- 2,112
- xNEVER-ONEx
How the hell will i get around nurburgring then?
Its only at full speed. The Veyron's fuel economy still sucks given its monster W16 motor, but it should be good for a few laps around the ring.
How the hell will i get around nurburgring then?
It is obvious we will be able to subtract horsepower in the tuning options. Restrictor plate problem solved. I'm not too worried about how awesome NASCAR is going to be
The derestricted engine could be obtained in GT5 with something like "NA Tuning Stage 1". By removing it you would have the restricted version. Anyway, I doubt there will be something like this. It doesn't seem that Nascar in GT5 will be exactly like the real thing.I don't think we will be able to subtract 300hp from the cars, I would love to be wrong, but I just don't think that is going to happen.
Despite PDs claims that NASCAR races would be included with all the rules etc. it seems like that was bs.
The NASCAR physics look horrible, cars bouncing off each other all the time, there's no visible draft at Daytona..cars going 400kph at a restrictor-plate track - Yeah right.
And they could have at least added the possibility to make track bar adjustments and stuff like that. Disappointing....
It is obvious we will be able to subtract horsepower in the tuning options. Restrictor plate problem solved. I'm not too worried about how awesome NASCAR is going to be
The start of the race isn't correct either. They aren't spread out like that in real life at the start. They should all be bunched together. Seems PD has a lot of work if they plan on getting Nascar correct. Atleast they've added it and hopefully this is the that start to something that will be special in future editions.
Lol that video looks like a joke. Front and rear tire changes? Really? lol.
"Real Driving Simulator" ...pffft.
Please explain what you are saying. Having watched enough Nascar races, they do change front and rears so I don't get what you mean.
Although it's true, all the assist are on, so we can't make any assumptions yet. However, that was the most intelligent NASCAR statement I've ever heard a German make.
@Sportscar_Rob:
The physics are correct. It's "just" that restrictor plates are not used on Daytona and Indianapolis in GT5.
It looks like the NASCAR licence is only for the cars and the liveries.
I think what he means is that in NASCAR you do have the option of changing either left or right side tires. With the front/rear option, we won't be able to do that. 👍
Wow, GT implements beautifully animated pit stop sequence and people moan about a ridiculously minor technicality...
@Sportscar_Rob:
The physics are correct. It's "just" that restrictor plates are not used on Daytona and Indianapolis in GT5.
It looks like the NASCAR licence is only for the cars and the liveries.
Well it's correct that they´re not used at Indy, Daytona and Talladega (not included in GT5) are the only plate tracks on the NASCAR schedule.
Hmm, now that you make me think more about it, you're right.
There's a chance that if they were Arcade mode races, there could have been the rubberband effect activated.
The gearing in the cars wouldn't let them go that fast anyway without hitting the rev limiter. So again, if what you're saying is true, there's more problems with the cars. Cars are required to run a 3.60 or 3.50 gear at Daytona and the cars top out at about 9,000 RPM on the plate tracks to save the engines, since they'll be running those revs all day.
I don't think there are "special rules" (for example on gearing) in GT5 regarding NASCAR cars.
All the other series in the game get realistic treatment, with NASCAR we get repeated cars and unrestricted races at Daytona. I don't know why PD even bothered....they're clearly in way over their heads with NASCAR.
I don't think there are "special rules" (for example on gearing) in GT5 regarding NASCAR cars. In the arcade mode they probably have a symmetrical set up good all-around for every track in the game.