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- Peasantslayer
Basically Midnight Club LA.
I think the norm with racing games is 6+ months after release, you've almost named all the current racing games on the market, and one more to add to the list is Forza as well. They all continuously release more content after that mark, but I'm wondering if that's because they aren't a 1 year cycle, and that EA/ghost are trying to push for a yearly one. I have no problem with whoring DLC, as long as its reasonably priced, and worth it.Well that's to be expected. Most games are only supported around 6 months these days before the devs move on to the next one (I'm surprised Driveclub, PCARS & The Crew are supported for a lot longer). Ghost have done a lot of goodwill by giving us free updates instead of DLC whoring like past NFS games, so I'm pretty satisfied. Shame the base game itself isn't that good, and customization options are generally lacking (save for livery editor), and that's why it dies off quickly.
So this one was a two year dev time? I didn't realize that.So, it has been 6 months since the release of NFS 2015. Was it worth skipping 2014? Was it a successful game that lived up to the Need For Speed name or was it a dishonor? What's your folks' takes?
So, it has been 6 months since the release of NFS 2015. Was it worth skipping 2014? Was it a successful game that lived up to the Need For Speed name or was it a dishonor? What's your folks' takes?
Hopefully, they'll make some worthwhile car packs down the line but I expect them to be in the same price range as Rivals' weak DLCs.
Still better free than paid.
I agree that the features that were added on as DLC weren't that great, but I'm sure it would've sucked major ones if they costed money.Not really. For those that want all post-release content simply handed to them – regardless of how much work it requires from the studio – sure. But from the studio's perspective, paid DLC is better. Games like GT6 or GTAV have enough of an install base that they can push out free DLC and (probably) still end up in the black. But for other games, it's a viable income stream.
Had Ghost Games decided to start offering paid DLC packs now-ish, I imagine it would've been a relative failure. Six months in, the playerbase has dwindled. It would make sense to offer them earlier on in the game's life, before moving to free stuff. Or – ideally – mixing the two, to keep people hooked, while still getting some money off of the exercise.
I mean, in NFS' case, it would've been financial suicide to push things like a proper Photomode, or the hackneyed manual transmission, as paid "additions". As far as I'm concerned, those are basic features expected in the genre. But new cars, or events? It wouldn't have been a bad approach. My guess? They stuck to this free-only update policy to build up customer loyalty. I expect a more typical paid DLC approach with the next game.
Also, from a fan perspective: I like supporting the companies that make the games I like. It's why I've bought most DLC's in Forza, and bought pretty much everything on offer in GT5 (skipped Motegi). It's understandable that this line is drawn at a different point for each person, based on how many games they play, how much they like the games, etc etc.
Which brings me back to NFS: I doubt I would've spent money on any paid packs had they offered them.
Welp, that's it then, I guess.Go read Ben's reply to that dude's question. Looks like they are true to their words that there will be no paid content/DLC. Well better start hoping that in E3 EA Ghost shows us a good NFS game.
I think the norm with racing games is 6+ months after release, you've almost named all the current racing games on the market, and one more to add to the list is Forza as well. They all continuously release more content after that mark, but I'm wondering if that's because they aren't a 1 year cycle, and that EA/ghost are trying to push for a yearly one. I have no problem with whoring DLC, as long as its reasonably priced, and worth it.
Neon Lights
With the Lamborghini Diablo SV or Morohoshi-San being included we thought this would be the perfect opportunity for you to take an early, in development look at neons. They will be applied to Morohoshi’s car only and here’s a taster of what you can expect.
Wow. What a huge letdown. They promised so much and delivered some nice features (some of which should have been in the game from the start) but to call it a 'living game' only to pull out after ~ 6 months is appalling. They have also flat out lied to their user base:
I imagine the reason they have pulled out is because the game didn't sell as well as they had hoped, something you could tell from all the times it was present in sales for about £20 despite being less than 6 months old. I'm going to be very wary about buying future releases based on how this game progressed. Lying to the userbase is not the best way to try and pull things back. Maybe for the next release they need to reduce the amount they hype it up before it gets released. They shot themselves in the foot by trying to promise so much without being able to deliver it.
I agree that it's never a good idea to promise something and not deliver, and I thought the same thing with the promise of neon lights. But if a game isn't generating money, what are they supposed to do? File bankruptcy and live in cardboard boxes so they can finish neons?
Do we know that it's not generating money? If it's not, then this whole free DLC thing was a shot in the foot from themselves. Not that there was anything substantial, but if they'd got some revenue for it, we likely would have seen more. They could have offered some at minimal prices and prolonged the life of the game.I agree that it's never a good idea to promise something and not deliver, and I thought the same thing with the promise of neon lights. But if a game isn't generating money, what are they supposed to do? File bankruptcy and live in cardboard boxes so they can finish neons? Ultimately it probably depends on EA, not Ghost. And we all know what kind of company EA is. They are probably the ones telling Ghost to pull the plug and get cracking on the next game.
I'm not sure if it's a bug or not, but there is definitely a problem with cars getting magnetized towards walls, as well as some of the ridiculous crash scene situations that shouldn't have resulted in such in the first place. I grazed a wall going really fast before and it cut to the crash vid sending me flying.I have absolutely no animosity towards Ghost. I think they did a really good job at listening to the fanbase and trying to implement suggestions. The game is very well optimized, there's no serious bugs in it (compared to a lot of titles nowadays ((looking at you Rocksteady and Arkham Knight - what a fiasco - you wanna not trust a developer's promises, try looking there))), and as I said, this was a learning experience that will enable them to make a better game the next time.
It's likely that there was probably never anything else to stay tuned for in the first place. If the ground work was there and in process, they'd be losing even more if they cut it and didn't release it. This just seems more like a case of a new dev underachieving, that resulted in a plug being pulled.Just don't suggest they're going to be coming in a future update. That's all they needed to do. They've also still been telling people to 'stay tuned' when suggesting new cars until recently. It all smacks of EA suddenly pulling the plug which isn't Ghosts fault, they must be gutted that they can't make the game as good as they wanted.
Do we know that it's not generating money? If it's not, then this whole free DLC thing was a shot in the foot from themselves. Not that there was anything substantial, but if they'd got some revenue for it, we likely would have seen more. They could have offered some at minimal prices and prolonged the life of the game.
I'm not sure if it's a bug or not, but there is definitely a problem with cars getting magnetized towards walls, as well as some of the ridiculous crash scene situations that shouldn't have resulted in such in the first place. I grazed a wall going really fast before and it cut to the crash vid sending me flying.
It's likely that there was probably never anything else to stay tuned for in the first place. If the ground work was there and in process, they'd be losing even more if they cut it and didn't release it. This just seems more like a case of a new dev underachieving, that resulted in a plug being pulled.
Yeah, that's how I feel about DLC as well. I didn't even think about PC players, I had totally forgotten that it barely hit the shelves for you not too long ago. That's a shame really.Well, I agree about the DLC. I mean, I would have been willing to pay for substantial content had they chose to release it that way. I know others may feel differently, but I would rather pay to have a title extend its longevity than to get free updates for (in my case because PC) only two months and then have the plug pulled.
As for the magnetic walls, I was chaulking that up to handling physics more so than a bug, but yeah.
I really feel like this is EA's doing.
The thing is, if it was the handling model it would be happening at all times, being pulled even if you are not next to any. I've only had it occur if I was not too far from a wall. Not exactly sure what it would be, to be honest.
It was fun for a week or 2, I got it for £20 but in hindsight I should have got The Crew for half that.
Ok I'm just hearing the news, I'm also going to say I am beyond disappointed, I won't be happy until I get the neons I was promised, Also the majority of the cars still severely lack visual customisation.
The game still isn't finished and I stuck by it and even suggested a few people should get it, Now it just seems like a slap in the face, Look at how R* are still supporting GTA: Online 2years after it came out......with free updates.
So, it has been 6 months since the release of NFS 2015. Was it worth skipping 2014? Was it a successful game that lived up to the Need For Speed name or was it a dishonor? What's your folks' takes?