Downhill Dino
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Is there a tally we can refer to for how many times you've posted that?
Is there a tally we can refer to for how many times you've posted that?
I'm no expert in regards to physics, but Enthusia's tire and suspension model are/were clearly vastly superior to GT4's, among other things. Wolfe made a great video which summarized the differences well - it's on YouTube, somewhere. All in all, Enthusia takes a huge dump on GT4's physics model from a ten story building.@Hyland and @Wolfe owns Enthuisa, and I think they can give you a very good input on why the game's physics was so much better, and possibly the game overall as well. For me, the reason why Enthuisa had better physics is because the cars actually felt like real cars. In GT4 the cars felt there were on ice the whole time. I even found out I accidently left the aids on and took them off in GT4, and the cars STILL didn't felt like real cars at all to me, even in GT5 it was the same thing. No wonder I whined so much about Enthuisa being too hard. I was playing the real driving simulator this entire time in the PS2 era that possessed incredible physics on consoles at the time, and it didn't proclaimed as one either.
Sorry guys, I guess I didn't help matters by collecting three copies of Enthusia for myself. But if you have an operable PS2, you can find it at online retailers, as GTP_CargoRatt pointed out:
I have a badly scratched copy I'm using first (which reads perfectly on my new(er) refurbished PS2), a copy that's half as bad, and a clean copy, to forestall the search for another copy if disc failure occurs. I also bought the BradyGames strategy guide, years after the fact, just to collect it. It actually has some neat & useful stuff the game doesn't tell you, like the weight of every car for each weight reduction level, how many points each car needs to advance to the next tuning level, and which cars are eligible for specific Enthusia Life events.
To touch (briefly!) on the GT vs FM topic above, I left GT4 for Enthusia, then bought an Xbox 360 and followed the Forza series. But even FM4's driving experience doesn't satisfy the way Enthusia does, which is why I still play it when I get tired of any newer racing game. Every race is a treat, and each car feels unique.
Well GT6's HSR never works on my PS3 so I cant do the sunday cup, but I do a few laps of Nurburgring in my Focus ST each day and then go onto either GTA or any of my old PS2 games, currently I'm on Underground 2, start of Stage 2, with a Hummer, 240SX, and Hyundai.
I'm no expert, but Enthusia's tire and suspension model are/were vastly superior to GT4's, among other things. Wolfe made a great video which summarized the differences well - it's on YouTube, somewhere. All in all, Enthusia takes a huge dump on GT4's physics model from a ten story building. I'm also in the same boat as Wolfe; to this day, I haven't found a game as satisfying as Enthusia.
Got Uncharted 2 from bargain bin for 12.99 € - great game but "unfortunately" I played TloU (finished 4 times) before so some animations are funny to watch (choking from behind is biggest offender).
As for racing games I'm enjoying Driver San Francisco - nice roster of licensed cars (Alfa 159!!!) nice damage model, stunts, cool missions, very arcadey but enjoyable and drift-happy physics. Plot and how the game is constructed around it while original, lowered the immersion for me. Could also do without the grain filter. (can't turn it off because they wanted it to be cinematic - see not only Kaz forces his vision!)
TloU MP got two free maps on Friday - gotta check that out too.
Try this first:
Yep, you enjoying FM4's simulation with a controller is not a problem, it is how you justify your enjoyment over GT with the previous quotes what make me think that you don't know what you are talking about.Okay, you can call it trolling/denial if you wish. Clearly, you don't see eye to eye with a lot of us "non-GT supporting" types. Which is fine. You enjoy the game, and it's cool you find the physics satisfactory. 👍
The steering mode "simulation" let all cars oversteer more easily. Even the slowest Nissan Datsun 510 going uphill on Fujimi Kaido will oversteer easily although the power of the car is not enough to go higher than second gear most of the time. Do an oval track with a Mercedes C63 and you will fly off in every corner. Tim Schrick mentioned the tendency to oversteer the virtual M5 already on his comparision to the real car and he was using the old simulation mode.
I think the problem is not the oversteering but calling the mode "simulation". If T10 would have chosen "drift mode" it would have been more appropriate and still makes sense as it is fun to play. Remember: difficult not equal to realistic.
If you want to have more realistic car behavior and be faster than in the old simulation mode, you need to turn the steering mode to "normal" now.
In Forza 3, we refined a steering assist to the controller (and to a lesser extent for the wheel) that helped the player countersteer, drift and recover. It slightly modified the players steering angle input as well as the rate of steering wheel rotation based on the yaw of the car and the players recent inputs. I loved the system for drifting, as it made me feel like a driving god without actually sacrificing our physics accuracy. It made the game easier to drift and recover by just interpreting the players input.
GT5 is marketed as a simulator, and its physics model is extremely realistic. The behavior of the cars is startlingly faithful to their real-life counterparts, so they respond accordingly to poor driving and when you miss critical braking and turn-in points. In contrast, Forza is extremely forgiving and provides a much larger margin of error.
Forza is much more of a game than a hard-core simulator, but for the impatient and those less interested in absolute realism, this is hardly a demerit. Forza might feel slightly less realistic than GT5, but that just means inexperienced players can dive right in,
Lapping Laguna in both games supported our conclusion that Gran Turismo 5 is the more challenging of the two, punishing players (especially the less skilled) with its slavish adherence to real-world physics and handling, and both drivers turned in higher lap times than in Forza. Forza, conversely, made us look like pros, its vehicle-dynamics model allowing for often unrealistic cornering speeds.
More details in the link:Road-Test Editor Mike Sutton: Forza’s physics engine, however, doesn’t feel as comprehensive, as if it were using the one that was employed in Gran Turismo 3 A-spec or GT4 (10 or so years ago!). The experience, to me, is more of an arcade game. It’s easier to jump in and start playing with less of a learning curve.
Overall, these are both great driving games. But Forza is a game, whereas GT5 feels more like an actual simulator, with a steeper learning curve, more opportunities for error, and greater configurability.
Man I wish I got to play this game it looks awesome, never seen a copy of it before, so unless I find a copy, I'll stick to Underground
Yep, you enjoying FM4's simulation with a controller is not a problem, it is how you justify your enjoyment over GT with the previous quotes what make me think that you don't know what you are talking about.
And why you refer to you as "us"? I don't see many Forza supporters defending some of what you stated. This being specially disturning:
"Set your controller to normal [FM4] if you want the control to be more like GT or FM3"
Not sure what to think of that, even the most radical fans knows that at this point FM3 and GT6 are night and day, with the added problem that not all the Forza supporters are convinced with the FM4 simulation mode over the normal mode.
This is from the CEO of Fanatec regarding FM4:
The same problem noticed by a real pro driver here:
https://www.youtube.com/watch?feature=player_detailpage&v=ENmnEd7EZd4#t=225
And this was from T10 regarding FM3:
And last a GT5 vs FM3 review from Car&Driver:
More details in the link:
http://www.caranddriver.com/feature...t-comparison-gti-and-m3-at-laguna-seca-page-2
Got Uncharted 2 from bargain bin for 12.99 € - great game but "unfortunately" I played TloU (finished 4 times) before so some animations are funny to watch (choking from behind is biggest offender).
As for racing games I'm enjoying Driver San Francisco - nice roster of licensed cars (Alfa 159!!!) nice damage model, stunts, cool missions, very arcadey but enjoyable and drift-happy physics. Plot and how the game is constructed around it while original, lowered the immersion for me. Could also do without the grain filter. (can't turn it off because they wanted it to be cinematic - see not only Kaz forces his vision!)
TloU MP got two free maps on Friday - gotta check that out too.
Still playing GT6 - hotlapping the Ring never gets old and I'm yet to try a lot of cars from when I did the "buy all premium cars" shopping spree. Some A-spec races are often repeated too. (Le Mans 24 mostly)
While it may not be the greatest game on earth it's still a pretty freaking huge one.
I was suprised by Formula GT - it's kinda awesome! If it wasn't for the seasonal chances are I would never re-buy it. (bought it before and sold after few kilometers of driving)
Not sure what happened - either I mastered the game better, PD tweaked the car or both.
Got Enthusia: Professional Racing somewhere too, might jump on the bandwagon if I can find PS2 and power adapter.Yeah, those are all great racing games to choose from.
Though I'm surprised to hear you say the control is "bad" in FM5. Could you describe that in greater detail? Also, are you on a controller or wheel? Deadzone settings?
Got Enthusia: Professional Racing somewhere too, might jump on the bandwagon if I can find PS2 and power adapter.
I find it very hard to hit an apex in the game with normal road cars and push them anywhere near their limit. When I turn into corners, it seems like the rear always wants to snap out a little so it feels like you are constantly sliding a lot and also easy to understeer off track too. Just feels horrible to drive to me, Forza 4 from what I remember is much better. Can't remember about deadzone settings but probably without any.
Has anyone played this game? I just adore it and wished Capcom has continued it.
I know right? It saddens me too.
Auto Modelistaaaaaaaaa. That was so great.
I never understood why there has not been a #2
I used to own it and was a neat game if you looked past its issues. Though, the game's awful physics ended up bothering me too much and I traded it in.Has anyone played this game? I just adore it and wished Capcom has continued it.
Yeah the physics was also the part I didn't really like, although I started to sort of like it because it felt wacky. Haha.I used to own it and was a neat game if you looked past its issues. Though, the game's awful physics ended up bothering me too much and I traded it in.
I've seen this more than once so I have to point it out...And the thing with Forza: the tire model alone introduces some very interesting nuisances while you're driving.
Happy motoring mate! @Scaff, would you please enlighten this gentleman? I just don't have the patience to dig up any technical data at the moment!
You get accustomed but it's still terrible. Sort of regretting trading it in though. Really liked the customization a lot once you started to unlock things.Yeah the physics was also the part I didn't really like, although I started to sort of like it because it felt wacky. Haha.
Has anyone played this game? I just adore it and wished Capcom has continued it.
I've seen this more than once so I have to point it out...
It's nuances, not nuisances
Pathetic Senna Content? You`ve had one too many beers fella.And what made me think you would quote my post?
If you were a half decent detective, you would see that I played for the duration of about half a beer just after the pathetic Senna content was released. Now go away.