- 667
- Michigan
- chances14
I'd like to know where all the development time went to. Surely the staff meeting didn't go like this;
"So look, I've thought of a brilliant idea. Instead of bringing quality NASCAR content, let's rehash only the Cup part of Dirt to Daytona with updated graphics and car bodies and then charge everyone for extra schemes!"
"**** it, no one will know the difference. We'll still be better than ETX, right?"
"Absolutely. It's not like they provided paint studio, online options, and realistic car stats..."
from what i've read, they only had around 19 months of development time which is pretty short for a game that started from scratch. my guess is most of the time went into the AI and netcoding, which appear to be pretty good. they should have put at another year or two into development so that their first game released with way more depth. or they should have released this game at a $40 price point