NASCAR in GT5!

  • Thread starter Masi_23
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It is obvious we will be able to subtract horsepower in the tuning options. Restrictor plate problem solved. I'm not too worried about how awesome NASCAR is going to be :)
 
It is obvious we will be able to subtract horsepower in the tuning options. Restrictor plate problem solved. I'm not too worried about how awesome NASCAR is going to be :)

I don't think we will be able to subtract 300hp from the cars, I would love to be wrong, but I just don't think that is going to happen.
 
I don't think we will be able to subtract 300hp from the cars, I would love to be wrong, but I just don't think that is going to happen.
The derestricted engine could be obtained in GT5 with something like "NA Tuning Stage 1". By removing it you would have the restricted version. Anyway, I doubt there will be something like this. It doesn't seem that Nascar in GT5 will be exactly like the real thing.
 
Despite PDs claims that NASCAR races would be included with all the rules etc. it seems like that was bs.

The NASCAR physics look horrible, cars bouncing off each other all the time, there's no visible draft at Daytona..cars going 400kph at a restrictor-plate track - Yeah right.

And they could have at least added the possibility to make track bar adjustments and stuff like that. Disappointing....

Although it's true, all the assist are on, so we can't make any assumptions yet. However, that was the most intelligent NASCAR statement I've ever heard a German make.
 
It is obvious we will be able to subtract horsepower in the tuning options. Restrictor plate problem solved. I'm not too worried about how awesome NASCAR is going to be :)

+1. 👍

Can't wait for some online NASCAR races. Epic.
 
A few things…

One… We already knew this if you really think about it. In order for there to be a restricted and non-restricted races as we would need with the 2 different track layouts we were given, there would either need to be two different cars Cup cars (‘10 Chevy Impala 88 Dale Earnhardt Jr – Restricted and then a ’10 Chevy Impala 88 Dale Earnhardt Jr – Unrestricted) or we would need to have two different Daytona Ovals (Restricted and Unrestricted)… In most sims they do the later and will have a restricted and unrestricted track which is updated in the track folder on your PC. It was pretty clear given the Track List and Car list, that this would be a problem because there wouldn’t be physics built into the game to restrict the motor. If the current Daytona Oval was labeled as restricted, then every car that raced on the oval would then be restricted…which would be an even bigger problem.

Two… I am still unsure how online works for GT5, but this is easily avoidable for online play. If you can create your own lobby and set that lobby to a “fixed setup” we should be able to gear the car and make the adjustments needed to slow the cars down and create a “restrictor plate” race on our own. Set the down force to full, lower the HPs, re-gear the car…. It should still be a really exciting series online – now offline is another story.
 
Something I have been thinking of, with 16 player online races and the ability to have 32 people in the online lobby, does that mean the 16 players each get a spotter? With voice chat, it could work. Would help out a ton.
 
Lol that video looks like a joke. Front and rear tire changes? Really? lol. Don't know why they even bothered to put NASCAR in there. What a disgrace.

EDIT: Not to mention the pit stop, by my watch, lasted for 24 SECONDS! That's nearly twice as long as they are in reality. "Real Driving Simulator" ...pffft.
 
The start of the race isn't correct either. They aren't spread out like that in real life at the start. They should all be bunched together. Seems PD has a lot of work if they plan on getting Nascar correct. Atleast they've added it and hopefully this is the that start to something that will be special in future editions.
 
The start of the race isn't correct either. They aren't spread out like that in real life at the start. They should all be bunched together. Seems PD has a lot of work if they plan on getting Nascar correct. Atleast they've added it and hopefully this is the that start to something that will be special in future editions.

Another plus to the online racing. We can ignore the initial start, do a pace lap or two aligning the cars as necessary, then have our own green flag. 👍
 
Lol that video looks like a joke. Front and rear tire changes? Really? lol.

Please explain what you are saying. Having watched Nascar races, they do change front and rears:


So I don't get what you mean.

"Real Driving Simulator" ...pffft.

Notice it doesn't say "Real Pit-stop Simulator".
 
Please explain what you are saying. Having watched enough Nascar races, they do change front and rears so I don't get what you mean.

I think what he means is that in NASCAR you do have the option of changing either left or right side tires. With the front/rear option, we won't be able to do that. 👍
 
Although it's true, all the assist are on, so we can't make any assumptions yet. However, that was the most intelligent NASCAR statement I've ever heard a German make.

lol...I take that as a compliment :dunce:

@ TopGearFan08

Minor technicality? Daytona is restrictor-plate racetrack, the cars barely hit 200mph there, which is around 320something kph. So 400kph is way too fast, Sprint Cup cars never go this fast in races...ever.

That's a major physics flaw and we´re not talking tyre data here or whatever, top end speed is one of the very basic things a physics engine has to get right.

I´d rather give up on the great looking pit stops for proper physics, especially since the NASCAR races were a massively-hyped feature and it looks very flawed so far. The racing at Daytona just looks utterly wrong as the draft dosen't seem to be properly simulated and the cars just go way too fast. But I´ve seen several NASCAR GT5 videos with people shifting down in ovals so I guess the average buyer has absolutely no clue about NASCAR racing anyways.
 
@Sportscar_Rob:

The physics are correct. It's "just" that restrictor plates are not used on Daytona and Indianapolis in GT5.
It looks like the NASCAR licence is only for the cars and the liveries.
 
@Sportscar_Rob:

The physics are correct. It's "just" that restrictor plates are not used on Daytona and Indianapolis in GT5.
It looks like the NASCAR licence is only for the cars and the liveries.

Well it's correct that they´re not used at Indy, Daytona and Talladega (not included in GT5) are the only plate tracks on the NASCAR schedule.
 
I think what he means is that in NASCAR you do have the option of changing either left or right side tires. With the front/rear option, we won't be able to do that. 👍

Exactly. You change either right side tires or four tires. Not fronts and rears. That's embarrassing.

Wow, GT implements beautifully animated pit stop sequence and people moan about a ridiculously minor technicality...

Yeah...a pit stop sequence that's slow as molasses. I'm nothing terribly special with an air gun but it wouldn't take me that damn long to get the tires on and off.

@Sportscar_Rob:

The physics are correct. It's "just" that restrictor plates are not used on Daytona and Indianapolis in GT5.
It looks like the NASCAR licence is only for the cars and the liveries.

Physics aren't correct. Top speed at Indy in Q trim in real life is about 205. We have a video showing cars going into turn one at 223 mph. Yeah...its not physics....

This is shaping up to be a joke. I wonder what other cars are screwed up so badly? Don't even get me started on the 1995 era cockpit on a 2010 car. Where's my spek gauges? That's what all the teams use now.
 
Well it's correct that they´re not used at Indy, Daytona and Talladega (not included in GT5) are the only plate tracks on the NASCAR schedule.

Hmm, now that you make me think more about it, you're right.
There's a chance that if they were Arcade mode races, there could have been the rubberband effect activated.
 
I hate to be redundant, but I have participated in "restrictor plate" races in gt5p, we can't dwell on a phantom issue.
 
Hmm, now that you make me think more about it, you're right.
There's a chance that if they were Arcade mode races, there could have been the rubberband effect activated.

The gearing in the cars wouldn't let them go that fast anyway without hitting the rev limiter. So again, if what you're saying is true, there's more problems with the cars. Cars are required to run a 3.60 or 3.50 gear at Daytona and the cars top out at about 9,000 RPM on the plate tracks to save the engines, since they'll be running those revs all day.
 
All the other series in the game get realistic treatment, with NASCAR we get repeated cars and unrestricted races at Daytona. I don't know why PD even bothered....they're clearly in way over their heads with NASCAR.
 
The gearing in the cars wouldn't let them go that fast anyway without hitting the rev limiter. So again, if what you're saying is true, there's more problems with the cars. Cars are required to run a 3.60 or 3.50 gear at Daytona and the cars top out at about 9,000 RPM on the plate tracks to save the engines, since they'll be running those revs all day.

I don't think there are "special rules" (for example on gearing) in GT5 regarding NASCAR cars. In the arcade mode they probably have a symmetrical set up good all-around for every track in the game.
 
I don't think there are "special rules" (for example on gearing) in GT5 regarding NASCAR cars.

If there is it should be under the Jeff Gordon whatever it's called challenge.

The races we've seen aren't necessarily NASCAR races, just races using NASCAR cars.
There may be options for online races for NASCAR races as well, we'll see soony.
 
All the other series in the game get realistic treatment, with NASCAR we get repeated cars and unrestricted races at Daytona. I don't know why PD even bothered....they're clearly in way over their heads with NASCAR.

I wouldn't say they are way over their heads. They just need to do some more research or have a separate team from the USA that can work on the NASCAR side of the game.
 
I don't think there are "special rules" (for example on gearing) in GT5 regarding NASCAR cars. In the arcade mode they probably have a symmetrical set up good all-around for every track in the game.

Isn't this the real driving simulator? They should at least of TRIED to make it close if they bothered to put it in the game.

A symmetrical setup wouldn't grip like that video shows, plus the video i've seen on setup adjustments...it sucks. No tire pressure! That is THE KEY to the setup in Sprint Cup since the front end is riding on bump stops. Something is very wrong...and its concerning to me. I don't think it'd just be the NASCAR cars that have issues this simple.
 
I know... I hoped for tweakable tire pressure (and advanced tire pressure modeling/simulation), detailed tire temperature (in/center/out) data, 4 point asymmetric tuning and advanced telemetry too, but unfortunately they didn't make it for GT5 :(

As for tires and grip, probably all depends on the compound used for the video, most players will go for soft tires, but I don't know how they compare with real ones used by NASCAR Cup cars.
 
Never really been a fan of NASCAR nor do I really care about it but I must admit it's a great extra to have in the game I'd love to take one out to Fuji Speedway :)
 
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