Need for speed gets "serious".....confirmed!

  • Thread starter Hereward
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I think that guy does not know how to drive. And 3rd person camera can't be a good judge of anything physics related. Also notice this is E3 footage, so it is not Pro physics mode either ;)
It also looks like they use some of the G-Force effects on the cameras, mirror and "Hud"(s), wich also makes everything more :nervous: :nervous:
 
There we go,EA knows really how to hype a game... Selled 10.000.000 copys from that crap Need for Speed last year...

I´m sure this game will be a good one...
 
he's saying as a driver that he gave input. its a much different feeling to drift with a steering wheel than a controller.

Maybe he was just shown drifting on the controller, and was wit ha wheel behind the scenes. Think about that before you say its full of crap.
 
And yet again, I see some comments downing a game that hasn't been released just because EA's name, even though its only being Published by them and not made.


Anyhow, lets do some engine sound comparisons just to satisfy my curiousity:





From what I'm hearing with the BMW, they seem to have exadurated the turbo sounds(which then again is most likely recorded from onboard), but otherswise good job in my book.
 
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Something about that drifting footage doesn't look right. It almost looks like they are using a different physics system for the drift mode ala all previous NFS titles. If this is the case, it doesn't bode well.

Furthermore, I do think it's a bit strange they utilize a top drifter like Vaughn Gittin Jr. and then have him use a controller to tell them how it "feels". Even the crappy MS wheel would give him a far better idea of what is going on. Try "feeling" when the car starts to understeer, or loose traction, with a controller. Just seems a bit odd.

This game looks good thus far, but I'm definitely not holding my breath. Too many failures before this have made myself, and many others, very apprehensive. Too many other games have touted the ultimate team of programmers/designers only to come up with a mediocre title.

From what I'm hearing with the BMW, they seem to have exadurated the turbo sounds(which then again is most likely recorded from onboard), but otherswise good job in my book.

The biggest thing missing, in my book, is the same thing missing from ALL console sims.... The engines don't have enough "meat" to the sound. Too high pitched, with not enough low end grunt. Not to mention the lack of all the other sounds you hear when in a race car (transmission , rocks hitting the frame, wind noise, etc...)

PC sims have been doing this well for years (or at least much better than their console counterparts).


;)
 
This game looks good thus far, but I'm definitely not holding my breath. Too many failures before this have made myself, and many others, very apprehensive. Too many other games have touted the ultimate team of programmers/designers only to come up with a mediocre title.
Those failures were Black Box. If you wish to avoid them, avoid NFS World Online. I however, have never found any disappointment in a game made by Blimey! developers, who make up the core of this one's team. You don't have to buy it, but I would suggest giving this a rental.
 
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Furthermore, I do think it's a bit strange they utilize a top drifter like Vaughn Gittin Jr. and then have him use a controller to tell them how it "feels". Even the crappy MS wheel would give him a far better idea of what is going on. Try "feeling" when the car starts to understeer, or loose traction, with a controller. Just seems a bit odd...

Thank you for taking me out of the twilight zone. 👍

Also on sounds, the Way cars sound in real life and the way they sound incar/ outside can be different from how they sound when recorded by a microphone. Not saying you guys are right or wrong.
 
Those failures were Black Box. If you wish to avoid them, avoid NFS World Online. I however, have never found any disappointment in a game made by Blimey! developers, who make up the core of this one's team. You don't have to buy it, but I would suggest giving this a rental.

Well, I was referring to not only NFS titles, but many other titles that have had great teams behind them. Sometimes, when you get too many cooks in the kitchen, you burn the soufle.

I do like Blimey games (although, the tire physics in all of them could use some tweaking), but team alone does not necessarily make for a good game. I'm holding out hope, but like many, I'm not holding my breath. If it's a great game when it comes out, I'll be the first in line to buy it (who am I kidding, I'll buy it regardless), but until then, there is plenty to speculate about.

Thank you for taking me out of the twilight zone.

No problem. I thought you made a very valid point. Turn 10 even has a bunch of Fanatec Porsche 911 Turbo S wheels lying around, and yet, they still have Vaughn use a controller to help them mold the physics engine. Something just doesn't add up. Either he doesn't like using game wheels (not likely, coming from a pro drifter), or Turn 10, for whatever reason, didn't give him the option. Either way, it's still odd.

Also on sounds, the Way cars sound in real life and the way they sound incar/ outside can be different from how they sound when recorded by a microphone. Not saying you guys are right or wrong.

Exactly my point. A lot of developers try to use microphones to perfectly mimic the sound of the cars (GT4 is a good example), which never works. Games like GTR/GTR2 have much better sounds (for the most part), and they certainly do not have the dosh to throw around renting high performance cars just to test the sound.



;)
 
The big question is, and one that seems to have slipped by, how do you know he's only used the controler? There is no reason to believe that he hasn't used the wheel to test the physics and feel of the game either. It'd be pretty poor work if they hadn't yet it'd be pretty sensible if they had him testing both. That we've only seen him with the controler doesn't mean there was no testing with the wheel.
 
Turn 10 even has a bunch of Fanatec Porsche 911 Turbo S wheels lying around, and yet, they still have Vaughn use a controller to help them mold the physics engine. Something just doesn't add up. Either he doesn't like using game wheels (not likely, coming from a pro drifter), or Turn 10, for whatever reason, didn't give him the option. Either way, it's still odd.

Was there ever anything posted that said he didn't also use a wheel to give feedback? The interview with him just said that he used the controller to give feedback to them for drifting, but that could have just been one part of the research they did into the drift world. They probably showed that in the video since most players will only have a controller so will be more interested in it. As far as I can tell, research with a wheel has not been ruled out.
 
Funny thing is, some real life racecar drivers like Jacques Villeneuve prefer controlling cars in games with joysticks or gamepads than controllers.

It was funny that in the video, he's only seen with a controller and he only mentions the controller. But who cares. we all want the demo. We've pretty much covered everything at least 3 times over either in this forum or others.
 
No problem. I thought you made a very valid point. Turn 10 even has a bunch of Fanatec Porsche 911 Turbo S wheels lying around, and yet, they still have Vaughn use a controller to help them mold the physics engine. Something just doesn't add up. Either he doesn't like using game wheels (not likely, coming from a pro drifter), or Turn 10, for whatever reason, didn't give him the option. Either way, it's still odd. ;)
Isn't Turn 10 the developer of Forza? I hope we are still discussing NFS Shift developed by Slightly mad Studios.
 
The big question is, and one that seems to have slipped by, how do you know he's only used the controler? There is no reason to believe that he hasn't used the wheel to test the physics and feel of the game either. It'd be pretty poor work if they hadn't yet it'd be pretty sensible if they had him testing both. That we've only seen him with the controler doesn't mean there was no testing with the wheel.

Well, to be fair, he does say in the video he used a controller, very clearly.



;)
 
He did, but that still doesn't mean he didn't use a wheel as well. It makes more sense for them to have tested with both than just one, bottom line is that the fact a wheel wasn't mentioned doesn't mean they didn't test with it. You're just filling in a hole in ouw knwowledge on the game by assuming that they didn't.
 
Was there ever anything posted that said he didn't also use a wheel to give feedback? The interview with him just said that he used the controller to give feedback to them for drifting, but that could have just been one part of the research they did into the drift world. They probably showed that in the video since most players will only have a controller so will be more interested in it. As far as I can tell, research with a wheel has not been ruled out.

He said he used a controller to give feedback. He didn't say (or show) using a wheel. You do however, see him using a controller.

Not to say it's completely ruled out. Yet, there isn't any evidence whatsoever of the use of a wheel, and there is plenty of evidence of the use of a controller. You do the math.

Until someone comes out and says he did, you're the one doing the speculating.

I hope someone (Vaughn himself would be nice) does come out and explain that they did use both. It would put my mind at ease, to be sure. I just can't see a controller as the right tool for the job, considering how much more information you're receiving through the wheel. So, I hope they did use both, there just isn't any evidence of it as of yet.

Berca, care to comment?

Isn't Turn 10 the developer of Forza? I hope we are still discussing NFS Shift developed by Slightly mad Studios.

Sorry, poor wording.

I was referring to the availability of good gaming wheels to utilize for testing. I should have been more clear. I wasn't implying Turn 10 is developing SHIFT. I can see how you would think that, though. That's what happens when you're late for work trying to finish your emails.


;)
 
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What is that thing in the middle? Why.. It must be a Shift Nob! I forgot those even existed! It seems like when I shift, my hand goes down into nowhere I never see what I actually shift with!

lol! I'm just kidding.

For those of you that don't know (I'm sure there's very few), I'm talking about Prologue.
 
So you would like that every time you shift camera goes down to show how you shift and in the other hand you don't see on the road because you are to ****** not to remember where is the 3rd gear?

I'm just kidding too.
 
As some of us might already know, Slightly Mad Studio (formerly Blimey Games!) is responsible for SHIFT's physics and graphics engine. At the helm of Physics and AI department is Doug Arnao of GTR, GTR2, GTL and GPL (a lot of Gs). Perhaps an indication of what one can expect from SHIFT in term of physics, here's an excerpt from his interview with AutoSimSport in 2006 (when GTR2 was released):

3723234104_25372d7510_o.jpg
 
So you would like that every time you shift camera goes down to show how you shift and in the other hand you don't see on the road because you are to ****** not to remember where is the 3rd gear?

I'm just kidding too.

lol:lol:
 
I came across some info from a hands-on from Arnold Katayev at psxextreme




Steering wheels support: "For starters, SHIFT supports Logitech wheels and has full support of the G25's clutch and shifter setup. Within the game are a plethora of tuning options for the wheel, so that you can customize its feel and feedback to your liking. The thing is, though, we didn't play this game with a Logitech G25. But rather another Logitech wheel, which has yet to be officially announced. But if you're an enthusiast, you've probably seen some of the leaked images of it." (me want one :crazy: :crazy: )


Online match making: "During offline races the game will track and measure your style of racing using two characteristic traits: aggression and precision. Based on your driving style, the game will matchmake and drop you into a group of racers most closely related to your driving."


Gameplay: "Second, you can customize the physics to your liking, ranging from assisted, to arcade like, to a blend of arcade and simulation, all the way up to the brute force of the full game engine performing its proper simulation capabilities."


Release date 15-09, few days earleir as previously announced??




Full story and some more info at psxextreme
 
The new wheel is probably the G27.

The 15th of September is a Tuesday so that's an American release date.
 
Damn man that game makes me more and more excited :)

I´m sure this time EA wouldn´t make the same faults like they did with the last NFS...

I like that "match ranking" system for online mode! Crash kiddies race then with crash kiddies and good drivers with good drivers... thats a good thing if that match ranking works very well...
 
Until someone comes out and says he did, you're the one doing the speculating.
Until someone sheds more light on it we're all speculating. Saying they probably haven't used a wheel is speculation and saying the probably have is also speculation.

Berca, care to comment?
My thoughts exactley ;).
 

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