't experimented enough to really have a solid ground to say what action is better just yet.

Whatever you did was spot on. I can't get close to your time with neither the 991, Countach nor 4C.

PS. The Carrera ain't driveable in this event. It's just an AI car. So remove it from the list.
 
How the hell you got that time on a crappy run from bouncing off **** >_<

I got 1:07.28 (same car & mods) by destroying the tunnel drifts. The Countach drifts fastest if you don't over drift it. The other cars in this can't over drift unless e-braked forced but the Countach can.
 
The Countach is weird like that. It had an unusual looseness to its drift in HP3 and it's still present in this game.

For some reason, if I e-brake drifted with Track Tires, I feel like cars can corner faster.. I have checked out the speedometer while doing this and the speed is about the same if I just drifted normally.

Also, if you watched closely, you'll notice that your nitrous is barely useful if you so much as try to go through a bend. Right at the beginning where I enter the bridge, I start boosting on the bend and the speed doesn't change at all until the car is travelling straight. In other words, make sure you guys aren't turning hard when you don't need to.

If you can do that, you should be able to get under 1:07 granted you won't slam into anything or use the handbrakes.


Also, I've updated the OP with a full list of what cars are playable for each event. Hopefully I didn't miss anything.
 
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I'm struggling to get under 1:07 now... I honestly don't know what I'm doing differently.

edit: never mind, 1:05.68. Can't drop your speed too much on the last section.

I get how to cut your time even more. It's down to simple physics actually.

Pictures two cars traveling beside each other, both are reaching the finish line at the end of a 1000m straight road. Both cars are traveling at the same speed. If they remained at constant speed, they'll reach the finish line at the same time. If Car 1 decided to increase its speed and remain there, without a doubt Car 1 will reach the finish line before Car 2. But what if Car 2 decides to increase its speed by the same amount, but near the end of the race? Will the two reach the finish line at the same time? No, Car 1 will still reach the finish line first.

Because Car 1 is already traveling faster for most of the drive, it's going to be much further ahead than Car 2. If Car 2 wants to catch up, it will have to travel significantly faster than what Car 1 is traveling at. Don't forget there are limitations such as the car's maximum speed, as well as the remaining distance to go. If Car 1 was already traveling near top speed, then Car 2 has to travel faster than what it's capable of doing to catch up, and since it can't, that's an impossible option. The-now shorter distance is an unchangeable factor so nothing can be done there.

To bring that back into this scenario, if you've been traveling like Car 2, where you could've picked up more speed earlier in the race (using nitrous) but chose to reserve it until the end, then that's where you're falling behind. If ghost cars existed and you drove beside a ghost replay of my drive, you'll notice that my car is going to leave you behind and you won't be able to catch up. In other words, a change of nitrous management is needed.

This time, after the repair station, instead of stopping my nitrous at 305km/h (Car 2), I stopped at 320km/h (Car 1). This lets me travel faster until the next time I needed to slow down. Fortunately you can get away with the intersection in this event by keeping your cornering line shallow by riding all over the parking lot. I know the car' going to slow down with the last 3 bends so I use the rest of the nitrous in between each bend to reduce the amount of speed loss.






If you guys ever seen those marble slide diagrams, you'll get what I'm talking about.
There are 4 wooden tracks, all have starting points and ending points with the same distance to travel, except that all have different slopes. Let's focus on 2. One track is perfectly straight. It's sloped downward so the marble can travel at a constant speed to the bottom. The other one has a steeper slope right at the beginning, but the remaining 3/4 is less sloped that the previous track. If we put one marble on each track, which one would reach the end quicker? The answer is the 2nd track. Despite having a section that's less sloped, the steep section at the beginning lets the marble reach a higher speed quicker than the marble on the straight slope. That alone let the marble reach the end before the other one.

This isn't to say this is the way to go for every scenario. If that track was any longer and both tracks kept their slopes, the marble that was traveling down the constant slope would've out ran it past a certain point.
 
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The drifts in the beginning make or break it also. I'm drifting the corners fast & very very close to the inside wall. Plus I want to hit the Repair Station boosting thru it at 170MPH so I can keeping using nitrous down the straight. If done right I can near miss traffic & max my speed out. When I max out I cut the nitrous & have almost a full bar for the rest of the race. My time would of been under 1:06.00 but I clipped a freaking car. :grumpy:
 
The drifts in the beginning make or break it also. I'm drifting the corners fast & very very close to the inside wall. <snip>
Yeah. I have the first 14 seconds of this race memorized, all 7 iterations of car spawns, including the bugged one where several of them try to turn around...

For my next trick, I'm going to try increasing and decreasing graphics settings to see if it makes a difference in clock speed, because I kid you not I've had better runs than the 1:07 video and my time was 1:09.xx - 1:10.xx. Not an excuse - you guys are good and I appreciate the opportunity to push myself. I just think it's possible and want to eliminate that as a deciding factor when we're dealing with mere seconds on a minute+ race.
 
Velaxi - 1:09.03 [TTP - BNP - LCP - ABP - LGP]

And, yeah: changing the graphics settings made no difference at all.

Glad we eliminated that. The only other difference is that I use bumper cam (since I cannot stand chase cams and there's only 2 options).

Hats off to you guys ahead of me; you're in a different league. :) 👍
 
What car did you use?

Really, 5-10MPH difference in one section can mean 2-3 seconds tacked onto your time.

I explained it in that confusing long post.

Any difference in speed will affect your time. The distance to be traveled is what will determine how much of a time difference that change of speed will create.

Simple physics, guy. :)
 
Hyland - 1.08.58 - Lamborghini Countach - [TTP, BNP, LCP, ABP, LGP]

I really have to work on that last stretch.
 
It comes down to how close you want to get to traffic while keeping your line. I only got my time from clipping mirrors with traffic which gives you a sizable nitrous gain but misjudge slightly & you'll hit the buggers.
 
Criterion actually gives you more nitrous if you get closer? I figured they used the same formula by giving you a fixed amount so long as it counted as a near miss. But even then, traffic is bonus nitrous and not what you'd probably rely on too much. In my opinion, it comes down to who ever loses less speed from turning. This includes lane changing and avoiding traffic. The more unnecessary turning you do, the more loss of speed you receive.
 
You don't get more (I haven't actually risked looking down to see) but you have to get pretty close to get a Near Miss. It also comes down to how fast you can cut corners. The one at the end of the first straight I try to drift as close as possible to that building.
 
I don't feel like you need to cut super close for that turn in particular. There's os much room for play and the Countach has enough grip that I don't need to cut that much. I do it, but I let the car drift as wide as I can letting it ride all over the oncoming side of the approaching street.

Also, I feel like you don't have to be that close to get a near miss in this game than say HP3. You can be centered on your own lane, regardless of how big it is and it'll still count.
 
Yeah I've verified this while unlocking the ABP on cars by tailing a cop on the freeway. If you pass a car in the next lane at over 50 mph, it counts as a near miss. Even a lane and a half if you're over 100.
 
How much more differently are you doing it from what I did in the video?
Didn't see you posted one until...just now. I'm losing a lot more time in the tunnel section than I thought. Will give it another shot during the weekend. Should improve atleast another second or even two if I'm skillful enough.
 
Never considered it, but for the time being, I don't have a problem unless you have some advantage over ps3 and pc players.
 

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